Source 2 Viewer
  • CitadelUnitStatusSettings_t
  • CitadelUserMessageIds
  • CitadelVotingPosterHeroData_t
  • CitadelWeaponID_t
  • CitadelWeaponRecoilData_t
  • Class_T
  • ClawSwipeInfo_t
  • CodeGenAABB_t
  • ConditionId_t
  • ConsumedComponentState_t
  • CountdownTimer
  • CrosshairSpreadIndicatingElement
  • CurrencySound_t
  • CustomCrosshairSettings_t
  • DIALOG_TYPE
  • DOFDesc_t
  • DamageFlashSettings_t
  • DamageIndicatorSounds_t
  • DamageReceivedSounds_t
  • DamageTypes_t
  • DebugDrawBoneTransforms_t
  • DebugOverlayBits_t
  • DebugSnapshotBaseStructuredData_t
  • DecalFlags_t
  • DecalGroupOption_t
  • DecalRtEncoding_t
  • DeploymentInfo_t
  • DestructibleHitGroupToDestroy_t
  • DestructiblePartDestructionDeathBehavior_t
  • DestructiblePartDestructionRequest_t
  • Disposition_t
  • DoorState_t
  • DynamicAbilityValues_t
  • EAbilityActivation_t
  • EAbilityBehavior_t
  • EAbilityBucketType
  • EAbilityInterruptType
  • EAbilityMoveExecuteType_t
  • EAbilityRequirements_t
  • EAbilityResourceType
  • EAbilitySlots_t
  • EAbilitySpectatePriority
  • EAbilityTargetingLocation_t
  • EAbilityTargetingShape_t
  • EAbilityType_t
  • EAbilityUpgradeTier
  • EAbilityUpgradeType
  • EAccoladeThresholdType
  • EAltCastMode
  • EAttachState_t
  • EAttachmentSourceType
  • EBannedFeature
  • EBaseClientMessages
  • EBaseEntityMessages
  • EBaseGameEvents
  • EBasePredictionEvents
  • EBaseUserMessages
  • EBetweenValueBehavior
  • ECatStatueState_t
  • ECitadelAbilityHUDElementType_t
  • ECitadelAbilityOrders
  • ECitadelAccountPermissionFlag
  • ECitadelAccountStatMedal
  • ECitadelAudioLoopSounds
  • ECitadelBotDifficulty
  • ECitadelChatMessage
  • ECitadelClientAccountEvent
  • ECitadelClientMessages
  • ECitadelDamageType
  • ECitadelDisconnectReason
  • ECitadelGameEvents
  • ECitadelGameMessages
  • ECitadelGameMode
  • ECitadelHintFeature
  • ECitadelLeaderboardRegion
  • ECitadelLobbyTeam
  • ECitadelMMPreference
  • ECitadelMatchAuxStat
  • ECitadelMatchMode
  • ECitadelNewPlayerProgressFlag
Type / to search
  1. Deadlock
  2. client
  3. DamageTypes_t

DamageTypes_t

uint32_t
  • DMG_GENERIC = 00x00
  • DMG_CRUSH = 10x01
  • DMG_BULLET = 20x02
  • DMG_SLASH = 40x04
  • DMG_BURN = 80x08
  • DMG_VEHICLE = 160x10
  • DMG_FALL = 320x20
  • DMG_BLAST = 640x40
  • DMG_CLUB = 1280x80
  • DMG_SHOCK = 2560x0100
  • DMG_SONIC = 5120x0200
  • DMG_ENERGYBEAM = 10240x0400
  • DMG_BUCKSHOT = 20480x0800
  • DMG_BLAST_SURFACE = 40960x1000
  • DMG_DISSOLVE = 81920x2000
  • DMG_DROWN = 163840x4000
  • DMG_POISON = 327680x8000
  • DMG_RADIATION = 655360x010000
  • DMG_DROWNRECOVER = 1310720x020000
  • DMG_ACID = 2621440x040000
  • DMG_LASTGENERICFLAG = 2621440x040000
    MEnumeratorIsNotAFlag
    MPropertySuppressEnumerator
  • DMG_HEADSHOT = 5242880x080000
  • DMG_CRIT = 10485760x100000
  • DMG_BUFFED = 20971520x200000
  • DMG_DOT = 41943040x400000
  • DMG_GROUND_AURA = 83886080x800000
  • DMG_LETHAL = 167772160x01000000
Referenced by (6)
CTakeDamageInfom_bitsDamageTypeC_PhysPropClientsidem_nDamageTypeDestructiblePartDestructionRequest_tm_nDamageTypeCEnvExplosionm_iCustomDamageTypeCPointHurtm_bitsDamageTypeCTriggerHurtm_bitsDamageInflict
Also in
Counter-Strike 2Dota 2
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.