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EModifierValue

uint16_tSource

Members

NameValueHex
MPropertyFriendlyName: "TargetIdentifierOverride"
MScriptDescription: "GetTargetIdentifierOverride"
MPropertyFriendlyName: "TargetIdentifierOverrideOrientation"
MScriptDescription: "GetTargetIdentifierOverrideOrientation"
MPropertyFriendlyName: "Vehicle Top Speed Scale Override"
MScriptDescription: "GetVehicleTopSpeedScale"
MPropertyFriendlyName: "Movement Gait Override"
MScriptDescription: "GetMovementGaitOverride"
MPropertyFriendlyName: "Movement Gait Set Override"
MScriptDescription: "GetMovementGaitSetOverride"
MPropertyDescription: "Flat Melee Damage given from boons that will be scaled by all increases and multipliers"
MPropertyDescription: "Flat Bullet Damage given from boons that will be scaled by all increases and multipliers"
MPropertyDescription: "Flat Alt-fire Bullet Damage given from boons that will be scaled by all increases and multipliers"
MPropertyDescription: "Bullet and Melee Damage increase at close range"
MPropertyDescription: "All damage multiplier, after increases"
MPropertyDescription: "Bullet damage multiplier, after increases"
MPropertyDescription: "Melee damage multiplier, after increases"
MPropertyDescription: "Tech damage multiplier, after increases"
MPropertyDescription: "Flat bullet damage that is added after all the scaling is done."
MPropertyDescription: "All damage amplification on the target"
MPropertyDescription: "Bullet damage amplification on the target"
MPropertyDescription: "Tech damage amplification on the target"
MPropertyDescription: "Percent of the target's Spirit Resist that my spirit damage ignores"
MPropertyDescription: "% damage reduction post armor, between 0 and -100, with -100 being 100% reduction"
MPropertyDescription: "% damage reduction post armor, between 0 and -100, with -100 being 100% reduction"
MPropertyDescription: "Health regen applied to us from an external source (ie. not intrinsic health regen)"
MPropertyDescription: "Regen that cannot be reduced by anti heal sources (IE Fountain)"
MPropertyDescription: "Default walking speed (non-sprint)"
MPropertyDescription: "Raises the cap that move speed bonuses diminish toward, in units"
MPropertyDescription: "what abilities should use to slow enemies"
MPropertyDescription: "Scale Slide speed (alters friction) to get more distance"
MPropertyDescription: "called when a player initiates a slide. Takes the first string returned as a vfx replacement"
MPropertyDescription: "Flat bonus to the max move speed while crouched on the ground"
MPropertyDescription: "how long the player has been sprinting"
MPropertyDescription: "the stat version of fire rate adjustment"
MPropertyDescription: "the stat version of negative fire rate"
MPropertyDescription: "Increase Cycle Time (Decrease FireRate)"
MPropertyDescription: "Bonus percent damage my spirit damage deals to barriers/shields"
MPropertyDescription: "If this is set higher than 1, we skip frame when animating for the entity"
MPropertyDescription: "Change air control by this percentage"
MPropertyDescription: "How much more potential air acceleration to add"
MPropertyDescription: "called when a bullet is shot. Return the name of a sound to play"
MPropertyDescription: "called when a bullet is shot. Return the name of a sound to play for friendlies"
MPropertyDescription: "called when a bullet is shot. Return the name of a sound to play for enemies"
MPropertyDescription: "called when a player fires their gun. Takes the first string returned as a tracer replacement"
MPropertyDescription: "called when a tracer for a gun is created on the client. Return the name of a tracer to have it show up on top of the regular tracer"
MPropertyDescription: "A world-space position to apply to the root bone of the entity"
MPropertyDescription: "Set a value to override spectating Speed (So we don't have to network the whole ent we're spectating)"
MPropertyDescription: "Ability damage against me heals the attacker"
MPropertyDescription: "Bullet damage against me heals the attacker"
MPropertyDescription: "If set, overrides the attacker on all bullets fired"
MPropertyDescription: "Override the sound we play when a melee attack hits an enemy"
MPropertyDescription: "Override the sound we play when a melee attack hits nothing"
MPropertyDescription: "Effectiveness stats are base stats on heroes that give them innate bonus or deficiencies when getting certain stats from the shop"
MPropertyDescription: "Effectiveness stats are base stats on heroes that give them innate bonus or deficiencies when getting certain stats from the shop"
MPropertyDescription: "Switch the view to a named entity in the map"
MPropertyDescription: "When specified, self casts will be treated as casts on another target"