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CBasePlayerController

player_controller2048 bytes (0x0800), align 8Source
Also in
serverCounter-Strike 2offsets differDota 2offsets differ

Fields

player_controllerspawnable

Flags
ECF_SPAWN_GROUP_HANDLE_INVALID

Keyvalues

NameTypeField
bool
procedural
bool
procedural
bool
procedural

Inputs

NamePulseDescription
GetPlayerSlot() → (retval: leaf<CPlayerSlot>)
—
IsFakeClient() → (retval: bool)
Fake client, simulated server side; don't send network messages to them