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C_NPC_Trooper
C_NPC_TrooperBoss
C_NPC_TrooperNeutral
C_NPC_TrooperNeutralNodeMover
C_NetTestBaseCombatCharacter
C_OmniLight
C_ParticleSystem
C_PathParticleRope
C_PathParticleRopeAlias_path_particle_rope_clientside
C_PhysBox
C_PhysMagnet
C_PhysPropClientside
C_PhysicsProp
C_PlayerSprayDecal
C_PlayerVisibility
C_PointCamera
C_PointCameraVFOV
C_PointClientUIDialog
C_PointClientUIHUD
C_PointClientUIWorldPanel
C_PointClientUIWorldTextPanel
C_PointCommentaryNode
C_PointEntity
C_PointEntityAlias_info_target_portrait_root
C_PointValueRemapper
C_PointWorldText
C_PortraitWorldCallbackHandler
C_PortraitWorldUnit
C_PortraitWorldUnit_GraphController
C_PostProcessingVolume
C_Precipitation
C_PrecipitationBlocker
C_Projectile_Airheart_FloatingBomb
C_Projectile_Airheart_Package
C_Projectile_Doorman_Cart_Projectile
C_Projectile_GraveStone_Projectile
C_Projectile_KnightCharge_Projectile
C_Projectile_Necro_ZombieWall_Projectile
C_Projectile_Perched_Predator
C_Projectile_PunkgoatTether
C_Projectile_Rolling_FireBall
C_Projectile_Stomp_Projectile
C_Projectile_Synth_Barrage
C_PropDoorRotating
C_RagdollProp
C_RagdollPropAttached
C_RectLight
C_RenderPortal
C_RopeKeyframe
C_RopeKeyframe::CPhysicsDelegate
C_SceneEntity
C_SceneEntity::QueuedEvents_t
C_ShatterGlassShardPhysics
C_SingleplayRules
C_SkyCamera
C_SoundAreaEntityBase
C_SoundAreaEntityOrientedBox
C_SoundAreaEntitySphere
C_SoundEventAABBEntity
C_SoundEventConeEntity
C_SoundEventEntity
C_SoundEventEntityAlias_snd_event_point
C_SoundEventOBBEntity
C_SoundEventPathCornerEntity
C_SoundEventSphereEntity
C_SoundOpvarSetAABBEntity
C_SoundOpvarSetAutoRoomEntity
C_SoundOpvarSetOBBEntity
C_SoundOpvarSetOBBWindEntity
C_SoundOpvarSetPathCornerEntity
C_SoundOpvarSetPointBase
C_SoundOpvarSetPointEntity
C_SpotlightEnd
C_Sprite
C_Team
C_TeamRelativeParticleSystem
C_TeamplayRules
C_TextureBasedAnimatable
C_TintController
C_TonemapController2
Type
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to search
Deadlock
client
C_BaseClientUIEntity
C_PointClientUIWorldPanel
C_PointClientUIWorldPanel
MEntityAllowsPortraitWorldSpawn
MNetworkVarNames
"bool m_bIgnoreInput"
"bool m_bLit"
"bool m_bFollowPlayerAcrossTeleport"
"float m_flWidth"
expand…
Inherits from (132 fields)
C_BaseClientUIEntity
C_BaseModelEntity
C_BaseEntity
CEntityInstance
expand fields
m_bForceRecreateNextUpdate
:
bool
2520 (0x09D8)
MNotSaved
m_bMoveViewToPlayerNextThink
:
bool
2521 (0x09D9)
MNotSaved
m_bCheckCSSClasses
:
bool
2522 (0x09DA)
MNotSaved
m_anchorDeltaTransform
:
CTransform
2528 (0x09E0)
MNotSaved
m_pOffScreenIndicator
:
CPointOffScreenIndicatorUi
*
2928 (0x0B70)
MNotSaved
m_bIgnoreInput
:
bool
2968 (0x0B98)
MNetworkEnable
m_bLit
:
bool
2969 (0x0B99)
MNetworkEnable
m_bFollowPlayerAcrossTeleport
:
bool
2970 (0x0B9A)
MNetworkEnable
m_flWidth
:
float32
2972 (0x0B9C)
MNetworkEnable
m_flHeight
:
float32
2976 (0x0BA0)
MNetworkEnable
m_flDPI
:
float32
2980 (0x0BA4)
MNetworkEnable
m_flInteractDistance
:
float32
2984 (0x0BA8)
MNetworkEnable
m_flDepthOffset
:
float32
2988 (0x0BAC)
MNetworkEnable
m_unOwnerContext
:
uint32
2992 (0x0BB0)
MNetworkEnable
m_unHorizontalAlign
:
uint32
2996 (0x0BB4)
MNetworkEnable
m_unVerticalAlign
:
uint32
3000 (0x0BB8)
MNetworkEnable
m_unOrientation
:
uint32
3004 (0x0BBC)
MNetworkEnable
m_bAllowInteractionFromAllSceneWorlds
:
bool
3008 (0x0BC0)
MNetworkEnable
m_vecCSSClasses
:
C_NetworkUtlVectorBase
<
CUtlSymbolLarge
>
3016 (0x0BC8)
MNetworkEnable
m_bOpaque
:
bool
3040 (0x0BE0)
MNetworkEnable
m_bNoDepth
:
bool
3041 (0x0BE1)
MNetworkEnable
m_bVisibleWhenParentNoDraw
:
bool
3042 (0x0BE2)
MNetworkEnable
m_bRenderBackface
:
bool
3043 (0x0BE3)
MNetworkEnable
m_bUseOffScreenIndicator
:
bool
3044 (0x0BE4)
MNetworkEnable
m_bExcludeFromSaveGames
:
bool
3045 (0x0BE5)
MNetworkEnable
m_bGrabbable
:
bool
3046 (0x0BE6)
MNetworkEnable
m_bOnlyRenderToTexture
:
bool
3047 (0x0BE7)
MNetworkEnable
m_bDisableMipGen
:
bool
3048 (0x0BE8)
MNetworkEnable
m_nExplicitImageLayout
:
int32
3052 (0x0BEC)
MNetworkEnable
Referenced by (8)
CCitadelInWorldEventTimer
CCitadelUnitStatusStagger
CInWorldItemPanel
CPointOffScreenIndicatorUi
CPointOffScreenIndicatorUi
m_pTargetPanel
CUnitStatusOverlay
C_InWorldKeyBindPanel
C_PointClientUIWorldTextPanel
Also in
server.dll
Counter-Strike 2
Dota 2