Source 2 Viewer
  • C_NPC_Neutral_SinnersSacrifice
  • C_NPC_Neutral_SinnersSacrifice_Hideout
  • C_NPC_Neutral_Weakpoint
  • C_NPC_PestilenceDrone
  • C_NPC_ShieldedSentry
  • C_NPC_SimpleAnimatingAI
  • C_NPC_SurveillanceDrone
  • C_NPC_TeslaCoil
  • C_NPC_Trooper
  • C_NPC_TrooperBoss
  • C_NPC_TrooperNeutral
  • C_NPC_TrooperNeutralNodeMover
  • C_NetTestBaseCombatCharacter
  • C_OmniLight
  • C_ParticleSystem
  • C_PathParticleRope
  • C_PathParticleRopeAlias_path_particle_rope_clientside
  • C_PhysBox
  • C_PhysMagnet
  • C_PhysPropClientside
  • C_PhysicsProp
  • C_PlayerSprayDecal
  • C_PlayerVisibility
  • C_PointCamera
  • C_PointCameraVFOV
  • C_PointClientUIDialog
  • C_PointClientUIHUD
  • C_PointClientUIWorldPanel
  • C_PointClientUIWorldTextPanel
  • C_PointCommentaryNode
  • C_PointEntity
  • C_PointEntityAlias_info_target_portrait_root
  • C_PointValueRemapper
  • C_PointWorldText
  • C_PortraitWorldCallbackHandler
  • C_PortraitWorldUnit
  • C_PortraitWorldUnit_GraphController
  • C_PostProcessingVolume
  • C_Precipitation
  • C_PrecipitationBlocker
  • C_Projectile_Airheart_FloatingBomb
  • C_Projectile_Airheart_Package
  • C_Projectile_Doorman_Cart_Projectile
  • C_Projectile_GraveStone_Projectile
  • C_Projectile_KnightCharge_Projectile
  • C_Projectile_Necro_ZombieWall_Projectile
  • C_Projectile_Perched_Predator
  • C_Projectile_PunkgoatTether
  • C_Projectile_Rolling_FireBall
  • C_Projectile_Stomp_Projectile
  • C_Projectile_Synth_Barrage
  • C_PropDoorRotating
  • C_RagdollProp
  • C_RagdollPropAttached
  • C_RectLight
  • C_RenderPortal
  • C_RopeKeyframe
  • C_RopeKeyframe::CPhysicsDelegate
  • C_SceneEntity
  • C_SceneEntity::QueuedEvents_t
  • C_ShatterGlassShardPhysics
  • C_SingleplayRules
  • C_SkyCamera
  • C_SoundAreaEntityBase
  • C_SoundAreaEntityOrientedBox
  • C_SoundAreaEntitySphere
  • C_SoundEventAABBEntity
  • C_SoundEventConeEntity
  • C_SoundEventEntity
  • C_SoundEventEntityAlias_snd_event_point
  • C_SoundEventOBBEntity
  • C_SoundEventPathCornerEntity
  • C_SoundEventSphereEntity
  • C_SoundOpvarSetAABBEntity
  • C_SoundOpvarSetAutoRoomEntity
  • C_SoundOpvarSetOBBEntity
  • C_SoundOpvarSetOBBWindEntity
  • C_SoundOpvarSetPathCornerEntity
  • C_SoundOpvarSetPointBase
  • C_SoundOpvarSetPointEntity
Type / to search
  1. Deadlock
  2. client
  3. C_BreakableProp
  4. C_PhysPropClientside

C_PhysPropClientside

Inherits from (180 fields)
C_BreakablePropCBasePropCBaseAnimGraphC_BaseModelEntityC_BaseEntityCEntityInstance
  • m_flTouchDelta: GameTime_t3600 (0x0E10)
    MNotSaved
  • m_fDeathTime: GameTime_t3604 (0x0E14)
    MNotSaved
  • m_vecDamagePosition: Vector3608 (0x0E18)
    MNotSaved
  • m_vecDamageDirection: Vector3620 (0x0E24)
    MNotSaved
  • m_nDamageType: DamageTypes_t3632 (0x0E30)
    MNotSaved
Also in
Counter-Strike 2Dota 2
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.