- Deadlock
- client
- C_BaseEntity
- CBasePlayerController
- Inherits
- C_BaseEntityCEntityInstance
- Derived classes
- CCitadelPlayerController
- Used by fields
- C_BasePlayerPawnm_hControllerC_BasePlayerPawnm_hDefaultControllerC_Teamm_aPlayerControllers
- Metadata
- Network
- Includesm_pEntitym_flSimulationTimem_flCreateTimem_iTeamNumm_nNextThinkTickm_fFlagsIncludes groupsLocalPlayerExclusiveLocalPlayerAndPredictorsExclusiveGroup proxiesLocalPlayerExclusiveLocalTeamExclusiveLocalPlayerAndObserversExclusiveLocalPlayerAndPredictorsExclusiveOverridesm_nNextThinkTick → user group LocalPlayerAndPredictorsExclusiveReplay compatm_skeletonInstance\.m_vecOrigin\..*| → OnReplayCompat_GameSceneNodeOriginAngles
- Also in
- serverCounter-Strike 2offsets differDota 2offsets differ
Fields
NameTypeOffset
player_controllerspawnable
- Flags
- ECF_SPAWN_GROUP_HANDLE_INVALID
Keyvalues
NameTypeField
Inputs
NamePulseDescription
IsFakeClient() → (retval: bool)
Fake client, simulated server side; don't send network messages to them