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Type / to search
  1. Deadlock
  2. client
  3. C_BaseTrigger
  4. C_PostProcessingVolume

C_PostProcessingVolume

MEntityAllowsPortraitWorldSpawn
MNetworkVarNames
"HPostProcessingStrong m_hPostSettings""float m_flFadeDuration""float m_flMinLogExposure""float m_flMaxLogExposure"
Inherits from (139 fields)
C_BaseTriggerC_BaseToggleC_BaseModelEntityC_BaseEntityCEntityInstance
  • m_hPostSettings: CStrongHandle< InfoForResourceTypeCPostProcessingResource >2688 (0x0A80)
    MNetworkEnable
  • m_flFadeDuration: float322696 (0x0A88)
    MNetworkEnable
  • m_flMinLogExposure: float322700 (0x0A8C)
    MNetworkEnable
  • m_flMaxLogExposure: float322704 (0x0A90)
    MNetworkEnable
  • m_flMinExposure: float322708 (0x0A94)
    MNetworkEnable
  • m_flMaxExposure: float322712 (0x0A98)
    MNetworkEnable
  • m_flExposureCompensation: float322716 (0x0A9C)
    MNetworkEnable
  • m_flExposureFadeSpeedUp: float322720 (0x0AA0)
    MNetworkEnable
  • m_flExposureFadeSpeedDown: float322724 (0x0AA4)
    MNetworkEnable
  • m_flTonemapEVSmoothingRange: float322728 (0x0AA8)
    MNetworkEnable
  • m_bMaster: bool2732 (0x0AAC)
    MNetworkEnable
  • m_bExposureControl: bool2733 (0x0AAD)
    MNetworkEnable
Referenced by (3)
CCitadelPlayer_CameraServicesm_hPrevPostProcessingVolumeCPlayer_CameraServicesm_PostProcessingVolumesCPlayer_CameraServicesm_hActivePostProcessingVolume
Also in
server.dllCounter-Strike 2Dota 2
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.