Source 2 Viewer
CCitadel_Ability_Priest_Knockback
CCitadel_Ability_Priest_KnockbackVData
CCitadel_Ability_Priest_SelfHeal
CCitadel_Ability_Priest_SelfHealVData
CCitadel_Ability_Priest_SilenceBomb
CCitadel_Ability_Priest_SilenceBombVData
CCitadel_Ability_Priest_SmokeGrenade
CCitadel_Ability_Priest_SmokeGrenadeVData
CCitadel_Ability_Priest_StackingDefense
CCitadel_Ability_Priest_StackingDefenseVData
CCitadel_Ability_Priest_WeaponSwap
CCitadel_Ability_Priest_WeaponSwapVData
CCitadel_Ability_PrimaryWeapon
CCitadel_Ability_PrimaryWeaponVData
CCitadel_Ability_PrimaryWeapon_BeamWeapon
CCitadel_Ability_PrimaryWeapon_Bebop
CCitadel_Ability_PrimaryWeapon_BebopVData
CCitadel_Ability_PrimaryWeapon_Cadence
CCitadel_Ability_PrimaryWeapon_Empty
CCitadel_Ability_PrimaryWeapon_GraphController
CCitadel_Ability_PrimaryWeapon_ScalingAltFire
CCitadel_Ability_ProjectMind
CCitadel_Ability_ProjectMindVData
CCitadel_Ability_Protection_Racket
CCitadel_Ability_Protection_RacketVData
CCitadel_Ability_ProximityRitual
CCitadel_Ability_ProximityRitual_VData
CCitadel_Ability_PsychicLift
CCitadel_Ability_PunkGoat_Blasted
CCitadel_Ability_PunkGoat_GoatFlip
CCitadel_Ability_PunkGoat_Tether
CCitadel_Ability_PunkGoat_Ult
CCitadel_Ability_Punkgoat_PrimaryWeapon
CCitadel_Ability_Punkgoat_PrimaryWeaponVData
CCitadel_Ability_RapidFire
CCitadel_Ability_RestorativeGoo
CCitadel_Ability_RiotProtocol
CCitadel_Ability_RocketBarrage
CCitadel_Ability_RocketBarrageVData
CCitadel_Ability_RocketLauncher
CCitadel_Ability_Rolling_FireBall
CCitadel_Ability_Rutger_Pulse
CCitadel_Ability_Rutger_Pulse_VData
CCitadel_Ability_SelfVacuum
CCitadel_Ability_SettingSun
CCitadel_Ability_SettingSun_VData
CCitadel_Ability_ShadowPulse
CCitadel_Ability_ShadowPulse_VData
CCitadel_Ability_Shakedown_Target
CCitadel_Ability_Shakedown_TargetVData
CCitadel_Ability_Shield
CCitadel_Ability_ShieldGuy_Ability01
CCitadel_Ability_ShieldGuy_Ability02
CCitadel_Ability_ShieldGuy_Ability03
CCitadel_Ability_ShieldGuy_Ability04
CCitadel_Ability_ShieldedSentry
CCitadel_Ability_ShieldedSentry_VData
CCitadel_Ability_ShivDagger
CCitadel_Ability_ShivDaggerVData
CCitadel_Ability_ShivDash
CCitadel_Ability_ShivWeapon
CCitadel_Ability_ShivWeapon_VData
CCitadel_Ability_Shiv_Defer_Damage
CCitadel_Ability_Shiv_KillingBlow
CCitadel_Ability_Shiv_KillingBlowVData
CCitadel_Ability_Shiv_KillingBlow_GraphController
CCitadel_Ability_Shotgun_Astro
CCitadel_Ability_Shotgun_Astro_Backwards
CCitadel_Ability_Shotgun_Astro_GraphController
CCitadel_Ability_SkyRunner_Ability04
CCitadel_Ability_SkyRunner_FlakShot
CCitadel_Ability_SkyRunner_FlakShotVData
CCitadel_Ability_SkyRunner_PrimaryWeapon
CCitadel_Ability_SkyRunner_PrimaryWeaponVData
CCitadel_Ability_SkyRunner_SwingLine
CCitadel_Ability_Skyrunner_MagicBeam
CCitadel_Ability_Skyrunner_MagicBeamVData
CCitadel_Ability_SleepBomb
CCitadel_Ability_SleepDagger
CCitadel_Ability_Slide
Type
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Deadlock
client
CCitadelBaseAbilityGraphController
CCitadel_Ability_PrimaryWeapon_GraphController
CCitadel_Ability_PrimaryWeapon_GraphController
Inherits from (1 field)
CCitadelBaseAbilityGraphController
CAnimGraphControllerBase
expand fields
m_bAiming
:
CAnimGraphParamRef
<
bool
>
144 (0x90)
m_flReloadSpeed
:
CAnimGraphParamRef
<
float32
>
184 (0xB8)
m_bReloadingSingleRoundStart
:
CAnimGraphParamRef
<
bool
>
224 (0xE0)
m_bReloadingSingleRound
:
CAnimGraphParamRef
<
bool
>
264 (0x0108)
m_bReloading
:
CAnimGraphParamRef
<
bool
>
304 (0x0130)
m_bShootAlt
:
CAnimGraphParamRef
<
bool
>
344 (0x0158)
m_bShoot
:
CAnimGraphParamRef
<
bool
>
384 (0x0180)
m_Shoot
:
CAnimGraph2ParamOptionalRef
<
CGlobalSymbol
>
424 (0x01A8)
m_Muzzle
:
CAnimGraph2ParamOptionalRef
<
CGlobalSymbol
>
448 (0x01C0)
m_ReloadState
:
CAnimGraphParamRef
<
CGlobalSymbol
>
472 (0x01D8)
m_ReloadFraction
:
CAnimGraphParamRef
<
float32
>
520 (0x0208)
m_ReloadSpeed
:
CAnimGraphParamRef
<
float32
>
560 (0x0230)
m_AmmoFraction
:
CAnimGraphParamRef
<
float32
>
600 (0x0258)
m_nShootPriority
:
int32
= -1
640 (0x0280)
m_nReloadPriority
:
int32
= -1
644 (0x0284)
m_flLatchedReloadSpeed
:
float32
= 1
648 (0x0288)
m_symLastMuzzle
:
CGlobalSymbol
656 (0x0290)
Referenced by (1)
CCitadel_Ability_Shotgun_Astro_GraphController