Source 2 Viewer
CModifierQuarantineVData
CModifierRapidFireAirJuggleVData
CModifierRapidFireChannelVData
CModifierRestorativeGooVData
CModifierRiotCastDelayVData
CModifierRiotProtocolBuffVData
CModifierRiotProtocolEnemyDebuffVData
CModifierSleepBombAuraVData
CModifierSpiderShieldBuffVData
CModifierStackingDamageVData
CModifierStimPakVData
CModifierStormCloudVData
CModifierT2BossWaveTargetVData
CModifierT3BossWaveTargetVData
CModifierTangoTetherTargetVData
CModifierThumper_3VData
CModifierTier3BossInvulnVData
CModifierTier3BossLaserBeamAuraVData
CModifierTier3BossLaserBeamDebuffVData
CModifierTier3BossLaserBeamVData
CModifierUnstickVData
CModifierUppercuttedVData
CModifierVData
CModifierVData_BaseAura
CModifierVData_SetModelScale
CModifierVData_SetMoveType
CModifierVacuumAuraVData
CModifierVandalOverflowVData
CModifierVandalSurgeVData
CModifierVitalitySuppressorVData
CModifier_CheatDeathImmunity
CModifier_CheatDeathImmunityVData
CModifier_Citadel_Bull_Leap_LandingBonuses
CModifier_Citadel_Bull_Leap_LandingBonuses_VData
CModifier_CloakingDevice_Active_Ambush
CModifier_CloakingDevice_Active_Ambush_VData
CModifier_Drifter_Darkness_Caster
CModifier_Drifter_Darkness_Caster_VData
CModifier_Drifter_Darkness_Target
CModifier_Drifter_Darkness_Target_BoundaryUnit
CModifier_Drifter_Darkness_Target_BoundaryUnit_VData
CModifier_Drifter_Darkness_Target_VData
CModifier_Drifter_Rend_BulletLifesteal
CModifier_Drifter_ShadowMark_Target
CModifier_Drifter_ShadowMark_TargetVData
CModifier_Drifter_StalkersMark_PostTeleport
CModifier_Fathom_LurkersAmbush_Debuff
CModifier_Fathom_LurkersAmbush_Debuff_VData
CModifier_Fencer_Ultimate_Caster
CModifier_Fencer_Ultimate_Caster_VData
CModifier_Fencer_Ultimate_Target
CModifier_Fencer_Ultimate_Target_VData
CModifier_FleetfootBoots_BonusClip
CModifier_Headshot_Damage_Debuff
CModifier_Headshot_Damage_DebuffVData
CModifier_Healbane_Debuff
CModifier_HornetLeap
CModifier_Item_DPS_Aura_Active
CModifier_LeechHealbane_Debuff
CModifier_Mirage_FireBeetles_Debuff
CModifier_Mirage_FireBeetles_Debuff_VData
CModifier_Mirage_FireScarabs_HealthLoss
CModifier_Mirage_FireScarabs_HealthLoss_VData
CModifier_Mirage_Tornado_Aura
CModifier_Mirage_Tornado_Aura_Apply
CModifier_Mirage_Tornado_Aura_Apply_VData
CModifier_Mirage_Tornado_Evasion
CModifier_Mirage_Tornado_EvasionVData
CModifier_Mirage_Tornado_HoldInPlace
CModifier_Mirage_Tornado_Lift
CModifier_Mirage_Tornado_Lift_VData
CModifier_Mirage_Traveler_MovementSpeed
CModifier_Necro_Coffin
CModifier_Necro_CoffinVData
CModifier_Operative_Blindside_EnemyDebuff
CModifier_Operative_Revelation_Aura
CModifier_Operative_Revelation_Caster
CModifier_Operative_Revelation_Caster_VData
CModifier_Operative_Revelation_Target
CModifier_Operative_Revelation_Target_VData
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Deadlock
client
CCitadelModifierVData
CModifierTier3BossLaserBeamVData
CModifierTier3BossLaserBeamVData
Inherits from (61 fields)
CCitadelModifierVData
CModifierVData
CEntitySubclassVDataBase
expand fields
m_GroundAuraModifier
:
CEmbeddedSubclass
<
CCitadelModifierAura
>
= {}
1872 (0x0750)
MPropertyStartGroup
: "Modifiers"
m_flAuraDropTickRate
:
float32
= 0.5
1888 (0x0760)
m_AmberLaserBeamEffect
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
1896 (0x0768)
MPropertyStartGroup
: "Visuals"
m_AmberLaserPreviewEffect
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
2120 (0x0848)
m_SapphLaserBeamEffect
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
2344 (0x0928)
m_SapphLaserPreviewEffect
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
2568 (0x0A08)
m_AmberLaserChargingEffect
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
2792 (0x0AE8)
m_SapphLaserChargingEffect
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
3016 (0x0BC8)
m_strLaserLoopSound
:
CSoundEventName
3240 (0x0CA8)
MPropertyStartGroup
: "Sounds"
m_strLaserFireSound
:
CSoundEventName
3256 (0x0CB8)
m_strLaserHitSound
:
CSoundEventName
3272 (0x0CC8)
m_flLaserDPSToPlayers
:
float32
= 440
3288 (0x0CD8)
MPropertyStartGroup
: "GamePlay"
m_flLaserDPSMaxHealth
:
float32
= 3
3292 (0x0CDC)
m_flLaserDPSToNPCs
:
float32
= 80
3296 (0x0CE0)
m_flLaserDPSTickRate
:
float32
= 0.1
3300 (0x0CE4)
Also in
server.dll