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Game
Counter-Strike 2
Dota 2
Deadlock
Half-Life: Alyx
Section
Schemas
10,187
ConVars & Commands
6,276
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All
10,187
Classes
9,310
Enums
877
Entities
2,141
Components
26
Networked
858
VData
41
Exclusive
6,248
CDebugSnapshotData_t
CDecalGroupVData
CDecalInstance
CDestructableBuildingVData
CDestructiblePart
CDestructiblePart_DamageLevel
CDestructiblePartsComponent
CDestructiblePartsSystemData
CDoormanBombProjectile
CDynamicPropGraphController
CEffectData
CEmptyGraphController
CEntitySubclassVDataBase
CEnvSoundscape
CEnvSoundscapeAlias_snd_soundscape
CEnvSoundscapeProxy
CEnvSoundscapeProxyAlias_snd_soundscape_proxy
CEnvSoundscapeTriggerable
CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable
CExplosionTypeData
CExternalAnimGraphList
CFilterAttributeInt
CFilterClass
CFilterLOS
CFilterMassGreater
CFilterModel
CFilterModifier
CFilterMultiple
CFilterName
CFilterProximity
CFilterTeam
CFlashlightEffect
CFloatExponentialMovingAverage
CFloatMovingAverage
CFootstepTableHandle
CFuncFoliageVData
CGameModifier_BodyGroupChoice
CGameModifier_BodyGroupChoiceVData
CGameModifier_DisableGravity
CGameModifier_FireConCommand
CGameModifier_FireConCommandVData
CGameModifier_FireUserEntityIO
CGameModifier_FireUserEntityIOVData
CGameModifier_OverrideTargetIdentifier
CGameModifier_PlayEffectOnDeath
CGameModifier_SetModelScale
CGameModifier_SetMoveType
CGameModifier_VehicleTopSpeedScale
CGameSceneNode
CGameSceneNodeHandle
CGlowProperty
CHideoutPropDefinition
CHitboxComponent
CITADEL_UNIT_TARGET_FLAGS
CITADEL_UNIT_TARGET_TYPE
CIcePathShardGenerator
CInButtonState
CInWorldItemPanel
CInfoCitadelHideout
CInfoDynamicShadowHint
CInfoDynamicShadowHintBox
CInfoFan
CInfoKOTHSpawnLocation
CInfoOffscreenPanoramaTexture
CInfoParticleTarget
CInfoTarget
CInfoTutorialController
CInfoTutorialPoint
CInfoWorldLayer
CInterpolatedValue
CItemAOERootVData
CItemAOESilenceAuraVData
CItemAOESilenceModifierVData
CItemCapacitor
CItemCapacitorVData
CItemExplosiveBarrel
CItemHauntingScream
CItemHauntingScreamVData
CItemMetalSkinVData
CItemMysticReverb
Type
/
to search schemas
Deadlock
client
CExplosionTypeData
CExplosionTypeData
256 bytes (0x0100), align 8
Source
Metadata
MVDataAssociatedFile
: "scripts/explosion_types.vdata"
MVDataOverlayType
: 1
MVDataRoot
Also in
server
Counter-Strike 2
Dota 2
Fields
Name
Type
Offset
m_SoundName
CSoundEventName
0
0x0000
m_ParticleEffect
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
16
0x0010
m_bIsIncindiary
bool
240
0x00F0
MPropertyDescription
: "Whether this explosion relates to fire"
m_bHasForces
bool
241
0x00F1
MPropertyDescription
: "Whether this explosion has explosive forces"
m_DecalType
CGlobalSymbol
= "Scorch"
248
0x00F8
MPropertyDescription
: "Decal to use when this explosion occurs"