- Deadlock
- client
- CitadelAbilityVData
- CCitadel_Ability_PrimaryWeaponVData
- Derived classes
- CAbilityCadencePrimaryWeaponVDataCCitadel_Ability_Boho_PrimaryWeaponVDataCCitadel_Ability_BookWorm_PrimaryWeaponVDataCCitadel_Ability_Drifter_PrimaryWeapon_VDataCCitadel_Ability_FamiliarAltWeaponVDataCCitadel_Ability_FamiliarPrimaryWeaponVDataCCitadel_Ability_Fencer_PrimaryWeapon_VDataCCitadel_Ability_Fortuna_PrimaryWeaponVData
- Also in
- server
Fields
NameTypeOffset
MPropertyDescription: "The DOF settings to apply while zoomed in."
bool = true
MPropertyDescription: "When true, the 'Far Crisp' and 'Far Blurry' are added on top of the gun's range. When false, use the values directly."
MPropertyFriendlyName: "Fire while disarmed sound"
MPropertyStartGroup: "Sounds"
float32 = 0.5
MPropertyDescription: "If we have action reloads, at what fraction of our reload progress does the timing window start. The window is centered on this time."
MPropertyAttributeRange: "0 1"
MPropertyStartGroup: "Action Reload"
float32 = 0.3
MPropertyDescription: "If we have action reloads, how long is the window"
MPropertySuppressExpr: "m_bUseCustomCrosshairSettings == false"
MPropertyDescription: "Effect to parent to the gun.CP.0 = muzzle attachment source below, CP.1 = muzzle_fx. CP2.X = ammo frac, CP2.Y = is reloading (1/0), CP2.Z = shot recently (1/0)."
MPropertyStartGroup: "Visuals"