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  • CTakeDamageSummaryScopeGuard
  • CTeamTrackedStatDefinition
  • CTeamTrackedStatsEntity
  • CTier3BossAbility
  • CTimeline
  • CTrackedObject_MODIFIER_TRACKED_BODYGROUP
  • CTrackedObject_MODIFIER_TRACKED_PARTICLE
  • CTrackedObject_MODIFIER_TRACKED_RENDER_ATTRIBUTE
  • CTrackedObject_MODIFIER_TRACKED_SOUND
  • CTriggerFan
  • CTriggerPassthroughFakeWall
  • CUnitStatusOverlay
  • CUnitStatusOverlayNew
  • CUnitStatusOverlayOld
  • CUnitStatusOverlayV2
  • CVectorExponentialMovingAverage
  • CVectorMovingAverage
  • CWorldCompositionChunkReferenceElement_t
  • C_AI_BaseNPC
  • C_AI_CitadelNPC
  • C_AI_Motor
  • C_AirheartStickyBombInWorld
  • C_AssignedLaneParticle
  • C_BarnLight
  • C_BaseButton
  • C_BaseClientUIEntity
  • C_BaseCombatCharacter
  • C_BaseCombatCharacter::WaterWakeMode_t
  • C_BaseDoor
  • C_BaseEntity
  • C_BaseEntityAPI
  • C_BaseFlex
  • C_BaseFlex::Emphasized_Phoneme
  • C_BaseModelEntity
  • C_BasePlayerPawn
  • C_BasePlayerWeapon
  • C_BasePropDoor
  • C_BaseToggle
  • C_BaseTrigger
  • C_Beam
  • C_Breakable
  • C_BreakableProp
  • C_CProjectile_Rutger_Rocket
  • C_CitadelBaseAbility
  • C_CitadelBoomerangProjectile
  • C_CitadelClimbRopeTrigger
  • C_CitadelConfigurableTrackedProjectile
  • C_CitadelDruidInvisBush
  • C_CitadelGameRules
  • C_CitadelGameRulesProxy
  • C_CitadelIdolReturnTrigger
  • C_CitadelItemPickup
  • C_CitadelMinimapBoundary
  • C_CitadelObserverPawn
  • C_CitadelPlayerBotNPCBrain
  • C_CitadelPlayerPawn
  • C_CitadelProjectile
  • C_CitadelProjectile_ImmobilizeTrap
  • C_CitadelShopTunnelTrigger
  • C_CitadelSpawnBlocker
  • C_CitadelTeam
  • C_CitadelTeleportTrigger
  • C_CitadelTrackedProjectile
  • C_CitadelTriggerHideout
  • C_CitadelViscousBall
  • C_CitadelZiplinePath
  • C_Citadel_BaseProp_MidStairs
  • C_Citadel_Bounce_Pad
  • C_Citadel_BreakableDroppedGoldPickup
  • C_Citadel_BreakableDroppedNecroPickup
  • C_Citadel_BreakableProp
  • C_Citadel_BreakablePropPickup
  • C_Citadel_BreakableProp_GraphController
  • C_Citadel_BreakblePropGoldPickup
  • C_Citadel_BreakblePropHealthPickup
  • C_Citadel_BreakblePropModifierPickup
  • C_Citadel_CatAnimating
  • C_Citadel_DeployablePreview
  • C_Citadel_DeployablePreview_GraphController
  • C_Citadel_Destroyable_Building
Type / to search
  1. Deadlock
  2. client
  3. C_AI_BaseNPC
  4. C_AI_CitadelNPC

C_AI_CitadelNPC

MNetworkExcludeByName
"m_flEncodedController""m_flPoseParameter"
MNetworkExcludeByUserGroup: "m_flCycle"
MNetworkIncludeByName: "m_iMaxHealth"
Inherits from (168 fields)
C_AI_BaseNPCC_BaseCombatCharacterC_BaseFlexCBaseAnimGraphC_BaseModelEntityC_BaseEntityCEntityInstance
  • m_bBeamActive: bool3884 (0x0F2C)
    MNetworkChangeCallback: "OnEyeBeamActiveChanged"
    MNetworkEnable
  • m_vEyeBeamTarget: VectorWS3888 (0x0F30)
    MNetworkChangeCallback: "OnEyeBeamTargetChanged"
    MNetworkEnable
    MNetworkEncoder: "coord"
  • m_nPlayerTeamEvent: int326368 (0x18E0)
    MNotSaved
  • m_vecWeakPoints: C_UtlVectorEmbeddedNetworkVar< WeakPoint_t >6512 (0x1970)
    MNetworkEnable
    MNotSaved
  • m_bMinion: bool6616 (0x19D8)
    MNetworkEnable
    MNotSaved
  • m_hLookTarget: CHandle< C_BaseEntity >6620 (0x19DC)
    MNetworkEnable
    MNotSaved
  • m_CCitadelAbilityComponent: CCitadelAbilityComponent6624 (0x19E0)
    MNetworkAlias: "CCitadelAbilityComponent"
    MNetworkEnable
    MNetworkTypeAlias: "CCitadelAbilityComponent"
    MNetworkUserGroup: "CCitadelAbilityComponent"
Referenced by (19)
CNPC_FamiliarHelperCNPC_NecroSkeleCNPC_YakuzaGangsterC_CitadelPlayerBotNPCBrainC_Citadel_PestilenceDroneDispenserC_NPC_BarrackBossC_NPC_Boss_Tier2C_NPC_Boss_Tier3
Also in
server.dll
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.