Source 2 Viewer
CBaseProp
CBasePropDoor
CBaseToggle
CBaseTrackedStatsEntity
CBaseTrigger
CBaseTriggerAPI
CBaseTriggerAbilityVData
CBeam
CBodyComponent
CBodyComponentBaseAnimGraph
CBodyComponentBaseModelEntity
CBodyComponentPoint
CBodyComponentSkeletonInstance
CBreakable
CBreakableProp
CBuoyancyHelper
CChangeLevel
CChoreoComponent
CChoreoInfoTarget
CCitadelAbilityBeam_t
CCitadelAbilityChargedBombVData
CCitadelAbilityComponent
CCitadelAbilityDruidAbility04
CCitadelAbilityDruidBasePlant
CCitadelAbilityDruidBasePlantVData
CCitadelAbilityDruidHelicopterSeeds
CCitadelAbilityDruidHelicopterSeedsVData
CCitadelAbilityDruidLeechSeed
CCitadelAbilityDruidLeechSeedVData
CCitadelAbilityDruidPlantBranchWall
CCitadelAbilityDruidPlantBranchWallVData
CCitadelAbilityDruidPlantHealingTree
CCitadelAbilityDruidPlantHealingTreeVData
CCitadelAbilityDruidPlantInvisBush
CCitadelAbilityDruidPlantInvisBushVData
CCitadelAbilityDruidPlantSomething
CCitadelAbilityDruidPlantSomethingVData
CCitadelAbilityDruidSprout
CCitadelAbilityFlyingStrikeVData
CCitadelAbilityHealingSlashVData
CCitadelAbilityIncendiaryProjectileVData
CCitadelAbilityTangoTetherVData
CCitadelAnimatingModelEntity
CCitadelAutoScaledTime
CCitadelBaseAbility
CCitadelBaseAbilityServerOnly
CCitadelBaseDashCastAbility
CCitadelBaseLockonAbility
CCitadelBaseMusicOBB
CCitadelBaseShivAbility
CCitadelBaseTriggerAbility
CCitadelBaseYamatoAbility
CCitadelBoomerangProjectile
CCitadelBotTestNode
CCitadelBulletRedirectVolume
CCitadelBulletRedirectVolumeVData
CCitadelBulletTimeWarp
CCitadelBulletTimeWarpVData
CCitadelCatapultTrigger
CCitadelClimbRopeTrigger
CCitadelConfigurableTrackedProjectile
CCitadelControlPointTrigger
CCitadelDevTrigger
CCitadelDruidHealingFruit
CCitadelDruidHealingTree
CCitadelDruidInvisAura
CCitadelDruidInvisAuraVData
CCitadelDruidInvisBush
CCitadelDruidPlantShield
CCitadelEnergyTower
CCitadelFamiliarClonePlayerPawn
CCitadelFamiliarClone_MovementServices
CCitadelFilterModifier
CCitadelGameRules
CCitadelGameRulesProxy
CCitadelHeroComponent
CCitadelHeroLoader
CCitadelHideoutInteractableProp
CCitadelHideoutInteractableTrigger
CCitadelHideoutTeleportTrigger
Type
/
to search
Deadlock
server
CCitadelAbilityBeam_t
CCitadelAbilityBeam_t
MNetworkVarNames
"GameTime_t m_nActivateTime"
"QAngle m_angBeamAngles"
"VectorWS m_vBeamAimPos"
m_nActivateTime
:
GameTime_t
8 (0x08)
MNetworkEnable
m_angBeamAngles
:
QAngle
12 (0x0C)
MNetworkEnable
m_vBeamAimPos
:
VectorWS
24 (0x18)
MNetworkEnable
MNetworkEncoder
: "coord"
MNetworkPriority
: 32
m_hShooter
:
CHandle
<
CBaseEntity
>
36 (0x24)
m_hPlayerShooter
:
CHandle
<
CCitadelPlayerPawn
>
40 (0x28)
m_bEnforceLOSToShootPosition
:
bool
4024 (0x0FB8)
Referenced by (7)
CCitadel_Ability_Bebop_LaserBeam
m_beam
CCitadel_Ability_IceBeam
m_beam
CCitadel_Item_PrismBlast
m_beam00
CCitadel_Item_PrismBlast
m_beam01
CCitadel_Item_PrismBlast
m_beam02
CCitadel_Item_PrismBlast
m_beam03
CCitadel_Item_PrismBlast
m_beam04
Also in
client.dll