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Type / to search
  1. Deadlock
  2. client
  3. C_BaseClientUIEntity
  4. C_PointClientUIHUD

C_PointClientUIHUD

MNetworkVarNames
"bool m_bIgnoreInput""float m_flWidth""float m_flHeight""float m_flDPI""float m_flInteractDistance"
Inherits from (132 fields)
C_BaseClientUIEntityC_BaseModelEntityC_BaseEntityCEntityInstance
  • m_bCheckCSSClasses: bool2520 (0x09D8)
    MNotSaved
  • m_bIgnoreInput: bool2896 (0x0B50)
    MNetworkEnable
  • m_flWidth: float322900 (0x0B54)
    MNetworkEnable
  • m_flHeight: float322904 (0x0B58)
    MNetworkEnable
  • m_flDPI: float322908 (0x0B5C)
    MNetworkEnable
  • m_flInteractDistance: float322912 (0x0B60)
    MNetworkEnable
  • m_flDepthOffset: float322916 (0x0B64)
    MNetworkEnable
  • m_unOwnerContext: uint322920 (0x0B68)
    MNetworkEnable
  • m_unHorizontalAlign: uint322924 (0x0B6C)
    MNetworkEnable
  • m_unVerticalAlign: uint322928 (0x0B70)
    MNetworkEnable
  • m_unOrientation: uint322932 (0x0B74)
    MNetworkEnable
  • m_bAllowInteractionFromAllSceneWorlds: bool2936 (0x0B78)
    MNetworkEnable
  • m_vecCSSClasses: C_NetworkUtlVectorBase< CUtlSymbolLarge >2944 (0x0B80)
    MNetworkEnable
Also in
Counter-Strike 2Dota 2
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.