- Deadlock
- client
- CEntitySubclassVDataBase
- CModifierVData
- Inherits
- CEntitySubclassVDataBase
- Derived classes
- CCitadelModifierVData
- Also in
- server
Fields
NameTypeOffset
bool
MPropertyDescription: "If set, the duration will not get reduced from a refresh with a shorter duration"
MPropertyStartGroup: "Time"
MPropertyDescription: "Particle system to attach to the parent of the modifier"
MPropertyStartGroup: "Visuals"
MPropertyDescription: "Name of particle control point config to use for ambient effect (empty means use 'preview' config)"
MPropertyStartGroup: "Visuals"
MPropertyDescription: "Status Effect to apply to the parent of the modifier"
MPropertyGroupName: "Visuals"
MPropertyDescription: "Name of particle control point config to use for status effect (empty means use 'preview' config)"
MPropertyStartGroup: "Visuals"
MPropertyDescription: "Screen-space particle system to create if the parent of the modifier is the local player"
MPropertyGroupName: "Visuals"
MPropertyDescription: "Name of particle control point config to use for screen-space effect (empty means use 'preview' config)"
MPropertyStartGroup: "Visuals"
int32
MPropertyDescription: "Priority of this status effect relative to others"
MPropertyGroupName: "Visuals"
ModifierSourceType_t = "MODIFIER_SOURCE_PARENT"
MPropertyGroupName: "Sounds"
ModifierSoundRecipients_t = "MODIFIER_SOUND_RECIPIENT_ALWAYS"
MPropertyGroupName: "Sounds"
MPropertyDescription: "Scripted Modifier Values"
MPropertyGroupName: "Scripted Settings"
MPropertyDescription: "Scripted Event Handlers"
MPropertyGroupName: "Scripted Settings"
bool
MPropertyDescription: "When set, the modifier will not be visible to UI or visible modifier list."
MPropertyGroupName: "UI"
ModifierHiddenType_t = "eHideAlways"
MPropertyGroupName: "UI"
MPropertySuppressExpr: "m_bIsHidden != true"
MPropertyDescription: "When set, use the value as localization key."
MPropertyGroupName: "UI"
ModifierDebuffType_t = "MODIFIER_DEBUFF_ENEMY_TEAM_ONLY"
MPropertyDescription: "When to consider the modifier a debuff."
bool
MPropertyDescription: "When set, stacks will automatically be decayed after a duration's worth of time has passed. Only makes sense if adding a stack refreshed the modifier."
bool = true
MPropertyDescription: "If true, application of the modifier will be delayed on the server to match the client's latency."
MPropertyStartGroup: "Networking"