- Metadata
- MVDataAssociatedFile: "scripts/heroes.vdata"
- Also in
- server
Fields
NameTypeOffset
MPropertyStartGroup: "Screen Space Particle FX"
MPropertyDescription: "If specified, this model will be used if convar citadel_use_wip_models is true."
MPropertyDescription: "If specified, this model will be used in main instead of 'Model Name'."
bool = true
MPropertyDescription: "When set, also use the 'Main Only Model Name' in the Experimental branch"
MPropertyAttributeEditor: "AssetBrowse( vmap )"
MPropertyStartGroup: "UI"
MPropertyDescription: "Teammate footstep sounds are relative to whoever we're spectating."
EHeroDevelopmentState = "EHeroDevState_InDevelopment"
int32
MPropertyDescription: "Minimum bot match difficulty for this hero to appear as an ally bot. -1 = never."
MPropertyAttributeRange: "-1 4"
int32
MPropertyDescription: "Minimum bot match difficulty for this hero to appear as an enemy bot. -1 = never."
MPropertyAttributeRange: "-1 4"
float32 = 0.1
MPropertyDescription: "Percentage of health to be considered low health"
MPropertyAttributeRange: "0 1"
MPropertyStartGroup: "Low Health Settings"
float32 = 0.2
MPropertyDescription: "Percentage of health to be considered low health when you have high max health."
MPropertyAttributeRange: "0 1"
float32 = 0.4
MPropertyDescription: "Percentage of health to be considered mid health"
MPropertyAttributeRange: "0 1"
float32 = 0.5
MPropertyDescription: "Percentage of health to be considered mid health when you have high max health."
MPropertyAttributeRange: "0 1"
float32 = 1000
MPropertyDescription: "Min Max Health for Remapped Value"
float32 = 2750
MPropertyDescription: "Max Max Health for remapped value"
float32 = 3
MPropertyDescription: "How long a player is deemed in combat taking or dealing damage to a player"
float32 = 0.5
MPropertyDescription: "How long a player is deemed in combat taking or dealing damage to a non-player"
float32 = 3
MPropertyDescription: "How long a player is deemed in combat taking or dealing damage to a neutral trooper"
bool
MPropertyDescription: "Show N/A for falloff numbers in gun panel."
bool
MPropertyDescription: "Can this hero make it into the tunnel areas without it being a bug."
CPiecewiseCurve = {"m_spline":[],"m_tangents":[],"m_vDomainMaxs":[0,0],"m_vDomainMins":[0,0]}
MPropertyDescription: "A custom rich presence string to show while in the hideout"