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Counter-Strike 2
Dota 2
Deadlock
Half-Life: Alyx
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18,139
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938
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22
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165
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14,143
CEnvFade
CEnvGlobal
CEnvInstructorHint
CEnvInstructorVRHint
CEnvLightProbeVolume
CEnvParticleGlow
CEnvShake
CEnvSky
CEnvSoundscape
CEnvSoundscapeAlias_snd_soundscape
CEnvSoundscapeProxy
CEnvSoundscapeProxyAlias_snd_soundscape_proxy
CEnvSoundscapeTriggerable
CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable
CEnvSpark
CEnvTilt
CEnvVolumetricFogController
CEnvVolumetricFogVolume
CEnvWindShared
CExplosionTypeData
CFilterAttributeInt
CFilterClass
CFilterContext
CFilterDotaEntities
CFilterEnemy
CFilterLOS
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CFilterModel
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CFilterName
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CFuncInteractionLayerClip
CFuncMoveLinear
CFuncMoveLinearAlias_momentary_door
CFuncMover
CFuncMover::FindFollowMoverStrategy_t
CFuncMover::FollowConstraint_t
CFuncMover::FollowEntityDirection_t
CFuncMover::Move_t
CFuncMover::OrientationUpdate_t
CFuncMover::PathRebuildStrategy_t
CFuncMover::TransitionToPathNodeAction_t
CFuncMoverRouter
CFuncNavBlocker
CFuncNavObstruction
CFuncPlat
CFuncPlatRot
CFuncPropRespawnZone
CFuncRotating
CFuncRotator
CFuncRotator::Rotate_t
CFuncRotator::RotationAxis_t
CFuncTimescale
CFuncTrackAuto
CFuncTrackChange
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CFuncVPhysicsClip
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CGameChoreoServices
CGameGibManager
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CGameRulesProxy
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CGameSceneNodeHandle
CGameScriptedMoveData
CGameScriptedMoveDef_t
Type
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Dota 2
server
CExplosionTypeData
CExplosionTypeData
256 bytes (0x0100), align 8
Source
Metadata
MVDataAssociatedFile
: "scripts/explosion_types.vdata"
MVDataOverlayType
: 1
MVDataRoot
Also in
client
Counter-Strike 2
Deadlock
Fields
Name
Type
Offset
m_SoundName
CSoundEventName
0
0x0000
m_ParticleEffect
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
16
0x0010
m_bIsIncindiary
bool
240
0x00F0
MPropertyDescription
: "Whether this explosion relates to fire"
m_bHasForces
bool
241
0x00F1
MPropertyDescription
: "Whether this explosion has explosive forces"
m_DecalType
CGlobalSymbol
= "Scorch"
248
0x00F8
MPropertyDescription
: "Decal to use when this explosion occurs"