Source 2 Viewer
CitadelMidiNotePitch_t
CitadelModelDamageNumberSettings_t
CitadelModelParticleSettings_t
CitadelModelSceneData_t
CitadelModelScenes_t
CitadelMusicChord_t
CitadelMusicCueData_t
CitadelMusicCueOverrides_t
CitadelMusicCues_t
CitadelMusicData_t
CitadelMusicSyncMode_t
CitadelMuzzleSettings_t
CitadelMuzzle_t
CitadelPingEvent_t
CitadelPingWheelConcept_t
CitadelPingWheelMessagesVDATA_t
CitadelPortraitEnvironmentType_t
CitadelSceneSettings_t
CitadelSpreadPerShotNormalization_t
CitadelStatsDisplay_t
CitadelStatsSpiritDisplay_t
CitadelStatsVitalityDisplay_t
CitadelStatsWeaponDisplay_t
CitadelStolenAbilitySlot_t
CitadelTaggedSoundSettings_t
CitadelTeamRelativeParticleSettings_t
CitadelUnitStatusSettings_t
CitadelUserMessageIds
CitadelVotingPosterHeroData_t
CitadelWeaponID_t
CitadelWeaponRecoilData_t
Class_T
ClawSwipeInfo_t
CodeGenAABB_t
ConditionId_t
ConsumedComponentState_t
CountdownTimer
CrosshairSpreadIndicatingElement
CurrencySound_t
CustomCrosshairSettings_t
DIALOG_TYPE
DOFDesc_t
DamageFlashSettings_t
DamageIndicatorSounds_t
DamageReceivedSounds_t
DamageTypes_t
DebugDrawBoneTransforms_t
DebugOverlayBits_t
DebugSnapshotBaseStructuredData_t
DecalFlags_t
DecalGroupOption_t
DecalRtEncoding_t
DeploymentInfo_t
DestructibleHitGroupToDestroy_t
DestructiblePartDestructionDeathBehavior_t
DestructiblePartDestructionRequest_t
Disposition_t
DoorState_t
DynamicAbilityValues_t
EAbilityActivation_t
EAbilityBehavior_t
EAbilityBucketType
EAbilityInterruptType
EAbilityMoveExecuteType_t
EAbilityRequirements_t
EAbilityResourceType
EAbilitySlots_t
EAbilitySpectatePriority
EAbilityTargetingLocation_t
EAbilityTargetingShape_t
EAbilityType_t
EAbilityUpgradeTier
EAbilityUpgradeType
EAccoladeThresholdType
EAltCastMode
EAttachState_t
EAttachmentSourceType
EBannedFeature
EBaseClientMessages
EBaseEntityMessages
Type
/
to search
Deadlock
client
CitadelStatsDisplay_t
CitadelStatsDisplay_t
m_eWeaponStatsDisplay
:
CitadelStatsWeaponDisplay_t
0 (0x00)
MPropertyDescription
: "What information do we want to display for Weapon?"
m_eVitalityStatsDisplay
:
CitadelStatsVitalityDisplay_t
96 (0x60)
MPropertyDescription
: "What information do we want to display for Vitality?"
m_eSpiritStatsDisplay
:
CitadelStatsSpiritDisplay_t
144 (0x90)
MPropertyDescription
: "What information do we want to display for Spirit?"
Referenced by (2)
CitadelHeroData_t
m_ShopStatDisplay
CitadelHeroData_t
m_ShopStatDisplay