Source 2 Viewer
  • CDebugHistory
  • CDevtestHierarchy
  • CDevtestHierarchy2
  • CDevtestHierarchyChild
  • CDryEraseBoardTrigger
  • CDynamicLight
  • CDynamicProp
  • CDynamicPropAlias_cable_dynamic
  • CDynamicPropAlias_dynamic_prop
  • CDynamicPropAlias_prop_dynamic_override
  • CEffectScriptElement
  • CEnableMotionFixup
  • CEntityBlocker
  • CEntityDissolve
  • CEntityFlame
  • CEntityPersistId
  • CEntityPersistId::EntSpawnInfo_t
  • CEnvAirStrikeIndoorEffect
  • CEnvAirStrikeOutdoorEffect
  • CEnvBeam
  • CEnvBeverage
  • CEnvClock
  • CEnvCombinedLightProbeVolume
  • CEnvCubemap
  • CEnvCubemapBox
  • CEnvCubemapFog
  • CEnvDOFController
  • CEnvDetailController
  • CEnvDustPuff
  • CEnvEffectsScript
  • CEnvEntityIgniter
  • CEnvEntityMaker
  • CEnvExplosion
  • CEnvFade
  • CEnvFireSensor
  • CEnvFireSource
  • CEnvFunnel
  • CEnvGlobal
  • CEnvGunfire
  • CEnvHeadcrabCanister
  • CEnvHudHint
  • CEnvInstructorHint
  • CEnvInstructorVRHint
  • CEnvLaser
  • CEnvLightProbeVolume
  • CEnvMicrophone
  • CEnvMuzzleFlash
  • CEnvPlayerSurfaceTrigger
  • CEnvProjectedTexture
  • CEnvScreenEffect
  • CEnvScreenOverlay
  • CEnvShake
  • CEnvShooter
  • CEnvSky
  • CEnvSoundscape
  • CEnvSoundscapeAlias_snd_soundscape
  • CEnvSoundscapeProxy
  • CEnvSoundscapeProxyAlias_snd_soundscape_proxy
  • CEnvSoundscapeTriggerable
  • CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable
  • CEnvSpark
  • CEnvSplash
  • CEnvTilt
  • CEnvTimeOfDay2
  • CEnvTracer
  • CEnvViewPunch
  • CEnvVolumetricFogController
  • CEnvVolumetricFogVolume
  • CEnvWind
  • CEnvWindShared
  • CEnvWindShared::WindAveEvent_t
  • CEnvWindShared::WindVariationEvent_t
  • CEnvZoom
  • CExplodeField
  • CExplodeHandle
  • CExplodePiece
  • CExplodeProp
  • CFastHeadcrab
  • CFastZombie
  • CFastZombieAlias_npc_fastzombie_torso
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. server
  3. CBeam
  4. CEnvBeam

CEnvBeam

Inherits from (146 fields)
CBeamCBaseModelEntityCBaseEntityCGameEntityCEntityInstanceIHandleEntity
  • m_active: int32
  • m_spriteTexture: CStrongHandle< InfoForResourceTypeIMaterial2 >
  • m_iszStartEntity: CUtlSymbolLarge
  • m_iszEndEntity: CUtlSymbolLarge
  • m_life: float32
  • m_boltWidth: float32
  • m_noiseAmplitude: float32
  • m_speed: int32
  • m_restrike: float32
  • m_iszSpriteName: CUtlSymbolLarge
  • m_frameStart: int32
  • m_vEndPointWorld: Vector
  • m_vEndPointRelative: Vector
  • m_radius: float32
  • m_TouchType: Touch_t
  • m_iFilterName: CUtlSymbolLarge
  • m_hFilter: CHandle< CBaseEntity >
  • m_iszDecal: CUtlSymbolLarge
  • m_OnTouchedByEntity: CEntityIOOutput
Also in
Counter-Strike 2Dota 2Deadlock
Machine-readable data for scripts and AI agents: llms.txt.