Source 2 Viewer
  • CEconEntity::AttachedParticleInfo_t
  • CEconItemAttribute
  • CEconItemView
  • CEconWearable
  • CEffectData
  • CEnableMotionFixup
  • CEntityBlocker
  • CEntityDissolve
  • CEnvBeam
  • CEnvCombinedLightProbeVolume
  • CEnvCombinedLightProbeVolumeAlias_func_combined_light_probe_volume
  • CEnvCubemap
  • CEnvCubemapBox
  • CEnvCubemapFog
  • CEnvDecal
  • CEnvDeferredLight
  • CEnvDeferredSpotLight
  • CEnvDetailController
  • CEnvEntityMaker
  • CEnvExplosion
  • CEnvFade
  • CEnvGlobal
  • CEnvInstructorHint
  • CEnvInstructorVRHint
  • CEnvLightProbeVolume
  • CEnvParticleGlow
  • CEnvShake
  • CEnvSky
  • CEnvSoundscape
  • CEnvSoundscapeAlias_snd_soundscape
  • CEnvSoundscapeProxy
  • CEnvSoundscapeProxyAlias_snd_soundscape_proxy
  • CEnvSoundscapeTriggerable
  • CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable
  • CEnvSpark
  • CEnvTilt
  • CEnvVolumetricFogController
  • CEnvVolumetricFogVolume
  • CEnvWindController
  • CEnvWindShared
  • CEnvWindVolume
  • CExplosionTypeData
  • CFilterAttributeInt
  • CFilterClass
  • CFilterContext
  • CFilterDotaEntities
  • CFilterEnemy
  • CFilterLOS
  • CFilterMassGreater
  • CFilterModel
  • CFilterMultiple
  • CFilterName
  • CFilterProximity
  • CFilterTeam
  • CFoWBlockerEntity
  • CFoWBlockerRegion
  • CFoWRevealerEntity
  • CFogController
  • CFogTrigger
  • CFogVolume
  • CFuncBrush
  • CFuncElectrifiedVolume
  • CFuncIllusionary
  • CFuncInteractionLayerClip
  • CFuncMoveLinear
  • CFuncMoveLinearAlias_momentary_door
  • CFuncMover
  • CFuncMover::FindFollowMoverStrategy_t
  • CFuncMover::FollowConstraint_t
  • CFuncMover::FollowEntityDirection_t
  • CFuncMover::Move_t
  • CFuncMover::OrientationUpdate_t
  • CFuncMover::PathRebuildStrategy_t
  • CFuncMover::TransitionToPathNodeAction_t
  • CFuncMoverRouter
  • CFuncNavBlocker
  • CFuncNavObstruction
  • CFuncPlat
  • CFuncPlatRot
  • CFuncPropRespawnZone
Type / to search
  1. Dota 2
  2. server
  3. CModelPointEntity
  4. CEnvExplosion

CEnvExplosion

Inherits from (131 fields)
CModelPointEntityCBaseModelEntityCBaseEntityCEntityInstance
  • m_iMagnitude: int321912 (0x0778)
  • m_flPlayerDamage: float321916 (0x077C)
  • m_iRadiusOverride: int321920 (0x0780)
  • m_flInnerRadius: float321924 (0x0784)
  • m_flDamageForce: float321928 (0x0788)
  • m_hInflictor: CHandle< CBaseEntity >1932 (0x078C)
  • m_iCustomDamageType: DamageTypes_t1936 (0x0790)
  • m_bCreateDebris: bool1940 (0x0794)
  • m_iszCustomEffectName: CUtlSymbolLarge1952 (0x07A0)
  • m_iszCustomSoundName: CUtlSymbolLarge1960 (0x07A8)
  • m_bSuppressParticleImpulse: bool1968 (0x07B0)
  • m_iClassIgnore: Class_T1972 (0x07B4)
  • m_iClassIgnore2: Class_T1976 (0x07B8)
  • m_iszEntityIgnoreName: CUtlSymbolLarge1984 (0x07C0)
  • m_hEntityIgnore: CHandle< CBaseEntity >1992 (0x07C8)
Also in
Counter-Strike 2Deadlock
Offsets are from Windows. Source revision 10797369 built on Jul 03 2026.