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C_NPC_TeslaCoil
C_NPC_Trooper
C_NPC_TrooperBoss
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C_NPC_TrooperNeutralNodeMover
C_NetTestBaseCombatCharacter
C_OmniLight
C_ParticleSystem
C_PathParticleRope
C_PathParticleRopeAlias_path_particle_rope_clientside
C_PhysBox
C_PhysMagnet
C_PhysPropClientside
C_PhysicsProp
C_PlayerSprayDecal
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C_PointCamera
C_PointCameraVFOV
C_PointClientUIDialog
C_PointClientUIHUD
C_PointClientUIWorldPanel
C_PointClientUIWorldTextPanel
C_PointCommentaryNode
C_PointEntity
C_PointEntityAlias_info_target_portrait_root
C_PointValueRemapper
C_PointWorldText
C_PortraitWorldCallbackHandler
C_PortraitWorldUnit
C_PortraitWorldUnit_GraphController
C_PostProcessingVolume
C_Precipitation
C_PrecipitationBlocker
C_Projectile_Airheart_FloatingBomb
C_Projectile_Airheart_Package
C_Projectile_Doorman_Cart_Projectile
C_Projectile_GraveStone_Projectile
C_Projectile_KnightCharge_Projectile
C_Projectile_Necro_ZombieWall_Projectile
C_Projectile_Perched_Predator
C_Projectile_PunkgoatTether
C_Projectile_Rolling_FireBall
C_Projectile_Stomp_Projectile
C_Projectile_Synth_Barrage
C_PropDoorRotating
C_RagdollProp
C_RagdollPropAttached
C_RectLight
C_RenderPortal
C_RopeKeyframe
C_RopeKeyframe::CPhysicsDelegate
C_SceneEntity
C_SceneEntity::QueuedEvents_t
C_ShatterGlassShardPhysics
C_SingleplayRules
C_SkyCamera
C_SoundAreaEntityBase
C_SoundAreaEntityOrientedBox
C_SoundAreaEntitySphere
C_SoundEventAABBEntity
C_SoundEventConeEntity
C_SoundEventEntity
C_SoundEventEntityAlias_snd_event_point
C_SoundEventOBBEntity
C_SoundEventPathCornerEntity
C_SoundEventSphereEntity
C_SoundOpvarSetAABBEntity
C_SoundOpvarSetAutoRoomEntity
C_SoundOpvarSetOBBEntity
C_SoundOpvarSetOBBWindEntity
C_SoundOpvarSetPathCornerEntity
C_SoundOpvarSetPointBase
C_SoundOpvarSetPointEntity
C_SpotlightEnd
C_Sprite
C_Team
C_TeamRelativeParticleSystem
C_TeamplayRules
C_TextureBasedAnimatable
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Type
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to search
Deadlock
client
C_BaseClientUIEntity
C_PointClientUIHUD
C_PointClientUIHUD
MNetworkVarNames
"bool m_bIgnoreInput"
"float m_flWidth"
"float m_flHeight"
"float m_flDPI"
"float m_flInteractDistance"
expand…
Inherits from (132 fields)
C_BaseClientUIEntity
C_BaseModelEntity
C_BaseEntity
CEntityInstance
expand fields
m_bCheckCSSClasses
:
bool
2520 (0x09D8)
MNotSaved
m_bIgnoreInput
:
bool
2896 (0x0B50)
MNetworkEnable
m_flWidth
:
float32
2900 (0x0B54)
MNetworkEnable
m_flHeight
:
float32
2904 (0x0B58)
MNetworkEnable
m_flDPI
:
float32
2908 (0x0B5C)
MNetworkEnable
m_flInteractDistance
:
float32
2912 (0x0B60)
MNetworkEnable
m_flDepthOffset
:
float32
2916 (0x0B64)
MNetworkEnable
m_unOwnerContext
:
uint32
2920 (0x0B68)
MNetworkEnable
m_unHorizontalAlign
:
uint32
2924 (0x0B6C)
MNetworkEnable
m_unVerticalAlign
:
uint32
2928 (0x0B70)
MNetworkEnable
m_unOrientation
:
uint32
2932 (0x0B74)
MNetworkEnable
m_bAllowInteractionFromAllSceneWorlds
:
bool
2936 (0x0B78)
MNetworkEnable
m_vecCSSClasses
:
C_NetworkUtlVectorBase
<
CUtlSymbolLarge
>
2944 (0x0B80)
MNetworkEnable
Also in
Counter-Strike 2
Dota 2