Source 2 Viewer
  • CBaseGrenadeConcussion
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  • CBaseModelEntity
  • CBaseMoveBehavior
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  • CBasePlatTrain
  • CBasePlayer
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  • CBaseServerVehicle::entryanim_t
  • CBaseServerVehicle::exitanim_t
  • CBaseToggle
  • CBaseTraversalTeleportInterruptTrigger
  • CBaseTraversalTrigger
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  • CBaseViewModel
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  • CBeam
  • CBlackHeadcrab
  • CBlackHeadcrabAlias_npc_headcrab_poison
  • CBlindZombie
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  • CBlindZombieSoundAreaTrigger
  • CBlindZombieWanderTrigger
  • CBlood
  • CBodyComponent
  • CBodyComponentBaseAnimating
  • CBodyComponentBaseAnimatingOverlay
  • CBodyComponentBaseModelEntity
  • CBodyComponentPoint
  • CBodyComponentSkeletonInstance
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  • CDryEraseBoardTrigger
  • CDynamicLight
  • CDynamicProp
  • CDynamicPropAlias_cable_dynamic
  • CDynamicPropAlias_dynamic_prop
  • CDynamicPropAlias_prop_dynamic_override
  • CEffectScriptElement
  • CEnableMotionFixup
  • CEntityBlocker
  • CEntityDissolve
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. server
  3. CBaseModelEntity
  4. CBaseToggle

CBaseToggle

Inherits from (122 fields)
CBaseModelEntityCBaseEntityCGameEntityCEntityInstanceIHandleEntity
  • m_toggle_state: TOGGLE_STATE
  • m_flMoveDistance: float32
  • m_flWait: float32
  • m_flLip: float32
  • m_bAlwaysFireBlockedOutputs: bool
  • m_vecPosition1: Vector
  • m_vecPosition2: Vector
  • m_vecMoveAng: QAngle
  • m_vecAngle1: QAngle
  • m_vecAngle2: QAngle
  • m_flHeight: float32
  • m_hActivator: CHandle< CBaseEntity >
  • m_vecFinalDest: Vector
  • m_vecFinalAngle: QAngle
  • m_movementType: int32
  • m_sMaster: CUtlSymbolLarge
Referenced by (7)
CBaseButtonCBaseDoorCBasePlatTrainCBaseTriggerCFuncMoveLinearCGunTargetCWallHealth
Also in
client.dllCounter-Strike 2Dota 2Deadlock
Machine-readable data for scripts and AI agents: llms.txt.