Source 2 Viewer
  • CBaseLockonAbilityVData
  • CBaseModelEntity
  • CBaseModelEntity::OnDamageLevelChangedArgs_t
  • CBaseModelEntityAPI
  • CBaseModifier
  • CBaseModifierAura
  • CBaseMoveBehavior
  • CBaseNPCMaker
  • CBaseNPCMaker::ThreeStateDist_t
  • CBaseNPCMaker::VisibilityCriterion_t
  • CBasePlatTrain
  • CBasePlayerController
  • CBasePlayerControllerAPI
  • CBasePlayerPawn
  • CBasePlayerVData
  • CBasePlayerWeapon
  • CBasePlayerWeaponVData
  • CBaseProp
  • CBasePropDoor
  • CBaseToggle
  • CBaseTrackedStatsEntity
  • CBaseTrigger
  • CBaseTriggerAPI
  • CBaseTriggerAbilityVData
  • CBeam
  • CBodyComponent
  • CBodyComponentBaseAnimGraph
  • CBodyComponentBaseModelEntity
  • CBodyComponentPoint
  • CBodyComponentSkeletonInstance
  • CBreakable
  • CBreakableProp
  • CBuoyancyHelper
  • CChangeLevel
  • CChoreoComponent
  • CChoreoInfoTarget
  • CCitadelAbilityBeam_t
  • CCitadelAbilityChargedBombVData
  • CCitadelAbilityComponent
  • CCitadelAbilityDruidAbility04
  • CCitadelAbilityDruidBasePlant
  • CCitadelAbilityDruidBasePlantVData
  • CCitadelAbilityDruidHelicopterSeeds
  • CCitadelAbilityDruidHelicopterSeedsVData
  • CCitadelAbilityDruidLeechSeed
  • CCitadelAbilityDruidLeechSeedVData
  • CCitadelAbilityDruidPlantBranchWall
  • CCitadelAbilityDruidPlantBranchWallVData
  • CCitadelAbilityDruidPlantHealingTree
  • CCitadelAbilityDruidPlantHealingTreeVData
  • CCitadelAbilityDruidPlantInvisBush
  • CCitadelAbilityDruidPlantInvisBushVData
  • CCitadelAbilityDruidPlantSomething
  • CCitadelAbilityDruidPlantSomethingVData
  • CCitadelAbilityDruidSprout
  • CCitadelAbilityFlyingStrikeVData
  • CCitadelAbilityHealingSlashVData
  • CCitadelAbilityIncendiaryProjectileVData
  • CCitadelAbilityTangoTetherVData
  • CCitadelAnimatingModelEntity
  • CCitadelAutoScaledTime
  • CCitadelBaseAbility
  • CCitadelBaseAbilityServerOnly
  • CCitadelBaseDashCastAbility
  • CCitadelBaseLockonAbility
  • CCitadelBaseMusicOBB
  • CCitadelBaseShivAbility
  • CCitadelBaseTriggerAbility
  • CCitadelBaseYamatoAbility
  • CCitadelBoomerangProjectile
  • CCitadelBotTestNode
  • CCitadelBulletRedirectVolume
  • CCitadelBulletRedirectVolumeVData
  • CCitadelBulletTimeWarp
  • CCitadelBulletTimeWarpVData
  • CCitadelCatapultTrigger
  • CCitadelClimbRopeTrigger
  • CCitadelConfigurableTrackedProjectile
  • CCitadelControlPointTrigger
  • CCitadelDevTrigger
Type / to search
  1. Deadlock
  2. server
  3. CBaseModelEntity
  4. CBaseToggle

CBaseToggle

Inherits from (120 fields)
CBaseModelEntityCBaseEntityCEntityInstance
  • m_toggle_state: TOGGLE_STATE1920 (0x0780)
  • m_flMoveDistance: float321924 (0x0784)
  • m_flWait: float321928 (0x0788)
  • m_flLip: float321932 (0x078C)
  • m_bAlwaysFireBlockedOutputs: bool1936 (0x0790)
  • m_vecPosition1: Vector1940 (0x0794)
  • m_vecPosition2: Vector1952 (0x07A0)
  • m_vecMoveAng: QAngle1964 (0x07AC)
  • m_vecAngle1: QAngle1976 (0x07B8)
  • m_vecAngle2: QAngle1988 (0x07C4)
  • m_flHeight: float322000 (0x07D0)
  • m_hActivator: CHandle< CBaseEntity >2004 (0x07D4)
  • m_vecFinalDest: Vector2008 (0x07D8)
  • m_vecFinalAngle: QAngle2020 (0x07E4)
  • m_movementType: int322032 (0x07F0)
  • m_sMaster: CUtlSymbolLarge2040 (0x07F8)
Referenced by (6)
CBaseButtonCBaseDoorCBasePlatTrainCBaseTriggerCFuncMoveLinearCGunTarget
Also in
client.dllCounter-Strike 2Dota 2
Offsets are from Windows. Source revision 10793005 built on Jul 01 2026.