Source 2 Viewer
  • CEntitySubclassVDataBase
  • CEnvSoundscape
  • CEnvSoundscapeAlias_snd_soundscape
  • CEnvSoundscapeProxy
  • CEnvSoundscapeProxyAlias_snd_soundscape_proxy
  • CEnvSoundscapeTriggerable
  • CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable
  • CExplosionTypeData
  • CFilterAttributeInt
  • CFilterClass
  • CFilterLOS
  • CFilterMassGreater
  • CFilterModel
  • CFilterModifier
  • CFilterMultiple
  • CFilterMultipleAPI
  • CFilterName
  • CFilterProximity
  • CFilterTeam
  • CFlashlightEffect
  • CFloatExponentialMovingAverage
  • CFloatMovingAverage
  • CFootstepTableHandle
  • CFuncFoliageVData
  • CGameModifier_BodyGroupChoice
  • CGameModifier_DisableGravity
  • CGameModifier_FireConCommand
  • CGameModifier_FireConCommandVData
  • CGameModifier_FireUserEntityIO
  • CGameModifier_FireUserEntityIOVData
  • CGameModifier_OverrideTargetIdentifier
  • CGameModifier_PlayEffectOnDeath
  • CGameModifier_SetModelScale
  • CGameModifier_SetMoveType
  • CGameModifier_VehicleTopSpeedScale
  • CGameSceneNode
  • CGameSceneNodeHandle
  • CGlobalLightBase
  • CGlowProperty
  • CHitboxComponent
  • CITADEL_UNIT_TARGET_FLAGS
  • CITADEL_UNIT_TARGET_TYPE
  • CIcePathShardGenerator
  • CInButtonState
  • CInWorldItemPanel
  • CInfoCitadelHideout
  • CInfoDynamicShadowHint
  • CInfoDynamicShadowHintBox
  • CInfoFan
  • CInfoInteraction
  • CInfoOffscreenPanoramaTexture
  • CInfoParticleTarget
  • CInfoTarget
  • CInfoTutorialController
  • CInfoTutorialPoint
  • CInfoWorldLayer
  • CInterpolatedValue
  • CItemAOERootVData
  • CItemAOESilenceAuraVData
  • CItemAOESilenceModifierVData
  • CItemCapacitor
  • CItemCapacitorVData
  • CItemExplosiveBarrel
  • CItemHauntingScream
  • CItemHauntingScreamVData
  • CItemMetalSkinVData
  • CItemMysticReverb
  • CItemPhantomStrike_VData
  • CItemPowerShardVData
  • CItemRefresherVData
  • CItemShrink_RayVData
  • CItemSilenceGlyph
  • CItemSilenceGlyphVData
  • CItemSingleTargetStunVData
  • CItemSmokeBombPreCastModifierVData
  • CItemStimPakVData
  • CItemXP
  • CItem_ActiveReload_VData
  • CItem_FleetfootBoots
  • CItem_FleetfootBoots_VData
Type / to search
  1. Deadlock
  2. client
  3. CFlashlightEffect

CFlashlightEffect

  • m_bIsOn: bool16 (0x10)
  • m_bMuzzleFlashEnabled: bool32 (0x20)
  • m_flMuzzleFlashBrightness: float3236 (0x24)
  • m_quatMuzzleFlashOrientation: Quaternion48 (0x30)
  • m_vecMuzzleFlashOrigin: Vector64 (0x40)
  • m_flFov: float3276 (0x4C)
  • m_flFarZ: float3280 (0x50)
  • m_flLinearAtten: float3284 (0x54)
  • m_bCastsShadows: bool88 (0x58)
  • m_flCurrentPullBackDist: float3292 (0x5C)
  • m_FlashlightTexture: CStrongHandle< InfoForResourceTypeCTextureBase >96 (0x60)
  • m_MuzzleFlashTexture: CStrongHandle< InfoForResourceTypeCTextureBase >104 (0x68)
  • m_textureName: char[64]112 (0x70)
Also in
Counter-Strike 2Dota 2
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.