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CFlashlightEffect
CFloatExponentialMovingAverage
CFloatMovingAverage
CFootstepTableHandle
CFuncFoliageVData
CGameModifier_BodyGroupChoice
CGameModifier_DisableGravity
CGameModifier_FireConCommand
CGameModifier_FireConCommandVData
CGameModifier_FireUserEntityIO
CGameModifier_FireUserEntityIOVData
CGameModifier_OverrideTargetIdentifier
CGameModifier_PlayEffectOnDeath
CGameModifier_SetModelScale
CGameModifier_SetMoveType
CGameModifier_VehicleTopSpeedScale
CGameSceneNode
CGameSceneNodeHandle
CGlobalLightBase
CGlowProperty
CHitboxComponent
CITADEL_UNIT_TARGET_FLAGS
CITADEL_UNIT_TARGET_TYPE
CIcePathShardGenerator
CInButtonState
CInWorldItemPanel
CInfoCitadelHideout
CInfoDynamicShadowHint
CInfoDynamicShadowHintBox
CInfoFan
CInfoInteraction
CInfoOffscreenPanoramaTexture
CInfoParticleTarget
CInfoTarget
CInfoTutorialController
CInfoTutorialPoint
CInfoWorldLayer
CInterpolatedValue
CItemAOERootVData
CItemAOESilenceAuraVData
CItemAOESilenceModifierVData
CItemCapacitor
CItemCapacitorVData
CItemExplosiveBarrel
CItemHauntingScream
CItemHauntingScreamVData
CItemMetalSkinVData
CItemMysticReverb
CItemPhantomStrike_VData
CItemPowerShardVData
CItemRefresherVData
CItemShrink_RayVData
CItemSilenceGlyph
CItemSilenceGlyphVData
CItemSingleTargetStunVData
CItemSmokeBombPreCastModifierVData
CItemStimPakVData
CItemXP
CItem_ActiveReload_VData
CItem_FleetfootBoots
CItem_FleetfootBoots_VData
CItem_GreaterWitheringWhip
CItem_Infuser_VData
CItem_ResonantHealing
CItem_ResonantHealing_VData
CItem_RestorativeLocket
CItem_RestorativeLocket_VData
CItem_WarpStone_VData
CItem_WitheringWhip
CItem_WitheringWhip_VData
CLC_Messages
CLevelProgressionDefinition
CLightComponent
CLogicRelay
CLogicRelayAPI
CLogicalEntity
CMatchTrackedStatDefinition
CMatchTrackedStatsEntity
CModelState
CModifierAirLiftGrabVData
Type
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to search
Deadlock
client
CGlowProperty
CGlowProperty
MNetworkVarNames
"int32 m_iGlowType"
"int32 m_iGlowTeam"
"int32 m_nGlowRange"
"int32 m_nGlowRangeMin"
"Color m_glowColorOverride"
expand…
m_fGlowColor
:
Vector
8 (0x08)
MNotSaved
m_iGlowType
:
int32
48 (0x30)
MNetworkChangeCallback
: "OnGlowTypeChanged"
MNetworkEnable
m_iGlowTeam
:
int32
52 (0x34)
MNetworkEnable
MNotSaved
m_nGlowRange
:
int32
56 (0x38)
MNetworkEnable
MNotSaved
m_nGlowRangeMin
:
int32
60 (0x3C)
MNetworkEnable
MNotSaved
m_glowColorOverride
:
Color
64 (0x40)
MNetworkChangeCallback
: "OnGlowColorChanged"
MNetworkEnable
MNotSaved
m_bFlashing
:
bool
68 (0x44)
MNetworkEnable
MNotSaved
m_flGlowTime
:
float32
72 (0x48)
MNetworkEnable
MNotSaved
m_flGlowStartTime
:
float32
76 (0x4C)
MNetworkEnable
MNotSaved
m_bGlowing
:
bool
80 (0x50)
MNotSaved
Referenced by (1)
C_BaseModelEntity
m_Glow
Also in
server.dll
Counter-Strike 2
Dota 2