- Deadlock
- client
- CCitadelModifierVData
- CModifier_Baba_ThreadPull_VData
- Also in
- server
Fields
NameTypeOffset
CPiecewiseCurve = {"m_spline":[],"m_tangents":[],"m_vDomainMaxs":[0,0],"m_vDomainMins":[0,0]}
MPropertyDescription: "Fraction of the pull distance covered (y) over normalized pull time (x)"
MPropertyStartGroup: "Gameplay"
bool
MPropertyDescription: "Start the curve when movement control becomes ready (after the prediction latency window) and extend the duration by that window, so the full displacement is always applied over the authored duration"
float32
MPropertyDescription: "Fraction of the target's horizontal velocity from when the pull landed that is handed back to them when the pull ends"