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CitadelEventIDToBodyGroupMapping_t
CitadelGenericData_t
CitadelHeroData_t
CitadelHeroSpawnData_t
CitadelItemVData
CitadelLobbyPlayerSlot_t
CitadelMidiNotePitch_t
CitadelModelDamageNumberSettings_t
CitadelModelParticleSettings_t
CitadelModelSceneData_t
CitadelModelScenes_t
CitadelMusicChord_t
CitadelMusicCueData_t
CitadelMusicCueOverrides_t
CitadelMusicCues_t
CitadelMusicData_t
CitadelMusicSyncMode_t
CitadelMuzzleSettings_t
CitadelMuzzle_t
CitadelPingEvent_t
CitadelPingWheelConcept_t
CitadelPingWheelMessagesVDATA_t
CitadelPortraitEnvironmentType_t
CitadelSceneSettings_t
CitadelSpreadPerShotNormalization_t
CitadelStatsDisplay_t
CitadelStatsSpiritDisplay_t
CitadelStatsVitalityDisplay_t
CitadelStatsWeaponDisplay_t
CitadelStolenAbilitySlot_t
CitadelTaggedSoundSettings_t
CitadelTeamRelativeParticleSettings_t
CitadelUnitStatusSettings_t
CitadelUserMessageIds
CitadelVotingPosterHeroData_t
CitadelWeaponID_t
CitadelWeaponRecoilData_t
Class_T
ClawSwipeInfo_t
CodeGenAABB_t
ConditionId_t
ConsumedComponentState_t
CountdownTimer
CrosshairSpreadIndicatingElement
CurrencySound_t
CustomCrosshairSettings_t
DIALOG_TYPE
DOFDesc_t
DamageFlashSettings_t
DamageIndicatorSounds_t
DamageReceivedSounds_t
DamageTypes_t
DebugDrawBoneTransforms_t
DebugOverlayBits_t
DebugSnapshotBaseStructuredData_t
DecalFlags_t
DecalGroupOption_t
DecalRtEncoding_t
DeploymentInfo_t
DestructibleHitGroupToDestroy_t
DestructiblePartDestructionDeathBehavior_t
DestructiblePartDestructionRequest_t
Disposition_t
DoorState_t
DynamicAbilityValues_t
EAbilityActivation_t
EAbilityBehavior_t
EAbilityBucketType
EAbilityInterruptType
EAbilityMoveExecuteType_t
EAbilityRequirements_t
EAbilityResourceType
EAbilitySlots_t
EAbilitySpectatePriority
EAbilityTargetingLocation_t
EAbilityTargetingShape_t
EAbilityType_t
EAbilityUpgradeTier
EAbilityUpgradeType
EAccoladeThresholdType
Type
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CitadelPingEvent_t
CitadelPingEvent_t
uint32_t
CITADEL_PING_EVENT_LOCATION_PING
=
0
0x00
CITADEL_PING_MINIMAP_LOCATION_PING
=
1
0x01
CITADEL_PING_EVENT_BASE_UNDER_ATTACK
=
2
0x02
CITADEL_PING_EVENT_ENTITY_PING
=
3
0x03
CITADEL_PING_CRATE_SPAWN
=
4
0x04
CITADEL_PING_OBJECTIVE_SPAWN
=
5
0x05
CITADEL_PING_OBJECTIVE_KILLED
=
6
0x06
CITADEL_PING_NEUTRAL_SPAWN
=
7
0x07
CITADEL_PING_ESCORT_SPAWN
=
8
0x08