MPropertySuppressBaseClassField
"m_nDisableGroupsMask""m_sEndSound"
Inherits from (27 fields)
- MPropertyStartGroup: "Kill & Assist Credit"
- MPropertyDescription: "When set, an additional, invisible modifier will be left on the parent when this modifier expires. This is to aid in giving assist credit for modifiers that deal no damage (ex. Astro's Lasso)"
- MPropertyDescription: "When set, the duration will get scaled depending on the owner's timescale"MPropertyStartGroup: "Time"
- MPropertyDescription: "Whose timescale to use when adjusting duration."
- MPropertyDescription: "When true, the 'effectiveness' value for the modifier will be used to scale the duration. You most likely want 'Keep Maximum Duration On Refresh' to match this value"
- MPropertyDescription: "The value to set the parameter "base_action" to. Should be used for actions that are common to all heroes (ex. lifted)."MPropertyFriendlyName: "base_action value"MPropertyStartGroup: "AnimGraph2"
- MPropertyDescription: "The value to set the parameter "base_state" to. Should be used for states that are common to all heroes (ex. asleep)."MPropertyFriendlyName: "base_state value"
- MPropertyDescription: "The value to set the parameter "hero_state" to. Should be used for states that are custom for the casting hero (ex. icepathing, flamedashing)."MPropertyFriendlyName: "hero_state value"
- MPropertyStartGroup: "UI"
- MPropertyDescription: "When set, different modifiers from the same ability will collapse based on this ID."
- m_eModifierDisplayLocaiton: ModifiersDisplayLocation_t = "MODIFIER_DISPLAY_LOCAITON_ALL"1188 (0x04A4)
- MPropertyDescription: "When set, the message will appear in the middle of the HUD for the target player."
- MPropertyDescription: "When set, the modifier will not be visible overhead of the casting player for the other players"
- MPropertyDescription: "A set of modifier values that will be forced tp show in the UI if they have a value (normally requires a limited duration set)"
- MPropertyDescription: "By default, we stop the sequence from 'Sequence Created' once the modifier is removed. Un-check this to allow it to continue past the modifier's lifetime."
- m_BarrierBehavior: ModifierBarrierBehavior_t = "MODIFIER_BARRIER_BEHAVIOR_KEEP_ON_DESTROY"1568 (0x0620)MPropertyStartGroup: "Barrier"
- MPropertyDescription: "Overrides the default footstep. The footstep with the greatest Priority is selected. It must have a priority greater than -1 to be selected!"
- MPropertyDescription: "Plays alongside the default footstep."
Referenced by (366)
Also in