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Game
Counter-Strike 2
Dota 2
Deadlock
Half-Life: Alyx
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18,139
Classes
17,201
Enums
938
Entities
6,931
Components
22
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627
VData
165
Exclusive
14,143
CDebugOverlayFilterType_t
CDebugSnapshotData_t
CDecalGroupVData
CDecalInstance
CDeferredLightBase
CDestructiblePart
CDestructiblePart_DamageLevel
CDestructiblePartsComponent
CDestructiblePartsSystemData
CDotaMoveSpeedModifierPath
CEffectData
CEmptyGraphController
CEntitySubclassVDataBase
CEnvSoundscape
CEnvSoundscapeAlias_snd_soundscape
CEnvSoundscapeProxy
CEnvSoundscapeProxyAlias_snd_soundscape_proxy
CEnvSoundscapeTriggerable
CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable
CExplosionTypeData
CExternalAnimGraphList
CFailableAchievement
CFilterAttributeInt
CFilterClass
CFilterLOS
CFilterMassGreater
CFilterModel
CFilterMultiple
CFilterName
CFilterProximity
CFilterTeam
CFlashlightEffect
CFloatExponentialMovingAverage
CFloatMovingAverage
CFoWBlockerRegion
CFootstepTableHandle
CGameSceneNode
CGameSceneNodeHandle
CGlobalLightBase
CGlowProperty
CHeroStatueLiked
CHeroesPerPlayer
CHitboxComponent
CInButtonState
CInfoDynamicShadowHint
CInfoDynamicShadowHintBox
CInfoFan
CInfoOffscreenPanoramaTexture
CInfoParticleTarget
CInfoTarget
CInfoWorldLayer
CIngameEvent_10thAnniversary
CIngameEvent_Crownfall
CIngameEvent_DarkCarnival
CIngameEvent_Diretide2020
CIngameEvent_FV2023
CIngameEvent_Fall2021
CIngameEvent_Frostivus2024
CIngameEvent_MonsterHunter
CIngameEvent_MonsterHunter_DummyModifierHolder
CIngameEvent_MuertaReleaseSpring2023
CIngameEvent_MuertaReleaseSpring2023_DummyModifierHolder
CIngameEvent_NewBloom2019
CIngameEvent_PermanentGrants
CIngameEvent_SeasonFall2025
CIngameEvent_SeasonalRewardLine
CIngameEvent_Spring2021
CIngameEvent_TI2020
CIngameEvent_TI2022
CIngameEvent_TI2023
CIngameEvent_TI2024
CIngameEvent_TI2025
CInterpolatedValue
CLC_Messages
CLICK_BEHAVIORS
CLightComponent
CLightInfoBase
CLogicRelay
CLogicalEntity
CMatch3AbilityBaseDefinition
Type
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Dota 2
client
CExplosionTypeData
CExplosionTypeData
256 bytes (0x0100), align 8
Source
Metadata
MVDataAssociatedFile
: "scripts/explosion_types.vdata"
MVDataOverlayType
: 1
MVDataRoot
Also in
server
Counter-Strike 2
Deadlock
Fields
Name
Type
Offset
m_SoundName
CSoundEventName
0
0x0000
m_ParticleEffect
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
16
0x0010
m_bIsIncindiary
bool
240
0x00F0
MPropertyDescription
: "Whether this explosion relates to fire"
m_bHasForces
bool
241
0x00F1
MPropertyDescription
: "Whether this explosion has explosive forces"
m_DecalType
CGlobalSymbol
= "Scorch"
248
0x00F8
MPropertyDescription
: "Decal to use when this explosion occurs"