Source 2 Viewer
CCitadel_Ability_PrimaryWeapon
CCitadel_Ability_PrimaryWeaponVData
CCitadel_Ability_PrimaryWeapon_BeamWeapon
CCitadel_Ability_PrimaryWeapon_Bebop
CCitadel_Ability_PrimaryWeapon_BebopVData
CCitadel_Ability_PrimaryWeapon_Cadence
CCitadel_Ability_PrimaryWeapon_Empty
CCitadel_Ability_PrimaryWeapon_GraphController
CCitadel_Ability_PrimaryWeapon_ScalingAltFire
CCitadel_Ability_ProjectMind
CCitadel_Ability_ProjectMindVData
CCitadel_Ability_Protection_Racket
CCitadel_Ability_Protection_RacketVData
CCitadel_Ability_ProximityRitual
CCitadel_Ability_ProximityRitual_VData
CCitadel_Ability_PsychicLift
CCitadel_Ability_PunkGoat_Blasted
CCitadel_Ability_PunkGoat_GoatFlip
CCitadel_Ability_PunkGoat_Tether
CCitadel_Ability_PunkGoat_Ult
CCitadel_Ability_Punkgoat_PrimaryWeapon
CCitadel_Ability_Punkgoat_PrimaryWeaponVData
CCitadel_Ability_RapidFire
CCitadel_Ability_RestorativeGoo
CCitadel_Ability_RiotProtocol
CCitadel_Ability_RocketBarrage
CCitadel_Ability_RocketBarrageVData
CCitadel_Ability_RocketLauncher
CCitadel_Ability_Rolling_FireBall
CCitadel_Ability_Rutger_Pulse
CCitadel_Ability_Rutger_Pulse_VData
CCitadel_Ability_SelfVacuum
CCitadel_Ability_SettingSun
CCitadel_Ability_SettingSun_VData
CCitadel_Ability_ShadowPulse
CCitadel_Ability_ShadowPulse_VData
CCitadel_Ability_Shakedown_Target
CCitadel_Ability_Shakedown_TargetVData
CCitadel_Ability_Shield
CCitadel_Ability_ShieldGuy_Ability01
CCitadel_Ability_ShieldGuy_Ability02
CCitadel_Ability_ShieldGuy_Ability03
CCitadel_Ability_ShieldGuy_Ability04
CCitadel_Ability_ShieldedSentry
CCitadel_Ability_ShieldedSentry_VData
CCitadel_Ability_ShivDagger
CCitadel_Ability_ShivDaggerVData
CCitadel_Ability_ShivDash
CCitadel_Ability_ShivWeapon
CCitadel_Ability_ShivWeapon_VData
CCitadel_Ability_Shiv_Defer_Damage
CCitadel_Ability_Shiv_KillingBlow
CCitadel_Ability_Shiv_KillingBlowVData
CCitadel_Ability_Shiv_KillingBlow_GraphController
CCitadel_Ability_Shotgun_Astro
CCitadel_Ability_Shotgun_Astro_Backwards
CCitadel_Ability_Shotgun_Astro_GraphController
CCitadel_Ability_SkyRunner_Ability04
CCitadel_Ability_SkyRunner_FlakShot
CCitadel_Ability_SkyRunner_FlakShotVData
CCitadel_Ability_SkyRunner_PrimaryWeapon
CCitadel_Ability_SkyRunner_PrimaryWeaponVData
CCitadel_Ability_SkyRunner_SwingLine
CCitadel_Ability_Skyrunner_MagicBeam
CCitadel_Ability_Skyrunner_MagicBeamVData
CCitadel_Ability_SleepBomb
CCitadel_Ability_SleepDagger
CCitadel_Ability_Slide
CCitadel_Ability_SmokeBomb
CCitadel_Ability_SmokeBombVData
CCitadel_Ability_SnakeDash
CCitadel_Ability_SnakeDashVData
CCitadel_Ability_SpiderShield
CCitadel_Ability_Spinning_Blade
CCitadel_Ability_Spinning_BladeVData
CCitadel_Ability_Spinning_Blade_GraphController
CCitadel_Ability_Sprint
CCitadel_Ability_StaticCharge
CCitadel_Ability_StaticChargeVData
CCitadel_Ability_StaticCharge_V2
Type
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Deadlock
client
C_CitadelBaseAbility
CCitadel_Ability_PunkGoat_Ult
CCitadel_Ability_PunkGoat_Ult
MNetworkVarNames
"uint8 m_nSlamTravelType"
"float m_flDistanceToTravel"
"bool m_bHoldingAbilityButton"
Inherits from (123 fields)
C_CitadelBaseAbility
C_BaseEntity
CEntityInstance
expand fields
m_nSlamTravelType
:
uint8
4588 (0x11EC)
MNetworkEnable
m_flDistanceToTravel
:
float32
4592 (0x11F0)
MNetworkEnable
m_bHoldingAbilityButton
:
bool
4596 (0x11F4)
MNetworkEnable
Also in
server.dll