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  • EAbilityType_t
  • EAbilityUpgradeTier
  • EAbilityUpgradeType
  • EAccoladeThresholdType
  • EAltCastMode
  • EAttachState_t
  • EAttachmentSourceType
  • EBannedFeature
  • EBaseClientMessages
  • EBaseEntityMessages
  • EBaseGameEvents
  • EBasePredictionEvents
  • EBaseUserMessages
  • EBetweenValueBehavior
  • ECatStatueState_t
  • ECitadelAbilityHUDElementType_t
  • ECitadelAbilityOrders
  • ECitadelAccountPermissionFlag
  • ECitadelAccountStatMedal
  • ECitadelAudioLoopSounds
  • ECitadelBotDifficulty
  • ECitadelChatMessage
  • ECitadelClientAccountEvent
  • ECitadelClientMessages
  • ECitadelDamageType
  • ECitadelDisconnectReason
  • ECitadelGameEvents
  • ECitadelGameMessages
  • ECitadelGameMode
  • ECitadelHintFeature
  • ECitadelLeaderboardRegion
  • ECitadelLobbyTeam
  • ECitadelMMPreference
  • ECitadelMatchAuxStat
  • ECitadelMatchMode
  • ECitadelNewPlayerProgressFlag
  • ECitadelObjective
  • ECitadelPingLocation_t
  • ECitadelPingMessageRecipients_t
  • ECitadelPingWheelMessageType_t
  • ECitadelPingWheelSound_t
  • ECitadelRandomRollTypes
  • ECitadelRegionMode
  • ECitadelStatCategory
  • ECitadelStatusImpact
  • ECitadelTargetAbilityEffects
  • ECitadelTeamObjective
  • ECitadelWeaponAttributes
  • ECitadelWeaponTypes
  • EClientUIEvent
  • EClimbRopeState_t
  • ECommendType
  • ECrateLootType_t
  • ECurrencySource
  • ECurrencyType
  • ECustomGameInstallStatus
  • EDamageFlashFlags
  • EDamageFlashType
  • EDeathSequence
  • EDemoCommands
  • EDenyDistributionType
  • EDestructiblePartDamagePassThroughType
  • EDestructiblePartRadiusDamageApplyType
  • EDestructibleParts_DestroyParameterFlags
  • EDevBanReason
  • EEscortActivity
  • EFeatureBanReason
  • EFencerUltState_t
  • EFireMode_t
  • EFlexSlotTypes_t
  • EFlightState
  • EFlinchType
  • EGCBaseClientMsg
  • EGCBaseMsg
  • EGCCitadelClientMessages
  • EGCCitadelCommonMessages
  • EGCCitadelServerMessages
  • EGCEconBaseMsg
  • EGCItemMsg
  • EGCMsgInitiateTradeResponse
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  1. Deadlock
  2. client
  3. ECitadelAudioLoopSounds

ECitadelAudioLoopSounds

uint32_t
  • CITADEL_AUDIO_LOOP_START_SOUND = 00x00
    MPropertyFriendlyName: "Start Sound"
  • CITADEL_AUDIO_LOOP_LOOP_SOUND = 10x01
    MPropertyFriendlyName: "Loop Sound"
  • CITADEL_AUDIO_LOOP_STOP_SOUND = 20x02
    MPropertyFriendlyName: "Stop Sound"
Referenced by (9)
CCitadel_Ability_PrimaryWeaponVDatam_mapDelayLoopsSoundsCCitadel_CapturePointVDatam_EnabledLoopSoundsCCitadel_CapturePointVDatam_EnemyCapturingLoopSoundsCCitadel_CapturePointVDatam_FriendlyCapturingLoopSoundsHealingReceivedSounds_tm_HOTLoopSoundsCCitadel_Ability_PrimaryWeaponVDatam_mapDelayLoopsSoundsCCitadel_CapturePointVDatam_EnabledLoopSoundsCCitadel_CapturePointVDatam_EnemyCapturingLoopSounds
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.