Source 2 Viewer
  • CBaseProp
  • CBasePropDoor
  • CBaseToggle
  • CBaseTrackedStatsEntity
  • CBaseTrigger
  • CBaseTriggerAPI
  • CBaseTriggerAbilityVData
  • CBeam
  • CBodyComponent
  • CBodyComponentBaseAnimGraph
  • CBodyComponentBaseModelEntity
  • CBodyComponentPoint
  • CBodyComponentSkeletonInstance
  • CBreakable
  • CBreakableProp
  • CBuoyancyHelper
  • CChangeLevel
  • CChoreoComponent
  • CChoreoInfoTarget
  • CCitadelAbilityBeam_t
  • CCitadelAbilityChargedBombVData
  • CCitadelAbilityComponent
  • CCitadelAbilityDruidAbility04
  • CCitadelAbilityDruidBasePlant
  • CCitadelAbilityDruidBasePlantVData
  • CCitadelAbilityDruidHelicopterSeeds
  • CCitadelAbilityDruidHelicopterSeedsVData
  • CCitadelAbilityDruidLeechSeed
  • CCitadelAbilityDruidLeechSeedVData
  • CCitadelAbilityDruidPlantBranchWall
  • CCitadelAbilityDruidPlantBranchWallVData
  • CCitadelAbilityDruidPlantHealingTree
  • CCitadelAbilityDruidPlantHealingTreeVData
  • CCitadelAbilityDruidPlantInvisBush
  • CCitadelAbilityDruidPlantInvisBushVData
  • CCitadelAbilityDruidPlantSomething
  • CCitadelAbilityDruidPlantSomethingVData
  • CCitadelAbilityDruidSprout
  • CCitadelAbilityFlyingStrikeVData
  • CCitadelAbilityHealingSlashVData
  • CCitadelAbilityIncendiaryProjectileVData
  • CCitadelAbilityTangoTetherVData
  • CCitadelAnimatingModelEntity
  • CCitadelAutoScaledTime
  • CCitadelBaseAbility
  • CCitadelBaseAbilityServerOnly
  • CCitadelBaseDashCastAbility
  • CCitadelBaseLockonAbility
  • CCitadelBaseMusicOBB
  • CCitadelBaseShivAbility
  • CCitadelBaseTriggerAbility
  • CCitadelBaseYamatoAbility
  • CCitadelBoomerangProjectile
  • CCitadelBotTestNode
  • CCitadelBulletRedirectVolume
  • CCitadelBulletRedirectVolumeVData
  • CCitadelBulletTimeWarp
  • CCitadelBulletTimeWarpVData
  • CCitadelCatapultTrigger
  • CCitadelClimbRopeTrigger
  • CCitadelConfigurableTrackedProjectile
  • CCitadelControlPointTrigger
  • CCitadelDevTrigger
  • CCitadelDruidHealingFruit
  • CCitadelDruidHealingTree
  • CCitadelDruidInvisAura
  • CCitadelDruidInvisAuraVData
  • CCitadelDruidInvisBush
  • CCitadelDruidPlantShield
  • CCitadelEnergyTower
  • CCitadelFamiliarClonePlayerPawn
  • CCitadelFamiliarClone_MovementServices
  • CCitadelFilterModifier
  • CCitadelGameRules
  • CCitadelGameRulesProxy
  • CCitadelHeroComponent
  • CCitadelHeroLoader
  • CCitadelHideoutInteractableProp
  • CCitadelHideoutInteractableTrigger
  • CCitadelHideoutTeleportTrigger
Type / to search
  1. Deadlock
  2. server
  3. CCitadelAbilityBeam_t

CCitadelAbilityBeam_t

MNetworkVarNames
"GameTime_t m_nActivateTime""QAngle m_angBeamAngles""VectorWS m_vBeamAimPos"
  • m_nActivateTime: GameTime_t8 (0x08)
    MNetworkEnable
  • m_angBeamAngles: QAngle12 (0x0C)
    MNetworkEnable
  • m_vBeamAimPos: VectorWS24 (0x18)
    MNetworkEnable
    MNetworkEncoder: "coord"
    MNetworkPriority: 32
  • m_hShooter: CHandle< CBaseEntity >36 (0x24)
  • m_hPlayerShooter: CHandle< CCitadelPlayerPawn >40 (0x28)
  • m_bEnforceLOSToShootPosition: bool4024 (0x0FB8)
Referenced by (7)
CCitadel_Ability_Bebop_LaserBeamm_beamCCitadel_Ability_IceBeamm_beamCCitadel_Item_PrismBlastm_beam00CCitadel_Item_PrismBlastm_beam01CCitadel_Item_PrismBlastm_beam02CCitadel_Item_PrismBlastm_beam03CCitadel_Item_PrismBlastm_beam04
Also in
client.dll
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.