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CitadelStatsSpiritDisplay_t
CitadelStatsVitalityDisplay_t
CitadelStatsWeaponDisplay_t
CitadelStolenAbilitySlot_t
CitadelTaggedSoundSettings_t
CitadelTeamRelativeParticleSettings_t
CitadelUnitStatusSettings_t
CitadelUserMessageIds
CitadelVotingPosterHeroData_t
CitadelWeaponID_t
CitadelWeaponRecoilData_t
Class_T
ClawSwipeInfo_t
CodeGenAABB_t
ConditionId_t
ConsumedComponentState_t
CountdownTimer
CrosshairSpreadIndicatingElement
CurrencySound_t
CustomCrosshairSettings_t
DIALOG_TYPE
DOFDesc_t
DamageFlashSettings_t
DamageIndicatorSounds_t
DamageReceivedSounds_t
DamageTypes_t
DebugDrawBoneTransforms_t
DebugOverlayBits_t
DebugSnapshotBaseStructuredData_t
DecalFlags_t
DecalGroupOption_t
DecalRtEncoding_t
DeploymentInfo_t
DestructibleHitGroupToDestroy_t
DestructiblePartDestructionDeathBehavior_t
DestructiblePartDestructionRequest_t
Disposition_t
DoorState_t
DynamicAbilityValues_t
EAbilityActivation_t
EAbilityBehavior_t
EAbilityBucketType
EAbilityInterruptType
EAbilityMoveExecuteType_t
EAbilityRequirements_t
EAbilityResourceType
EAbilitySlots_t
EAbilitySpectatePriority
EAbilityTargetingLocation_t
EAbilityTargetingShape_t
EAbilityType_t
EAbilityUpgradeTier
EAbilityUpgradeType
EAccoladeThresholdType
EAltCastMode
EAttachState_t
EAttachmentSourceType
EBannedFeature
EBaseClientMessages
EBaseEntityMessages
EBaseGameEvents
EBasePredictionEvents
EBaseUserMessages
EBetweenValueBehavior
ECatStatueState_t
ECitadelAbilityHUDElementType_t
ECitadelAbilityOrders
ECitadelAccountPermissionFlag
ECitadelAccountStatMedal
ECitadelAudioLoopSounds
ECitadelBotDifficulty
ECitadelChatMessage
ECitadelClientAccountEvent
ECitadelClientMessages
ECitadelDamageType
ECitadelDisconnectReason
ECitadelGameEvents
ECitadelGameMessages
ECitadelGameMode
ECitadelHintFeature
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Deadlock
client
CustomCrosshairSettings_t
CustomCrosshairSettings_t
m_nPipWidth
:
int32
0 (0x00)
m_nPipHeight
:
int32
4 (0x04)
m_nPipOutlineWidth
:
int32
8 (0x08)
m_nPipOutlineGap
:
int32
12 (0x0C)
m_flPipOpacity
:
float32
16 (0x10)
m_flPipOutlineOpacity
:
float32
20 (0x14)
m_PipColor
:
Color
= [255,255,255]
24 (0x18)
m_PipOutlineColor
:
Color
28 (0x1C)
m_nDotRadius
:
int32
32 (0x20)
m_nDotOutlineWidth
:
int32
36 (0x24)
m_nDotOutlineGap
:
int32
40 (0x28)
m_flDotOpacity
:
float32
44 (0x2C)
m_flDotOutlineOpacity
:
float32
48 (0x30)
m_DotColor
:
Color
= [255,255,255]
52 (0x34)
m_DotOutlineColor
:
Color
56 (0x38)
m_SpreadIndicatingElement
:
CrosshairSpreadIndicatingElement
= "LINE_GAP"
60 (0x3C)
m_flBaseSpread
:
float32
64 (0x40)
Referenced by (2)
CCitadel_Ability_PrimaryWeaponVData
m_CustomCrosshairSettings
CCitadel_Ability_PrimaryWeaponVData
m_CustomCrosshairSettings