- Deadlock
- client
- C_BaseModelEntity
- CBaseAnimGraph
- Derived classes
- CBaseAnimGraphAlias_baseanimatingCBasePropCCitadelAnimatingModelEntityCCitadelHideoutPropBaseCCitadel_DoorwayPortalCCitadel_GrandFinaleStageCCitadel_HeroTestOrbSpawnerCPropAnimatingBreakable
- Used by fields
- CBaseAnimGraphControllerm_vecSecondarySkeletonsCCitadel_Modifier_Doorman_Hotel_Imposterm_hRagdollCPulseCell_PlaySequence::CursorState_tm_hTargetC_EconEntitym_hViewmodelAttachment
- Network
- Includesm_bClientSideRagdoll
- Also in
- serverCounter-Strike 2differsDota 2differs
Fields
NameTypeOffset
baseanimgraphspawnable
- Components
- CBodyComponent→CBodyComponentBaseAnimGraph
Keyvalues
NameTypeField
CBodyComponentBaseAnimGraphcomponent
Inputs
NamePulseDescription
DisableAnimEventSounds(param: bool)
—
GetLayerCycle(iLayer: int) → (retval: float)
Returns the cycle of an animation playing on this layer
This node can appear in Observable contexts.
IsAnimEventActive(nAnimEvent: enum<GameAnimEventIndex_t>) → (retval: bool)
Is the specified AG2 event active?
This node can appear in Observable contexts.
IsExternalChoreoGraphActive() → (retval: bool)
Is there an external choreo animgraph applied to this entity
This node can appear in Observable contexts.
SetBodygroup(param: string)
—
SetPlaybackRate(param: float)
—
SetTargetIdentifierOverride(param: string)
—