Source 2 Viewer
CCitadel_Ability_Necro_ZombieWallVData
CCitadel_Ability_Nikuman
CCitadel_Ability_Opera_Ability01
CCitadel_Ability_Opera_Ability02
CCitadel_Ability_Opera_Ability03
CCitadel_Ability_Opera_Ability04
CCitadel_Ability_Operative_Blindside
CCitadel_Ability_Operative_Blindside_VData
CCitadel_Ability_PassiveBeefy
CCitadel_Ability_PassiveBeefyVData
CCitadel_Ability_Perched_Predator
CCitadel_Ability_PowerJump
CCitadel_Ability_PowerSlash
CCitadel_Ability_PowerSurge
CCitadel_Ability_Priest_AntiSpiritVest
CCitadel_Ability_Priest_AntiSpiritVestVData
CCitadel_Ability_Priest_Barrage
CCitadel_Ability_Priest_BarrageVData
CCitadel_Ability_Priest_BearTrap
CCitadel_Ability_Priest_BearTrapVData
CCitadel_Ability_Priest_CrossbowWeapon
CCitadel_Ability_Priest_CrossbowWeaponVData
CCitadel_Ability_Priest_Flashbang
CCitadel_Ability_Priest_Flashbang_VData
CCitadel_Ability_Priest_Knockback
CCitadel_Ability_Priest_KnockbackVData
CCitadel_Ability_Priest_SelfHeal
CCitadel_Ability_Priest_SelfHealVData
CCitadel_Ability_Priest_SilenceBomb
CCitadel_Ability_Priest_SilenceBombVData
CCitadel_Ability_Priest_SmokeGrenade
CCitadel_Ability_Priest_SmokeGrenadeVData
CCitadel_Ability_Priest_StackingDefense
CCitadel_Ability_Priest_StackingDefenseVData
CCitadel_Ability_Priest_WeaponSwap
CCitadel_Ability_Priest_WeaponSwapVData
CCitadel_Ability_PrimaryWeapon
CCitadel_Ability_PrimaryWeaponVData
CCitadel_Ability_PrimaryWeapon_BeamWeapon
CCitadel_Ability_PrimaryWeapon_Bebop
CCitadel_Ability_PrimaryWeapon_BebopVData
CCitadel_Ability_PrimaryWeapon_Cadence
CCitadel_Ability_PrimaryWeapon_Empty
CCitadel_Ability_PrimaryWeapon_GraphController
CCitadel_Ability_PrimaryWeapon_ScalingAltFire
CCitadel_Ability_ProjectMind
CCitadel_Ability_ProjectMindVData
CCitadel_Ability_Protection_Racket
CCitadel_Ability_Protection_RacketVData
CCitadel_Ability_ProximityRitual
CCitadel_Ability_ProximityRitual_VData
CCitadel_Ability_PsychicLift
CCitadel_Ability_PunkGoat_Blasted
CCitadel_Ability_PunkGoat_GoatFlip
CCitadel_Ability_PunkGoat_Tether
CCitadel_Ability_PunkGoat_Ult
CCitadel_Ability_Punkgoat_PrimaryWeapon
CCitadel_Ability_Punkgoat_PrimaryWeaponVData
CCitadel_Ability_RapidFire
CCitadel_Ability_RestorativeGoo
CCitadel_Ability_RiotProtocol
CCitadel_Ability_RocketBarrage
CCitadel_Ability_RocketBarrageVData
CCitadel_Ability_RocketLauncher
CCitadel_Ability_Rolling_FireBall
CCitadel_Ability_Rutger_Pulse
CCitadel_Ability_Rutger_Pulse_VData
CCitadel_Ability_SelfVacuum
CCitadel_Ability_SettingSun
CCitadel_Ability_SettingSun_VData
CCitadel_Ability_ShadowPulse
CCitadel_Ability_ShadowPulse_VData
CCitadel_Ability_Shakedown_Target
CCitadel_Ability_Shakedown_TargetVData
CCitadel_Ability_Shield
CCitadel_Ability_ShieldGuy_Ability01
CCitadel_Ability_ShieldGuy_Ability02
CCitadel_Ability_ShieldGuy_Ability03
CCitadel_Ability_ShieldGuy_Ability04
CCitadel_Ability_ShieldedSentry
Type
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Deadlock
client
CitadelAbilityVData
CCitadel_Ability_Priest_BearTrapVData
CCitadel_Ability_Priest_BearTrapVData
Inherits from (100 fields)
CitadelAbilityVData
CEntitySubclassVDataBase
expand fields
m_ArmedParticle
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
6168 (0x1818)
MPropertyStartGroup
: "Visuals"
m_ExplodeParticle
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
6392 (0x18F8)
m_strExpiredSound
:
CSoundEventName
6616 (0x19D8)
MPropertyStartGroup
: "Sounds"
m_strDestroyedSound
:
CSoundEventName
6632 (0x19E8)
m_strArmSound
:
CSoundEventName
6648 (0x19F8)
m_strProjBounceSound
:
CSoundEventName
6664 (0x1A08)
m_strProjThrowLoopSound
:
CSoundEventName
6680 (0x1A18)
m_strProjArmedLoopSound
:
CSoundEventName
6696 (0x1A28)
m_TetherModifier
:
CEmbeddedSubclass
<
CCitadelModifier
>
= {}
6712 (0x1A38)
MPropertyStartGroup
: "Modifiers"
m_DebuffModifier
:
CEmbeddedSubclass
<
CCitadelModifier
>
= {}
6728 (0x1A48)
m_flVerticalSpawnOffset
:
float32
= -5
6744 (0x1A58)
MPropertyStartGroup
: "Gameplay"
m_flHorizontalSpawnOffset
:
float32
6748 (0x1A5C)
m_flDropDownRate
:
float32
6752 (0x1A60)
m_flClimbHeight
:
float32
6756 (0x1A64)
m_flDistanceAboveGround
:
float32
6760 (0x1A68)
m_flDeceleration
:
float32
= 10
6764 (0x1A6C)
m_flMinSpeedToArm
:
float32
= 1
6768 (0x1A70)
m_flReflectSpeedReductionRatio
:
float32
= 0.5
6772 (0x1A74)
m_flGroundYawSpeedRatio
:
float32
= 0.5
6776 (0x1A78)
m_flAirYawSpeedRatio
:
float32
= 0.5
6780 (0x1A7C)
m_flAirPitchSpeedRatio
:
float32
= 0.5
6784 (0x1A80)
m_flAirRollSpeedRatio
:
float32
= 0.5
6788 (0x1A84)
Also in
server.dll