Source 2 Viewer
  • CCitadel_Ability_Priest_Knockback
  • CCitadel_Ability_Priest_KnockbackVData
  • CCitadel_Ability_Priest_SelfHeal
  • CCitadel_Ability_Priest_SelfHealVData
  • CCitadel_Ability_Priest_SilenceBomb
  • CCitadel_Ability_Priest_SilenceBombVData
  • CCitadel_Ability_Priest_SmokeGrenade
  • CCitadel_Ability_Priest_SmokeGrenadeVData
  • CCitadel_Ability_Priest_StackingDefense
  • CCitadel_Ability_Priest_StackingDefenseVData
  • CCitadel_Ability_Priest_WeaponSwap
  • CCitadel_Ability_Priest_WeaponSwapVData
  • CCitadel_Ability_PrimaryWeapon
  • CCitadel_Ability_PrimaryWeaponVData
  • CCitadel_Ability_PrimaryWeapon_BeamWeapon
  • CCitadel_Ability_PrimaryWeapon_Bebop
  • CCitadel_Ability_PrimaryWeapon_BebopVData
  • CCitadel_Ability_PrimaryWeapon_Cadence
  • CCitadel_Ability_PrimaryWeapon_Empty
  • CCitadel_Ability_PrimaryWeapon_GraphController
  • CCitadel_Ability_PrimaryWeapon_ScalingAltFire
  • CCitadel_Ability_ProjectMind
  • CCitadel_Ability_ProjectMindVData
  • CCitadel_Ability_Protection_Racket
  • CCitadel_Ability_Protection_RacketVData
  • CCitadel_Ability_ProximityRitual
  • CCitadel_Ability_ProximityRitual_VData
  • CCitadel_Ability_PsychicLift
  • CCitadel_Ability_PunkGoat_Blasted
  • CCitadel_Ability_PunkGoat_GoatFlip
  • CCitadel_Ability_PunkGoat_Tether
  • CCitadel_Ability_PunkGoat_Ult
  • CCitadel_Ability_Punkgoat_PrimaryWeapon
  • CCitadel_Ability_Punkgoat_PrimaryWeaponVData
  • CCitadel_Ability_RapidFire
  • CCitadel_Ability_RestorativeGoo
  • CCitadel_Ability_RiotProtocol
  • CCitadel_Ability_RocketBarrage
  • CCitadel_Ability_RocketBarrageVData
  • CCitadel_Ability_RocketLauncher
  • CCitadel_Ability_Rolling_FireBall
  • CCitadel_Ability_Rutger_Pulse
  • CCitadel_Ability_Rutger_Pulse_VData
  • CCitadel_Ability_SelfVacuum
  • CCitadel_Ability_SettingSun
  • CCitadel_Ability_SettingSun_VData
  • CCitadel_Ability_ShadowPulse
  • CCitadel_Ability_ShadowPulse_VData
  • CCitadel_Ability_Shakedown_Target
  • CCitadel_Ability_Shakedown_TargetVData
  • CCitadel_Ability_Shield
  • CCitadel_Ability_ShieldGuy_Ability01
  • CCitadel_Ability_ShieldGuy_Ability02
  • CCitadel_Ability_ShieldGuy_Ability03
  • CCitadel_Ability_ShieldGuy_Ability04
  • CCitadel_Ability_ShieldedSentry
  • CCitadel_Ability_ShieldedSentry_VData
  • CCitadel_Ability_ShivDagger
  • CCitadel_Ability_ShivDaggerVData
  • CCitadel_Ability_ShivDash
  • CCitadel_Ability_ShivWeapon
  • CCitadel_Ability_ShivWeapon_VData
  • CCitadel_Ability_Shiv_Defer_Damage
  • CCitadel_Ability_Shiv_KillingBlow
  • CCitadel_Ability_Shiv_KillingBlowVData
  • CCitadel_Ability_Shiv_KillingBlow_GraphController
  • CCitadel_Ability_Shotgun_Astro
  • CCitadel_Ability_Shotgun_Astro_Backwards
  • CCitadel_Ability_Shotgun_Astro_GraphController
  • CCitadel_Ability_SkyRunner_Ability04
  • CCitadel_Ability_SkyRunner_FlakShot
  • CCitadel_Ability_SkyRunner_FlakShotVData
  • CCitadel_Ability_SkyRunner_PrimaryWeapon
  • CCitadel_Ability_SkyRunner_PrimaryWeaponVData
  • CCitadel_Ability_SkyRunner_SwingLine
  • CCitadel_Ability_Skyrunner_MagicBeam
  • CCitadel_Ability_Skyrunner_MagicBeamVData
  • CCitadel_Ability_SleepBomb
  • CCitadel_Ability_SleepDagger
  • CCitadel_Ability_Slide
Type / to search
  1. Deadlock
  2. client
  3. CCitadelBaseAbilityGraphController
  4. CCitadel_Ability_PrimaryWeapon_GraphController

CCitadel_Ability_PrimaryWeapon_GraphController

Inherits from (1 field)
CCitadelBaseAbilityGraphControllerCAnimGraphControllerBase
  • m_bAiming: CAnimGraphParamRef< bool >144 (0x90)
  • m_flReloadSpeed: CAnimGraphParamRef< float32 >184 (0xB8)
  • m_bReloadingSingleRoundStart: CAnimGraphParamRef< bool >224 (0xE0)
  • m_bReloadingSingleRound: CAnimGraphParamRef< bool >264 (0x0108)
  • m_bReloading: CAnimGraphParamRef< bool >304 (0x0130)
  • m_bShootAlt: CAnimGraphParamRef< bool >344 (0x0158)
  • m_bShoot: CAnimGraphParamRef< bool >384 (0x0180)
  • m_Shoot: CAnimGraph2ParamOptionalRef< CGlobalSymbol >424 (0x01A8)
  • m_Muzzle: CAnimGraph2ParamOptionalRef< CGlobalSymbol >448 (0x01C0)
  • m_ReloadState: CAnimGraphParamRef< CGlobalSymbol >472 (0x01D8)
  • m_ReloadFraction: CAnimGraphParamRef< float32 >520 (0x0208)
  • m_ReloadSpeed: CAnimGraphParamRef< float32 >560 (0x0230)
  • m_AmmoFraction: CAnimGraphParamRef< float32 >600 (0x0258)
  • m_nShootPriority: int32 = -1640 (0x0280)
  • m_nReloadPriority: int32 = -1644 (0x0284)
  • m_flLatchedReloadSpeed: float32 = 1648 (0x0288)
  • m_symLastMuzzle: CGlobalSymbol656 (0x0290)
Referenced by (1)
CCitadel_Ability_Shotgun_Astro_GraphController
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.