Type / to search schemas

CModifierVData

1040 bytes (0x0410), align 8Source
Derived classes
CCitadelModifierVData
Also in
server

Fields

NameTypeOffset
bool
MPropertyDescription: "If set, the duration will not get reduced from a refresh with a shorter duration"
MPropertyDescription: "Name of particle control point config to use for ambient effect (empty means use 'preview' config)"
MPropertyDescription: "Name of particle control point config to use for status effect (empty means use 'preview' config)"
MPropertyDescription: "Screen-space particle system to create if the parent of the modifier is the local player"
MPropertyDescription: "Name of particle control point config to use for screen-space effect (empty means use 'preview' config)"
int32
MPropertyDescription: "Priority of this status effect relative to others"
bool
MPropertyDescription: "When set, the modifier will not be visible to UI or visible modifier list."
MPropertyDescription: "When set, use the value as localization key."
ModifierDebuffType_t = "MODIFIER_DEBUFF_ENEMY_TEAM_ONLY"
MPropertyDescription: "When to consider the modifier a debuff."
bool
MPropertyDescription: "When set, stacks will automatically be decayed after a duration's worth of time has passed. Only makes sense if adding a stack refreshed the modifier."
bool = true
MPropertyDescription: "If true, application of the modifier will be delayed on the server to match the client's latency."
MPropertyStartGroup: "Networking"