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Schemas10,187ConVars & Commands6,276
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  1. Deadlock
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  3. ECitadelAudioLoopSounds

ECitadelAudioLoopSounds

uint32_tSource
Used by fields
CCitadel_Ability_PrimaryWeaponVDatam_mapDelayLoopsSoundsCCitadel_CapturePointVDatam_EnabledLoopSoundsCCitadel_CapturePointVDatam_EnemyCapturingLoopSoundsCCitadel_CapturePointVDatam_FriendlyCapturingLoopSoundsCCitadel_MultiCapturePointVDatam_EnabledLoopSoundsCCitadel_MultiCapturePointVDatam_EnemyCapturingLoopSoundsCCitadel_MultiCapturePointVDatam_FriendlyCapturingLoopSoundsCCitadel_MultiCapturePointVDatam_EnemyAndFriendlyCapturingLoopSounds

Members

NameValueHex
CITADEL_AUDIO_LOOP_START_SOUND
0
0x00
MPropertyFriendlyName: "Start Sound"
CITADEL_AUDIO_LOOP_LOOP_SOUND
1
0x01
MPropertyFriendlyName: "Loop Sound"
CITADEL_AUDIO_LOOP_STOP_SOUND
2
0x02
MPropertyFriendlyName: "Stop Sound"
Offsets are from Windows. Source revision 11100849 built on Oct 07 2026. Machine-readable data for scripts and AI agents: llms.txt.