Source 2 Viewer
C_AssignedLaneParticle
C_BarnLight
C_BaseButton
C_BaseClientUIEntity
C_BaseCombatCharacter
C_BaseCombatCharacter::WaterWakeMode_t
C_BaseDoor
C_BaseEntity
C_BaseEntityAPI
C_BaseFlex
C_BaseFlex::Emphasized_Phoneme
C_BaseModelEntity
C_BasePlayerPawn
C_BasePlayerWeapon
C_BasePropDoor
C_BaseToggle
C_BaseTrigger
C_Beam
C_Breakable
C_BreakableProp
C_CProjectile_Rutger_Rocket
C_CitadelBaseAbility
C_CitadelBoomerangProjectile
C_CitadelClimbRopeTrigger
C_CitadelConfigurableTrackedProjectile
C_CitadelDruidInvisBush
C_CitadelGameRules
C_CitadelGameRulesProxy
C_CitadelIdolReturnTrigger
C_CitadelItemPickup
C_CitadelMinimapBoundary
C_CitadelObserverPawn
C_CitadelPlayerBotNPCBrain
C_CitadelPlayerPawn
C_CitadelProjectile
C_CitadelProjectile_ImmobilizeTrap
C_CitadelShopTunnelTrigger
C_CitadelSpawnBlocker
C_CitadelTeam
C_CitadelTeleportTrigger
C_CitadelTrackedProjectile
C_CitadelTriggerHideout
C_CitadelViscousBall
C_CitadelZiplinePath
C_Citadel_BaseProp_MidStairs
C_Citadel_Bounce_Pad
C_Citadel_BreakableDroppedGoldPickup
C_Citadel_BreakableDroppedNecroPickup
C_Citadel_BreakableProp
C_Citadel_BreakablePropPickup
C_Citadel_BreakableProp_GraphController
C_Citadel_BreakblePropGoldPickup
C_Citadel_BreakblePropHealthPickup
C_Citadel_BreakblePropModifierPickup
C_Citadel_CatAnimating
C_Citadel_DeployablePreview
C_Citadel_DeployablePreview_GraphController
C_Citadel_Destroyable_Building
C_Citadel_DruidHealingFruit
C_Citadel_DruidHealingTree
C_Citadel_DruidPlantShield
C_Citadel_DynamicProp
C_Citadel_FissureWall
C_Citadel_GraveStone_Blocker
C_Citadel_Hideout_Ball
C_Citadel_Hideout_Clock
C_Citadel_Ice_Dome_Blocker
C_Citadel_Ice_Path_Shard_Physics
C_Citadel_Magic_Beam_Blocker
C_Citadel_Nano_Predatory_Statue
C_Citadel_PestilenceDroneDispenser
C_Citadel_PickupItemSpawner
C_Citadel_Projectile_Archer_ChargedShot
C_Citadel_Projectile_Bebop_Hook
C_Citadel_Projectile_BloodBomb
C_Citadel_Projectile_DustStorm
C_Citadel_Projectile_Guided_Arrow
C_Citadel_Projectile_SettingSun
C_Citadel_Projectile_Viscous_GooGrenade
C_Citadel_Projectile_Wrecker_Teleport
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Deadlock
client
CBaseProp
C_BreakableProp
C_BreakableProp
MNetworkVarNames
: "CPropDataComponent::Storage_t m_CPropDataComponent"
Inherits from (151 fields)
CBaseProp
CBaseAnimGraph
C_BaseModelEntity
C_BaseEntity
CEntityInstance
expand fields
m_CPropDataComponent
:
CPropDataComponent
3280 (0x0CD0)
MNetworkAlias
: "CPropDataComponent"
MNetworkEnable
MNetworkTypeAlias
: "CPropDataComponent"
MNetworkUserGroup
: "CPropDataComponent"
m_OnStartDeath
:
CEntityIOOutput
3344 (0x0D10)
m_OnBreak
:
CEntityIOOutput
3368 (0x0D28)
m_OnHealthChanged
:
CEntityOutputTemplate
<
float32
>
3392 (0x0D40)
m_OnTakeDamage
:
CEntityIOOutput
3424 (0x0D60)
m_impactEnergyScale
:
float32
3448 (0x0D78)
m_iMinHealthDmg
:
int32
3452 (0x0D7C)
m_flPressureDelay
:
float32
3456 (0x0D80)
m_flDefBurstScale
:
float32
3460 (0x0D84)
m_vDefBurstOffset
:
Vector
3464 (0x0D88)
m_hBreaker
:
CHandle
<
C_BaseEntity
>
3476 (0x0D94)
m_PerformanceMode
:
PerformanceMode_t
3480 (0x0D98)
m_flPreventDamageBeforeTime
:
GameTime_t
3484 (0x0D9C)
m_BreakableContentsType
:
BreakableContentsType_t
3488 (0x0DA0)
m_strBreakableContentsPropGroupOverride
:
CUtlString
3496 (0x0DA8)
m_strBreakableContentsParticleOverride
:
CUtlString
3504 (0x0DB0)
m_bHasBreakPiecesOrCommands
:
bool
3512 (0x0DB8)
m_explodeDamage
:
float32
3516 (0x0DBC)
m_explodeRadius
:
float32
3520 (0x0DC0)
m_sExplosionType
:
CGlobalSymbol
3528 (0x0DC8)
m_explosionDelay
:
float32
3536 (0x0DD0)
m_explosionBuildupSound
:
CUtlSymbolLarge
3544 (0x0DD8)
m_explosionCustomEffect
:
CUtlSymbolLarge
3552 (0x0DE0)
m_explosionCustomSound
:
CUtlSymbolLarge
3560 (0x0DE8)
m_explosionModifier
:
CUtlSymbolLarge
3568 (0x0DF0)
m_hPhysicsAttacker
:
CHandle
<
C_BasePlayerPawn
>
3576 (0x0DF8)
m_flLastPhysicsInfluenceTime
:
GameTime_t
3580 (0x0DFC)
m_flDefaultFadeScale
:
float32
3584 (0x0E00)
m_hLastAttacker
:
CHandle
<
C_BaseEntity
>
3588 (0x0E04)
Referenced by (3)
C_DynamicProp
C_PhysPropClientside
C_PhysicsProp
Also in
server.dll
Counter-Strike 2
Dota 2