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CBaseGrenadeConcussion
CBaseGrenadeTimed
CBaseHLBludgeonWeapon
CBaseHLCombatWeapon
CBaseHeadcrab
CBaseHelicopter
CBaseModelEntity
CBaseMoveBehavior
CBaseMultiplayerPlayer
CBaseNPCMaker
CBaseNPCMaker::ThreeStateDist_t
CBaseNPCMaker::ThreeStateYesNo_t
CBasePlatTrain
CBasePlayer
CBaseProp
CBasePropDoor
CBaseServerVehicle
CBaseServerVehicle::entryanim_t
CBaseServerVehicle::exitanim_t
CBaseToggle
CBaseTraversalTeleportInterruptTrigger
CBaseTraversalTrigger
CBaseTrigger
CBaseVRHandAttachment
CBaseViewModel
CBaseXenFoliage
CBeam
CBlackHeadcrab
CBlackHeadcrabAlias_npc_headcrab_poison
CBlindZombie
CBlindZombiePlayerTeleportTrigger
CBlindZombiePlayerTouchTrigger
CBlindZombieSoundAreaTrigger
CBlindZombieWanderTrigger
CBlood
CBodyComponent
CBodyComponentBaseAnimating
CBodyComponentBaseAnimatingOverlay
CBodyComponentBaseModelEntity
CBodyComponentPoint
CBodyComponentSkeletonInstance
CBombDropSensor
CBombSuppressor
CBounceBomb
CBreakable
CBreakableProp
CBubbling
CBugBaitSensor
CButtonTimed
CChangeLevel
CCitizenResponseSystem
CColorCorrection
CColorCorrectionVolume
CCombineBounceMine
CCombineDropshipContainer
CCombineMine
CCombineTankTrigger
CCommandPoint
CCommentaryAuto
CCommentarySystem
CCommentaryViewPosition
CConstantForceController
CConstraintAnchor
CCredits
CCrossbowBolt
CDamageComponent
CDebugHistory
CDevtestHierarchy
CDevtestHierarchy2
CDevtestHierarchyChild
CDryEraseBoardTrigger
CDynamicLight
CDynamicProp
CDynamicPropAlias_cable_dynamic
CDynamicPropAlias_dynamic_prop
CDynamicPropAlias_prop_dynamic_override
CEffectScriptElement
CEnableMotionFixup
CEntityBlocker
CEntityDissolve
Schemas
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Half-Life: Alyx
server
CBaseModelEntity
CBaseToggle
CBaseToggle
Inherits from (122 fields)
CBaseModelEntity
CBaseEntity
CGameEntity
CEntityInstance
IHandleEntity
expand fields
m_toggle_state
:
TOGGLE_STATE
m_flMoveDistance
:
float32
m_flWait
:
float32
m_flLip
:
float32
m_bAlwaysFireBlockedOutputs
:
bool
m_vecPosition1
:
Vector
m_vecPosition2
:
Vector
m_vecMoveAng
:
QAngle
m_vecAngle1
:
QAngle
m_vecAngle2
:
QAngle
m_flHeight
:
float32
m_hActivator
:
CHandle
<
CBaseEntity
>
m_vecFinalDest
:
Vector
m_vecFinalAngle
:
QAngle
m_movementType
:
int32
m_sMaster
:
CUtlSymbolLarge
Referenced by (7)
CBaseButton
CBaseDoor
CBasePlatTrain
CBaseTrigger
CFuncMoveLinear
CGunTarget
CWallHealth
Also in
client.dll
Counter-Strike 2
Dota 2
Deadlock