Source 2 Viewer
  • CEntityDissolve
  • CEntityFlame
  • CEntityPersistId
  • CEntityPersistId::EntSpawnInfo_t
  • CEnvAirStrikeIndoorEffect
  • CEnvAirStrikeOutdoorEffect
  • CEnvBeam
  • CEnvBeverage
  • CEnvClock
  • CEnvCombinedLightProbeVolume
  • CEnvCubemap
  • CEnvCubemapBox
  • CEnvCubemapFog
  • CEnvDOFController
  • CEnvDetailController
  • CEnvDustPuff
  • CEnvEffectsScript
  • CEnvEntityIgniter
  • CEnvEntityMaker
  • CEnvExplosion
  • CEnvFade
  • CEnvFireSensor
  • CEnvFireSource
  • CEnvFunnel
  • CEnvGlobal
  • CEnvGunfire
  • CEnvHeadcrabCanister
  • CEnvHudHint
  • CEnvInstructorHint
  • CEnvInstructorVRHint
  • CEnvLaser
  • CEnvLightProbeVolume
  • CEnvMicrophone
  • CEnvMuzzleFlash
  • CEnvPlayerSurfaceTrigger
  • CEnvProjectedTexture
  • CEnvScreenEffect
  • CEnvScreenOverlay
  • CEnvShake
  • CEnvShooter
  • CEnvSky
  • CEnvSoundscape
  • CEnvSoundscapeAlias_snd_soundscape
  • CEnvSoundscapeProxy
  • CEnvSoundscapeProxyAlias_snd_soundscape_proxy
  • CEnvSoundscapeTriggerable
  • CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable
  • CEnvSpark
  • CEnvSplash
  • CEnvTilt
  • CEnvTimeOfDay2
  • CEnvTracer
  • CEnvViewPunch
  • CEnvVolumetricFogController
  • CEnvVolumetricFogVolume
  • CEnvWind
  • CEnvWindShared
  • CEnvWindShared::WindAveEvent_t
  • CEnvWindShared::WindVariationEvent_t
  • CEnvZoom
  • CExplodeField
  • CExplodeHandle
  • CExplodePiece
  • CExplodeProp
  • CFastHeadcrab
  • CFastZombie
  • CFastZombieAlias_npc_fastzombie_torso
  • CFilterClass
  • CFilterContext
  • CFilterEnemy
  • CFilterLOS
  • CFilterMassGreater
  • CFilterModel
  • CFilterMultiple
  • CFilterName
  • CFilterProximity
  • CFilterVRGrenade
  • CFire
  • CFireSmoke
  • CFish
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. server
  3. CModelPointEntity
  4. CEnvExplosion

CEnvExplosion

Inherits from (122 fields)
CModelPointEntityCBaseModelEntityCBaseEntityCGameEntityCEntityInstanceIHandleEntity
  • m_iMagnitude: int32
  • m_iRadiusOverride: int32
  • m_spriteScale: int32
  • m_flDamageForce: float32
  • m_hInflictor: CHandle< CBaseEntity >
  • m_iCustomDamageType: int32
  • m_iszExplosionType: CUtlSymbolLarge
  • m_iszCustomEffectName: CUtlSymbolLarge
  • m_iszCustomSoundName: CUtlSymbolLarge
  • m_iClassIgnore: int32
  • m_iszEntityIgnoreName: CUtlSymbolLarge
  • m_hEntityIgnore: CHandle< CBaseEntity >
Also in
Counter-Strike 2Dota 2Deadlock
Machine-readable data for scripts and AI agents: llms.txt.