Source 2 Viewer
  • C_MultiplayRules
  • C_NametagModule
  • C_NetTestBaseCombatCharacter
  • C_OmniLight
  • C_ParticleSystem
  • C_PathParticleRope
  • C_PathParticleRopeAlias_path_particle_rope_clientside
  • C_PhysBox
  • C_PhysMagnet
  • C_PhysPropClientside
  • C_PhysicsProp
  • C_PhysicsPropMultiplayer
  • C_PlantedC4
  • C_PlayerPing
  • C_PlayerSprayDecal
  • C_PlayerVisibility
  • C_PointCamera
  • C_PointCameraVFOV
  • C_PointClientUIDialog
  • C_PointClientUIHUD
  • C_PointClientUIWorldPanel
  • C_PointClientUIWorldTextPanel
  • C_PointCommentaryNode
  • C_PointEntity
  • C_PointValueRemapper
  • C_PointWorldText
  • C_PortraitWorldCallbackHandler
  • C_PostProcessingVolume
  • C_Precipitation
  • C_PrecipitationBlocker
  • C_PropDoorRotating
  • C_RagdollProp
  • C_RagdollPropAttached
  • C_RectLight
  • C_RetakeGameRules
  • C_RopeKeyframe
  • C_RopeKeyframe::CPhysicsDelegate
  • C_SceneEntity
  • C_SceneEntity::QueuedEvents_t
  • C_ShatterGlassShardPhysics
  • C_SingleplayRules
  • C_SkyCamera
  • C_SmokeGrenade
  • C_SmokeGrenadeProjectile
  • C_SoundAreaEntityBase
  • C_SoundAreaEntityOrientedBox
  • C_SoundAreaEntitySphere
  • C_SoundEventAABBEntity
  • C_SoundEventConeEntity
  • C_SoundEventEntity
  • C_SoundEventEntityAlias_snd_event_point
  • C_SoundEventOBBEntity
  • C_SoundEventPathCornerEntity
  • C_SoundEventSphereEntity
  • C_SoundOpvarSetAABBEntity
  • C_SoundOpvarSetAutoRoomEntity
  • C_SoundOpvarSetOBBEntity
  • C_SoundOpvarSetOBBWindEntity
  • C_SoundOpvarSetPathCornerEntity
  • C_SoundOpvarSetPointBase
  • C_SoundOpvarSetPointEntity
  • C_SpotlightEnd
  • C_Sprite
  • C_StattrakModule
  • C_Team
  • C_TeamplayRules
  • C_TextureBasedAnimatable
  • C_TintController
  • C_TonemapController2
  • C_TonemapController2Alias_env_tonemap_controller2
  • C_TriggerBuoyancy
  • C_TriggerLerpObject
  • C_TriggerMultiple
  • C_TriggerPhysics
  • C_TriggerVolume
  • C_VoteController
  • C_WaterBullet
  • C_WeaponAWP
  • C_WeaponAug
  • C_WeaponBaseItem
Type / to search
  1. Counter-Strike 2
  2. client
  3. C_BaseClientUIEntity
  4. C_PointClientUIHUD

C_PointClientUIHUD

MNetworkVarNames
"bool m_bIgnoreInput""float m_flWidth""float m_flHeight""float m_flDPI""float m_flInteractDistance"
Inherits from (128 fields)
C_BaseClientUIEntityC_BaseModelEntityC_BaseEntityCEntityInstance
  • m_bCheckCSSClasses: bool3776 (0x0EC0)
    MNotSaved
  • m_bIgnoreInput: bool4152 (0x1038)
    MNetworkEnable
  • m_flWidth: float324156 (0x103C)
    MNetworkEnable
  • m_flHeight: float324160 (0x1040)
    MNetworkEnable
  • m_flDPI: float324164 (0x1044)
    MNetworkEnable
  • m_flInteractDistance: float324168 (0x1048)
    MNetworkEnable
  • m_flDepthOffset: float324172 (0x104C)
    MNetworkEnable
  • m_unOwnerContext: uint324176 (0x1050)
    MNetworkEnable
  • m_unHorizontalAlign: uint324180 (0x1054)
    MNetworkEnable
  • m_unVerticalAlign: uint324184 (0x1058)
    MNetworkEnable
  • m_unOrientation: uint324188 (0x105C)
    MNetworkEnable
  • m_bAllowInteractionFromAllSceneWorlds: bool4192 (0x1060)
    MNetworkEnable
  • m_vecCSSClasses: C_NetworkUtlVectorBase< CUtlSymbolLarge >4200 (0x1068)
    MNetworkEnable
Also in
Dota 2Deadlock
Offsets are from Windows. Source revision 10552922 built on Mar 25 2026.