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SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. server
  3. CDynamicProp
  4. CDevtestHierarchy

CDevtestHierarchy

MNetworkVarNames
"int m_nTestMode""CUtlStringToken m_attachName""Vector m_vDynamicAttachOffset""int m_nDynamicResetCount""bool m_bChildIsDynamic"
Inherits from (211 fields)
CDynamicPropCBreakablePropCBasePropCBaseAnimatingCBaseModelEntityCBaseEntityCGameEntityCEntityInstanceIHandleEntity
  • m_vRotationAxis: Vector
  • m_flRotationSpeed: float32
  • m_nTestMode: int32
    MNetworkEnable
  • m_hChild: CHandle< CBaseEntity >
  • m_attachName: CUtlStringToken
    MNetworkEnable
  • m_vDynamicAttachOffset: Vector
    MNetworkEnable
  • m_nDynamicResetCount: int32
    MNetworkEnable
  • m_nDynamicDetachCount: int32
  • m_bChildIsDynamic: bool
    MNetworkEnable
  • m_bCreateChildSideChild: bool
    MNetworkEnable
  • m_alternateAttachName: CUtlStringToken
    MNetworkEnable
  • m_hAlternateParent: CHandle< CBaseEntity >
  • m_hAlternateModel: CStrongHandle< InfoForResourceTypeCModel >
  • m_hOriginalModel: CStrongHandle< InfoForResourceTypeCModel >
  • m_hClientSideChildModel: CStrongHandle< InfoForResourceTypeCModel >
    MNetworkEnable
  • m_flEntityStartTime: float32
    MNetworkEnable
  • m_nTestIndex: int32
  • m_nCurrType: HierarchyType_t
  • m_nCurrentModel: int32
Also in
client.dll
Machine-readable data for scripts and AI agents: llms.txt.