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C_AI_CitadelNPC
C_AI_Motor
C_AirheartStickyBombInWorld
C_AssignedLaneParticle
C_BarnLight
C_BaseButton
C_BaseClientUIEntity
C_BaseCombatCharacter
C_BaseCombatCharacter::WaterWakeMode_t
C_BaseDoor
C_BaseEntity
C_BaseEntityAPI
C_BaseFlex
C_BaseFlex::Emphasized_Phoneme
C_BaseModelEntity
C_BasePlayerPawn
C_BasePlayerWeapon
C_BasePropDoor
C_BaseToggle
C_BaseTrigger
C_Beam
C_Breakable
C_BreakableProp
C_CProjectile_Rutger_Rocket
C_CitadelBaseAbility
C_CitadelBoomerangProjectile
C_CitadelClimbRopeTrigger
C_CitadelConfigurableTrackedProjectile
C_CitadelDruidInvisBush
C_CitadelGameRules
C_CitadelGameRulesProxy
C_CitadelIdolReturnTrigger
C_CitadelItemPickup
C_CitadelMinimapBoundary
C_CitadelObserverPawn
C_CitadelPlayerBotNPCBrain
C_CitadelPlayerPawn
C_CitadelProjectile
C_CitadelProjectile_ImmobilizeTrap
C_CitadelShopTunnelTrigger
C_CitadelSpawnBlocker
C_CitadelTeam
C_CitadelTeleportTrigger
C_CitadelTrackedProjectile
C_CitadelTriggerHideout
C_CitadelViscousBall
C_CitadelZiplinePath
C_Citadel_BaseProp_MidStairs
C_Citadel_Bounce_Pad
C_Citadel_BreakableDroppedGoldPickup
C_Citadel_BreakableDroppedNecroPickup
C_Citadel_BreakableProp
C_Citadel_BreakablePropPickup
C_Citadel_BreakableProp_GraphController
C_Citadel_BreakblePropGoldPickup
C_Citadel_BreakblePropHealthPickup
C_Citadel_BreakblePropModifierPickup
C_Citadel_CatAnimating
C_Citadel_DeployablePreview
C_Citadel_DeployablePreview_GraphController
C_Citadel_Destroyable_Building
C_Citadel_DruidHealingFruit
C_Citadel_DruidHealingTree
C_Citadel_DruidPlantShield
C_Citadel_DynamicProp
C_Citadel_FissureWall
C_Citadel_GraveStone_Blocker
C_Citadel_Hideout_Ball
C_Citadel_Hideout_Clock
C_Citadel_Ice_Dome_Blocker
C_Citadel_Ice_Path_Shard_Physics
C_Citadel_Magic_Beam_Blocker
C_Citadel_Nano_Predatory_Statue
C_Citadel_PestilenceDroneDispenser
C_Citadel_PickupItemSpawner
C_Citadel_Projectile_Archer_ChargedShot
C_Citadel_Projectile_Bebop_Hook
C_Citadel_Projectile_BloodBomb
C_Citadel_Projectile_DustStorm
C_Citadel_Projectile_Guided_Arrow
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Deadlock
client
C_BaseToggle
C_BaseTrigger
C_BaseTrigger
MNetworkIncludeByName
: "m_spawnflags"
MNetworkVarNames
: "bool m_bDisabled"
Inherits from (128 fields)
C_BaseToggle
C_BaseModelEntity
C_BaseEntity
CEntityInstance
expand fields
m_OnStartTouch
:
CEntityIOOutput
2464 (0x09A0)
m_OnStartTouchAll
:
CEntityIOOutput
2488 (0x09B8)
m_OnEndTouch
:
CEntityIOOutput
2512 (0x09D0)
m_OnEndTouchAll
:
CEntityIOOutput
2536 (0x09E8)
m_OnTouching
:
CEntityIOOutput
2560 (0x0A00)
m_OnTouchingEachEntity
:
CEntityIOOutput
2584 (0x0A18)
m_OnNotTouching
:
CEntityIOOutput
2608 (0x0A30)
m_hTouchingEntities
:
CUtlVector
<
CHandle
<
C_BaseEntity
>
>
2632 (0x0A48)
m_iFilterName
:
CUtlSymbolLarge
2656 (0x0A60)
m_hFilter
:
CHandle
<
CBaseFilter
>
2664 (0x0A68)
m_bDisabled
:
bool
2668 (0x0A6C)
MNetworkChangeCallback
: "OnNetworkedDisableChanged"
MNetworkEnable
Referenced by (23)
CCitadelCatapultTrigger
CCitadelControlPointTrigger
CCitadelHideoutInteractableTrigger
CCitadelHideoutTeleportTrigger
CCitadelPortalTrigger
CCitadelSpeedBoostTrigger
CCitadelTriggerCapturePoint
CCitadelTriggerNoPortals
+15 more…
Also in
server.dll
Counter-Strike 2
Dota 2