Source 2 Viewer
  • CBlackHeadcrabAlias_npc_headcrab_poison
  • CBlindZombie
  • CBlindZombiePlayerTeleportTrigger
  • CBlindZombiePlayerTouchTrigger
  • CBlindZombieSoundAreaTrigger
  • CBlindZombieWanderTrigger
  • CBlood
  • CBodyComponent
  • CBodyComponentBaseAnimating
  • CBodyComponentBaseAnimatingOverlay
  • CBodyComponentBaseModelEntity
  • CBodyComponentPoint
  • CBodyComponentSkeletonInstance
  • CBombDropSensor
  • CBombSuppressor
  • CBounceBomb
  • CBreakable
  • CBreakableProp
  • CBubbling
  • CBugBaitSensor
  • CButtonTimed
  • CChangeLevel
  • CCitizenResponseSystem
  • CColorCorrection
  • CColorCorrectionVolume
  • CCombineBounceMine
  • CCombineDropshipContainer
  • CCombineMine
  • CCombineTankTrigger
  • CCommandPoint
  • CCommentaryAuto
  • CCommentarySystem
  • CCommentaryViewPosition
  • CConstantForceController
  • CConstraintAnchor
  • CCredits
  • CCrossbowBolt
  • CDamageComponent
  • CDebugHistory
  • CDevtestHierarchy
  • CDevtestHierarchy2
  • CDevtestHierarchyChild
  • CDryEraseBoardTrigger
  • CDynamicLight
  • CDynamicProp
  • CDynamicPropAlias_cable_dynamic
  • CDynamicPropAlias_dynamic_prop
  • CDynamicPropAlias_prop_dynamic_override
  • CEffectScriptElement
  • CEnableMotionFixup
  • CEntityBlocker
  • CEntityDissolve
  • CEntityFlame
  • CEntityPersistId
  • CEntityPersistId::EntSpawnInfo_t
  • CEnvAirStrikeIndoorEffect
  • CEnvAirStrikeOutdoorEffect
  • CEnvBeam
  • CEnvBeverage
  • CEnvClock
  • CEnvCombinedLightProbeVolume
  • CEnvCubemap
  • CEnvCubemapBox
  • CEnvCubemapFog
  • CEnvDOFController
  • CEnvDetailController
  • CEnvDustPuff
  • CEnvEffectsScript
  • CEnvEntityIgniter
  • CEnvEntityMaker
  • CEnvExplosion
  • CEnvFade
  • CEnvFireSensor
  • CEnvFireSource
  • CEnvFunnel
  • CEnvGlobal
  • CEnvGunfire
  • CEnvHeadcrabCanister
  • CEnvHudHint
  • CEnvInstructorHint
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. server
  3. CPointEntity
  4. CBugBaitSensor

CBugBaitSensor

Inherits from (95 fields)
CPointEntityCBaseEntityCGameEntityCEntityInstanceIHandleEntity
  • m_flRadius: float32
  • m_bEnabled: bool
  • m_OnBaited: CEntityIOOutput
  • m_pNext: CBugBaitSensor*
Machine-readable data for scripts and AI agents: llms.txt.