- Deadlock
- client
- CCitadelModifierVData
- CGameModifier_FireUserEntityIOVData
- Also in
- server
Fields
NameTypeOffset
MPropertyDescription: "User Entity IO to fire when modifier added. 0 = don't fire."
MPropertyStartGroup: "Fire User Entity IO"
MPropertyDescription: "User Entity IO to fire when modifier removed. 0 = don't fire."