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CBaseModifierAura
CBasePlayerController
CBasePlayerControllerAPI
CBasePlayerVData
CBasePlayerWeaponVData
CBaseProp
CBaseTrackedStatsEntity
CBaseTriggerAPI
CBaseTriggerAbilityVData
CBodyComponent
CBodyComponentBaseAnimGraph
CBodyComponentBaseModelEntity
CBodyComponentPoint
CBodyComponentSkeletonInstance
CBotDifficultyDefinition
CBreakableStageHelper
CBuoyancyHelper
CChoreoComponent
CChoreoInfoTarget
CCitadelAbilityBeam_t
CCitadelAbilityChargedBombVData
CCitadelAbilityComponent
CCitadelAbilityDruidAbility04
CCitadelAbilityDruidBasePlant
CCitadelAbilityDruidBasePlantVData
CCitadelAbilityDruidHelicopterSeeds
CCitadelAbilityDruidHelicopterSeedsVData
CCitadelAbilityDruidLeechSeed
CCitadelAbilityDruidLeechSeedVData
CCitadelAbilityDruidPlantBranchWall
CCitadelAbilityDruidPlantBranchWallVData
CCitadelAbilityDruidPlantHealingTree
CCitadelAbilityDruidPlantHealingTreeVData
CCitadelAbilityDruidPlantInvisBush
CCitadelAbilityDruidPlantInvisBushVData
CCitadelAbilityDruidPlantSomething
CCitadelAbilityDruidPlantSomethingVData
CCitadelAbilityDruidSprout
CCitadelAbilityFlyingStrikeVData
CCitadelAbilityHealingSlashVData
CCitadelAbilityIncendiaryProjectileVData
CCitadelAbilityTangoTetherVData
CCitadelAbilityUpgradeInfo_t
CCitadelAnimatingModelEntity
CCitadelAutoScaledTime
CCitadelBaseAbilityGraphController
CCitadelBaseAbilityServerOnly
CCitadelBaseDashCastAbility
CCitadelBaseLockonAbility
CCitadelBaseMusicOBB
CCitadelBaseShivAbility
CCitadelBaseTriggerAbility
CCitadelBaseYamatoAbility
CCitadelBulletRedirectVolume
CCitadelBulletRedirectVolumeVData
CCitadelBulletTimeWarp
CCitadelBulletTimeWarpVData
CCitadelCatapultTrigger
CCitadelControlPointTrigger
CCitadelDruidInvisAura
CCitadelDruidInvisAuraVData
CCitadelFamiliarClonePlayerPawn
CCitadelFamiliarClone_MovementServices
CCitadelHeroComponent
CCitadelHeroLoader
CCitadelHeroModelGameData_t
CCitadelHideoutInteractableProp
CCitadelHideoutInteractableTrigger
CCitadelHideoutTeleportTrigger
CCitadelInWorldEventTimer
CCitadelItemMetal
CCitadelItemPickupIdol
CCitadelItemPickupRejuv
CCitadelItemPickupRejuvHeroTest
CCitadelItemPickupRejuvHeroTestInfoSpawn
CCitadelItemPickupRejuvHeroTestVData
CCitadelItemPickupRejuvVData
CCitadelItemPunchableNeutralGold
CCitadelItemPunchableNeutralGoldVData
CCitadelLootTable
Type
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Deadlock
client
CCitadelAbilityBeam_t
CCitadelAbilityBeam_t
MNetworkVarNames
: "GameTime_t m_nActivateTime"
m_nActivateTime
:
GameTime_t
8 (0x08)
MNetworkEnable
m_angBeamAngles
:
QAngle
16 (0x10)
MNetworkChangeCallback
: "OnBeamAnglesChanged"
MNetworkEnable
MNetworkEncoder
: "qangle"
m_vBeamAimPos
:
VectorWS
160 (0xA0)
MNetworkChangeCallback
: "OnBeamAimPosChanged"
MNetworkEnable
MNetworkEncoder
: "coord"
m_bNeedsBeamReset
:
bool
304 (0x0130)
m_hShooter
:
CHandle
<
C_BaseEntity
>
308 (0x0134)
m_hPlayerShooter
:
CHandle
<
C_CitadelPlayerPawn
>
312 (0x0138)
m_bEnforceLOSToShootPosition
:
bool
4296 (0x10C8)
Referenced by (7)
CCitadel_Ability_Bebop_LaserBeam
m_beam
CCitadel_Ability_IceBeam
m_beam
CCitadel_Item_PrismBlast
m_beam00
CCitadel_Item_PrismBlast
m_beam01
CCitadel_Item_PrismBlast
m_beam02
CCitadel_Item_PrismBlast
m_beam03
CCitadel_Item_PrismBlast
m_beam04
Also in
server.dll