Source 2 Viewer
CEntitySubclassVDataBase
CEnvSoundscape
CEnvSoundscapeAlias_snd_soundscape
CEnvSoundscapeProxy
CEnvSoundscapeProxyAlias_snd_soundscape_proxy
CEnvSoundscapeTriggerable
CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable
CExplosionTypeData
CFilterAttributeInt
CFilterClass
CFilterLOS
CFilterMassGreater
CFilterModel
CFilterModifier
CFilterMultiple
CFilterMultipleAPI
CFilterName
CFilterProximity
CFilterTeam
CFlashlightEffect
CFloatExponentialMovingAverage
CFloatMovingAverage
CFootstepTableHandle
CFuncFoliageVData
CGameModifier_BodyGroupChoice
CGameModifier_DisableGravity
CGameModifier_FireConCommand
CGameModifier_FireConCommandVData
CGameModifier_FireUserEntityIO
CGameModifier_FireUserEntityIOVData
CGameModifier_OverrideTargetIdentifier
CGameModifier_PlayEffectOnDeath
CGameModifier_SetModelScale
CGameModifier_SetMoveType
CGameModifier_VehicleTopSpeedScale
CGameSceneNode
CGameSceneNodeHandle
CGlobalLightBase
CGlowProperty
CHitboxComponent
CITADEL_UNIT_TARGET_FLAGS
CITADEL_UNIT_TARGET_TYPE
CIcePathShardGenerator
CInButtonState
CInWorldItemPanel
CInfoCitadelHideout
CInfoDynamicShadowHint
CInfoDynamicShadowHintBox
CInfoFan
CInfoInteraction
CInfoOffscreenPanoramaTexture
CInfoParticleTarget
CInfoTarget
CInfoTutorialController
CInfoTutorialPoint
CInfoWorldLayer
CInterpolatedValue
CItemAOERootVData
CItemAOESilenceAuraVData
CItemAOESilenceModifierVData
CItemCapacitor
CItemCapacitorVData
CItemExplosiveBarrel
CItemHauntingScream
CItemHauntingScreamVData
CItemMetalSkinVData
CItemMysticReverb
CItemPhantomStrike_VData
CItemPowerShardVData
CItemRefresherVData
CItemShrink_RayVData
CItemSilenceGlyph
CItemSilenceGlyphVData
CItemSingleTargetStunVData
CItemSmokeBombPreCastModifierVData
CItemStimPakVData
CItemXP
CItem_ActiveReload_VData
CItem_FleetfootBoots
CItem_FleetfootBoots_VData
Type
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Deadlock
client
CFlashlightEffect
CFlashlightEffect
m_bIsOn
:
bool
16 (0x10)
m_bMuzzleFlashEnabled
:
bool
32 (0x20)
m_flMuzzleFlashBrightness
:
float32
36 (0x24)
m_quatMuzzleFlashOrientation
:
Quaternion
48 (0x30)
m_vecMuzzleFlashOrigin
:
Vector
64 (0x40)
m_flFov
:
float32
76 (0x4C)
m_flFarZ
:
float32
80 (0x50)
m_flLinearAtten
:
float32
84 (0x54)
m_bCastsShadows
:
bool
88 (0x58)
m_flCurrentPullBackDist
:
float32
92 (0x5C)
m_FlashlightTexture
:
CStrongHandle
<
InfoForResourceTypeCTextureBase
>
96 (0x60)
m_MuzzleFlashTexture
:
CStrongHandle
<
InfoForResourceTypeCTextureBase
>
104 (0x68)
m_textureName
:
char
[64]
112 (0x70)
Also in
Counter-Strike 2
Dota 2