Source 2 Viewer
  • CCitadel_Ability_Opera_Ability01
  • CCitadel_Ability_Opera_Ability02
  • CCitadel_Ability_Opera_Ability03
  • CCitadel_Ability_Opera_Ability04
  • CCitadel_Ability_Operative_Blindside
  • CCitadel_Ability_Operative_Blindside_VData
  • CCitadel_Ability_PassiveBeefy
  • CCitadel_Ability_PassiveBeefyVData
  • CCitadel_Ability_Perched_Predator
  • CCitadel_Ability_PowerJump
  • CCitadel_Ability_PowerSlash
  • CCitadel_Ability_PowerSurge
  • CCitadel_Ability_Priest_AntiSpiritVest
  • CCitadel_Ability_Priest_AntiSpiritVestVData
  • CCitadel_Ability_Priest_Barrage
  • CCitadel_Ability_Priest_BarrageVData
  • CCitadel_Ability_Priest_BearTrap
  • CCitadel_Ability_Priest_BearTrapVData
  • CCitadel_Ability_Priest_CrossbowWeapon
  • CCitadel_Ability_Priest_CrossbowWeaponVData
  • CCitadel_Ability_Priest_Flashbang
  • CCitadel_Ability_Priest_Flashbang_VData
  • CCitadel_Ability_Priest_Knockback
  • CCitadel_Ability_Priest_KnockbackVData
  • CCitadel_Ability_Priest_SelfHeal
  • CCitadel_Ability_Priest_SelfHealVData
  • CCitadel_Ability_Priest_SilenceBomb
  • CCitadel_Ability_Priest_SilenceBombVData
  • CCitadel_Ability_Priest_SmokeGrenade
  • CCitadel_Ability_Priest_SmokeGrenadeVData
  • CCitadel_Ability_Priest_StackingDefense
  • CCitadel_Ability_Priest_StackingDefenseVData
  • CCitadel_Ability_Priest_WeaponSwap
  • CCitadel_Ability_Priest_WeaponSwapVData
  • CCitadel_Ability_PrimaryWeapon
  • CCitadel_Ability_PrimaryWeaponVData
  • CCitadel_Ability_PrimaryWeapon_BeamWeapon
  • CCitadel_Ability_PrimaryWeapon_Bebop
  • CCitadel_Ability_PrimaryWeapon_BebopVData
  • CCitadel_Ability_PrimaryWeapon_Cadence
  • CCitadel_Ability_PrimaryWeapon_Empty
  • CCitadel_Ability_PrimaryWeapon_GraphController
  • CCitadel_Ability_PrimaryWeapon_ScalingAltFire
  • CCitadel_Ability_ProjectMind
  • CCitadel_Ability_ProjectMindVData
  • CCitadel_Ability_Protection_Racket
  • CCitadel_Ability_Protection_RacketVData
  • CCitadel_Ability_ProximityRitual
  • CCitadel_Ability_ProximityRitual_VData
  • CCitadel_Ability_PsychicLift
  • CCitadel_Ability_PunkGoat_Blasted
  • CCitadel_Ability_PunkGoat_GoatFlip
  • CCitadel_Ability_PunkGoat_Tether
  • CCitadel_Ability_PunkGoat_Ult
  • CCitadel_Ability_Punkgoat_PrimaryWeapon
  • CCitadel_Ability_Punkgoat_PrimaryWeaponVData
  • CCitadel_Ability_RapidFire
  • CCitadel_Ability_RestorativeGoo
  • CCitadel_Ability_RiotProtocol
  • CCitadel_Ability_RocketBarrage
  • CCitadel_Ability_RocketBarrageVData
  • CCitadel_Ability_RocketLauncher
  • CCitadel_Ability_Rolling_FireBall
  • CCitadel_Ability_Rutger_Pulse
  • CCitadel_Ability_Rutger_Pulse_VData
  • CCitadel_Ability_SelfVacuum
  • CCitadel_Ability_SettingSun
  • CCitadel_Ability_SettingSun_VData
  • CCitadel_Ability_ShadowPulse
  • CCitadel_Ability_ShadowPulse_VData
  • CCitadel_Ability_Shakedown_Target
  • CCitadel_Ability_Shakedown_TargetVData
  • CCitadel_Ability_Shield
  • CCitadel_Ability_ShieldGuy_Ability01
  • CCitadel_Ability_ShieldGuy_Ability02
  • CCitadel_Ability_ShieldGuy_Ability03
  • CCitadel_Ability_ShieldGuy_Ability04
  • CCitadel_Ability_ShieldedSentry
  • CCitadel_Ability_ShieldedSentry_VData
  • CCitadel_Ability_ShivDagger
Type / to search
  1. Deadlock
  2. client
  3. CCitadel_Ability_PrimaryWeaponVData
  4. CCitadel_Ability_Priest_CrossbowWeaponVData

CCitadel_Ability_Priest_CrossbowWeaponVData

Inherits from (113 fields)
CCitadel_Ability_PrimaryWeaponVDataCitadelAbilityVDataCEntitySubclassVDataBase
  • m_SpreadPenaltyScaleCurve: CPiecewiseCurve = {"m_spline":[],"m_tangents":[],"m_vDomainMins":[0,0],"m_vDomainMaxs":[0,0]}6592 (0x19C0)
    MPropertyStartGroup: "Gameplay"
  • m_LaserSightParticle: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > >6656 (0x1A00)
    MPropertyStartGroup: "Visuals"
  • m_LaserSightParticleOwnerOnly: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > >6880 (0x1AE0)
  • m_BlessedTracerParticle: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > >7104 (0x1BC0)
  • m_CrossbowMuzzleFlashParticle: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > >7328 (0x1CA0)
  • m_strHitSound: CSoundEventName7552 (0x1D80)
    MPropertyStartGroup: "Sounds"
  • m_strHitHeadshotSound: CSoundEventName7568 (0x1D90)
  • m_cameraSequenceBolt: CitadelCameraOperationsSequence_t7584 (0x1DA0)
    MPropertyStartGroup: "Camera"
Also in
server.dll
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.