- Used by fields
- BonusUpgrade_tm_eValueTypeCCitadelModifierVDatam_vecAlwaysShowInStatModifierUICCitadel_Modifier_CorruptedPenaltym_ePenaltyValue0CCitadel_Modifier_CorruptedPenaltym_ePenaltyValue1CitadelAbilityProperty_tm_eProvidedPropertyTypeCitadelHeroData_tm_mapStandardLevelUpUpgradesCorruptedPenaltyEffect_tm_eModifierValueDynamicAbilityValues_tm_eValType
Members
NameValueHex
MPropertyFriendlyName: "ProcBuildupReceivedPercent"
MPropertyFriendlyName: "ProcBuildupAppliedPercent"
MPropertyFriendlyName: "FrictionPercentage"
MPropertyFriendlyName: "BaseVelocity"
MScriptDescription: "GetModifierBaseVelocity"
MPropertyFriendlyName: "MoveType"
MScriptDescription: "GetMoveTypeOverride"
MPropertyFriendlyName: "TargetIdentifierOverride"
MScriptDescription: "GetTargetIdentifierOverride"
MPropertyFriendlyName: "TargetIdentifierOverrideOrientation"
MScriptDescription: "GetTargetIdentifierOverrideOrientation"
10
MPropertyFriendlyName: "BodyGroupChoice"
MScriptDescription: "GetBodyGroupChoice"
11
MPropertyFriendlyName: "Vehicle Top Speed Scale Override"
MScriptDescription: "GetVehicleTopSpeedScale"
13
MScriptDescription: "GetAdditionalVelocity"
14
MPropertyFriendlyName: "Movement Gait Override"
MScriptDescription: "GetMovementGaitOverride"
15
MPropertyFriendlyName: "Movement Gait Set Override"
MScriptDescription: "GetMovementGaitSetOverride"
16
MPropertyFriendlyName: "Stance Override"
MScriptDescription: "GetStanceOverride"
17
MPropertyDescription: "Flat Melee Damage given from boons that will be scaled by all increases and multipliers"
18
MPropertyDescription: "Flat Bullet Damage given from boons that will be scaled by all increases and multipliers"
19
MPropertyDescription: "Flat Alt-fire Bullet Damage given from boons that will be scaled by all increases and multipliers"
20
MPropertyDescription: "Bullet and Melee damage increase"
23
MPropertyDescription: "Bullet and Melee Damage increase at close range"
24
MPropertyDescription: "Bullet Damage increase at long range"
25
MPropertyDescription: "All damage multiplier, after increases"
26
MPropertyDescription: "Bullet damage multiplier, after increases"
27
MPropertyDescription: "Melee damage multiplier, after increases"
28
MPropertyDescription: "Tech damage multiplier, after increases"
29
MPropertyDescription: "Flat bullet damage that is added after all the scaling is done."
30
MPropertyDescription: "All damage amplification on the target"
31
MPropertyDescription: "Bullet damage amplification on the target"
32
MPropertyDescription: "Tech damage amplification on the target"
34
MPropertyDescription: "Tech Resist Reductions (negative)"
35
MPropertyDescription: "Percent of the target's Spirit Resist that my spirit damage ignores"
36
MPropertyDescription: "Bullet Resist (positive)"
37
MPropertyDescription: "Bullet Resist Reductions (negative)"
40
MPropertyDescription: "Melee Resist Reductions (negative)"
41
MPropertyDescription: "% damage reduction post armor, between 0 and -100, with -100 being 100% reduction"
42
MPropertyDescription: "% damage reduction post armor, between 0 and -100, with -100 being 100% reduction"
48
MPropertyDescription: "% on Base Health (Hero Base + Level up) not items"
49
MPropertyDescription: "Base Health Increase from Level ups"
54
MPropertyDescription: "Health regen applied to us from an external source (ie. not intrinsic health regen)"
55
MPropertyDescription: "Regen that cannot be reduced by anti heal sources (IE Fountain)"
68
MPropertyDescription: "Limit on how fast you can move (walking/sprinting/whatever)"
70
71
MPropertyDescription: "Raises the cap that move speed bonuses diminish toward, in units"
74
MPropertyDescription: "what abilities should use to slow enemies"
75
MPropertyDescription: "Abilities that weaken ground dash distance"
76
MPropertyDescription: "Abilities that boost ground dash distance"
78
MPropertyDescription: "Scale Slide speed (alters friction) to get more distance"
80
MPropertyDescription: "called when a player initiates a slide. Takes the first string returned as a vfx replacement"
81
MPropertyDescription: "Weaken the effect of Slows"
89
MPropertyDescription: "Flat bonus to the max move speed while crouched on the ground"
90
MPropertyDescription: "how long the player has been sprinting"
97
MPropertyDescription: "Increase Cycle Time (Decrease FireRate)"
124
MPropertyDescription: "Bonus percent damage my spirit damage deals to barriers/shields"
139
140
142
143
152
154
MPropertyDescription: "If this is set higher than 1, we skip frame when animating for the entity"
168
MPropertyDescription: "Change air control by this percentage"
169
MPropertyDescription: "How much more potential air acceleration to add"
170
MPropertyDescription: "Adjust ability-spawned projectile speeds"
171
MPropertyDescription: "Adjust bullet projectile speeds"
173
MPropertyDescription: "called when a bullet is shot. Return the name of a sound to play"
174
MPropertyDescription: "called when a bullet is shot. Return the name of a sound to play for friendlies"
175
MPropertyDescription: "called when a bullet is shot. Return the name of a sound to play for enemies"
177
MPropertyDescription: "Whiz Left to right replacement sound"
178
MPropertyDescription: "Whiz Right to left replacement"
179
MPropertyDescription: "called when a player fires their gun. Takes the first string returned as a tracer replacement"
180
MPropertyDescription: "called when a tracer for a gun is created on the client. Return the name of a tracer to have it show up on top of the regular tracer"
181
MPropertyDescription: "override owner's camera target with this entity"
182
MPropertyDescription: "A world-space position to apply to the root bone of the entity"
183
MPropertyDescription: "Set a value to override spectating Speed (So we don't have to network the whole ent we're spectating)"
187
MPropertyDescription: "Ability damage against me heals the attacker"
188
MPropertyDescription: "Bullet damage against me heals the attacker"
191
MPropertyDescription: "If set, overrides the attacker on all bullets fired"
192
MPropertyDescription: "Override the sound we play when a melee attack hits an enemy"
193
MPropertyDescription: "Override the sound we play when a melee attack hits nothing"
224
MPropertyDescription: "Effectiveness stats are base stats on heroes that give them innate bonus or deficiencies when getting certain stats from the shop"
225
MPropertyDescription: "Effectiveness stats are base stats on heroes that give them innate bonus or deficiencies when getting certain stats from the shop"
227
MPropertyDescription: "Switch the view to a named entity in the map"
233
MPropertyDescription: "When specified, self casts will be treated as casts on another target"