- MPropertyFriendlyName: "ProcBuildupPercent"
- MPropertyFriendlyName: "FrictionPercentage"
- MPropertyFriendlyName: "BaseVelocity"MScriptDescription: "GetModifierBaseVelocity"
- MPropertyFriendlyName: "MoveType"MScriptDescription: "GetMoveTypeOverride"
- MPropertyFriendlyName: "TargetIdentifierOverride"MScriptDescription: "GetTargetIdentifierOverride"
- MPropertyFriendlyName: "TargetIdentifierOverrideOrientation"MScriptDescription: "GetTargetIdentifierOverrideOrientation"
- MScriptDescription: "GetModifierGravityScale"
- MPropertyFriendlyName: "BodyGroupChoice"MScriptDescription: "GetBodyGroupChoice"
- MPropertyFriendlyName: "Vehicle Top Speed Scale Override"MScriptDescription: "GetVehicleTopSpeedScale"
- MScriptDescription: "GetAdditionalVelocity"
- MPropertyFriendlyName: "Movement Gait Override"MScriptDescription: "GetMovementGaitOverride"
- MPropertyFriendlyName: "Movement Gait Set Override"MScriptDescription: "GetMovementGaitSetOverride"
- MPropertyFriendlyName: "Stance Override"MScriptDescription: "GetStanceOverride"
- MPropertyDescription: "affects both Bullets and Melee"
- MPropertyDescription: "affects both Bullets and Melee but does not get scaled with Percent"
- MPropertyDescription: "affects both Bullets and Melee"
- MPropertyDescription: "affects all (bullet, melee, tech) damage output"
- MPropertyDescription: "base bullet damage % increases"
- MPropertyDescription: "special version of base % increases just from levels, need to do this for tooltips because of stats and it sucks"
- MPropertyDescription: "An override of the base bullet damage. Does nothing if zero."
- MPropertyDescription: "only Bullet"
- MPropertyDescription: "base melee damage % increases"
- MPropertyDescription: "special version of base % increases just from levels, need to do this for tooltips because of stats and it sucks"
- MPropertyDescription: "only melee"
- MPropertyDescription: "only tech damage"
- MPropertyDescription: "% on Base Health (Hero Base + Level up) not items"
- MPropertyDescription: "Base Health Increase from Level ups"
- MPropertyDescription: "Health regen applied to us from an external source (ie. not intrinsic health regen)"
- MPropertyDescription: "Regen that cannot be reduced by anti heal sources (IE Fountain)"
- MPropertyDescription: "Reduce the effects of negative heal amp"
- MPropertyDescription: "Limit on how fast you can move (walking/sprinting/whatever)"
- MPropertyDescription: "Default walking speed (non-sprint)"
- MPropertyDescription: "what abilities should use to slow enemies"
- MPropertyDescription: "Abilities that weaken ground dash distance"
- MPropertyDescription: "Abilities that boost ground dash distance"
- MPropertyDescription: "Scale Slide speed (alters friction) to get more distance"
- MPropertyDescription: "Scale Slide Turn"
- MPropertyDescription: "Weaken the effect of Slows"
- MPropertyDescription: "how long the player has been sprinting"
- MPropertyDescription: "the stat version of fire rate adjustment"
- MPropertyDescription: "the stat version of negative fire rate"
- MPropertyDescription: "Increase Cycle Time (Decrease FireRate)"
- MPropertyDescription: "Applies to players and any entities for which GetScorer returns this player"
- MPropertyDescription: "Damage Received Amplification"
- MPropertyDescription: "Damage Received Amplification"
- MPropertyDescription: "Damage Received Amplification"
- MPropertyDescription: "step function that determines your ability damage resist %"
- MPropertyDescription: "additional ability damage resist added to the value of MODIFIER_VALUE_TECH_ARMOR, negative values mean penetration"
- MPropertyDescription: "scales all ability damage resist"
- MPropertyDescription: "ability resist reduction"
- MPropertyDescription: "flat ability damage reduction"
- MPropertyDescription: "% damage reduction post armor, between 0 and -100, with -100 being 100% reduction"
- MPropertyDescription: "Step function that determines your bullet damage resist %"
- MPropertyDescription: "Additional bullet resist % added to value of MODIFIER_VALUE_BULLET_ARMOR"
- MPropertyDescription: "scales all bullet resist"
- MPropertyDescription: "Bullet resist reduction"
- MPropertyDescription: "Bullet resist against NPC"
- MPropertyDescription: "Scale the crit Multiplier"
- MPropertyDescription: "flat bullet damage reduction"
- MPropertyDescription: "% damage reduction post armor, between 0 and -100, with -100 being 100% reduction"
- MPropertyDescription: "If this is set higher than 1, we skip frame when animating for the entity"
- MPropertyDescription: "Change air control by this percentage"
- MPropertyDescription: "How much more potential air acceleration to add"
- MPropertyDescription: "Adjust ability-spawned projectile speeds"
- MPropertyDescription: "Adjust bullet projectile speeds"
- MPropertyDescription: "called when a bullet is shot. Return the name of a sound to play"
- MPropertyDescription: "called when a bullet is shot. Return the name of a sound to play for friendlies"
- MPropertyDescription: "called when a bullet is shot. Return the name of a sound to play for enemies"
- MPropertyDescription: "Whiz Replacement sound"
- MPropertyDescription: "Whiz Left to right replacement sound"
- MPropertyDescription: "Whiz Right to left replacement"
- MPropertyDescription: "called when a player fires their gun. Takes the first string returned as a tracer replacement"
- MPropertyDescription: "called when a tracer for a gun is created on the client. Return the name of a tracer to have it show up on top of the regular tracer"
- MPropertyDescription: "override owner's camera target with this entity"
- MPropertyDescription: "An offset to apply to the root bone of the entity"
- MPropertyDescription: "Set a value to override spectating Speed (So we don't have to network the whole ent we're spectating)"
- MPropertyDescription: "Ability damage against me heals the attacker"
- MPropertyDescription: "Bullet damage against me heals the attacker"
- MPropertyDescription: "Tech damage I deal heals me"
- MPropertyDescription: "Bullet damage I deal heals me"
- MPropertyDescription: "If set, overrides the attacker on all bullets fired"
- MPropertyDescription: "Override the sound we play when a melee attack hits an enemy"
- MPropertyDescription: "Override the sound we play when a melee attack hits nothing"
- MPropertyDescription: "Effectiveness stats are base stats on heroes that give them innate bonus or deficiencies when getting certain stats from the shop"
- MPropertyDescription: "Effectiveness stats are base stats on heroes that give them innate bonus or deficiencies when getting certain stats from the shop"
- MPropertyDescription: "Override Parry FX"
- MPropertyDescription: "Switch the view to a named entity in the map"
- MPropertyDescription: "When specified, self casts will be treated as casts on another target"
Referenced by (13)
BonusUpgrade_tm_eValueTypeCCitadelModifierVDatam_vecAlwaysShowInStatModifierUICitadelAbilityProperty_tm_eProvidedPropertyTypeCitadelHeroData_tm_mapStandardLevelUpUpgradesDynamicAbilityValues_tm_eValTypeHeroPurchaseBonus_tm_ValueTypeModifierScriptValue_tm_eModifierValueScalingPowerupDefinition_tm_eModifierValue