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C_MultiplayRules
C_NametagModule
C_NetTestBaseCombatCharacter
C_OmniLight
C_ParticleSystem
C_PathParticleRope
C_PathParticleRopeAlias_path_particle_rope_clientside
C_PhysBox
C_PhysMagnet
C_PhysPropClientside
C_PhysicsProp
C_PhysicsPropMultiplayer
C_PlantedC4
C_PlayerPing
C_PlayerSprayDecal
C_PlayerVisibility
C_PointCamera
C_PointCameraVFOV
C_PointClientUIDialog
C_PointClientUIHUD
C_PointClientUIWorldPanel
C_PointClientUIWorldTextPanel
C_PointCommentaryNode
C_PointEntity
C_PointValueRemapper
C_PointWorldText
C_PortraitWorldCallbackHandler
C_PostProcessingVolume
C_Precipitation
C_PrecipitationBlocker
C_PropDoorRotating
C_RagdollProp
C_RagdollPropAttached
C_RectLight
C_RetakeGameRules
C_RopeKeyframe
C_RopeKeyframe::CPhysicsDelegate
C_SceneEntity
C_SceneEntity::QueuedEvents_t
C_ShatterGlassShardPhysics
C_SingleplayRules
C_SkyCamera
C_SmokeGrenade
C_SmokeGrenadeProjectile
C_SoundAreaEntityBase
C_SoundAreaEntityOrientedBox
C_SoundAreaEntitySphere
C_SoundEventAABBEntity
C_SoundEventConeEntity
C_SoundEventEntity
C_SoundEventEntityAlias_snd_event_point
C_SoundEventOBBEntity
C_SoundEventPathCornerEntity
C_SoundEventSphereEntity
C_SoundOpvarSetAABBEntity
C_SoundOpvarSetAutoRoomEntity
C_SoundOpvarSetOBBEntity
C_SoundOpvarSetOBBWindEntity
C_SoundOpvarSetPathCornerEntity
C_SoundOpvarSetPointBase
C_SoundOpvarSetPointEntity
C_SpotlightEnd
C_Sprite
C_StattrakModule
C_Team
C_TeamplayRules
C_TextureBasedAnimatable
C_TintController
C_TonemapController2
C_TonemapController2Alias_env_tonemap_controller2
C_TriggerBuoyancy
C_TriggerLerpObject
C_TriggerMultiple
C_TriggerPhysics
C_TriggerVolume
C_VoteController
C_WaterBullet
C_WeaponAWP
C_WeaponAug
C_WeaponBaseItem
Type
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Counter-Strike 2
client
C_BaseClientUIEntity
C_PointClientUIHUD
C_PointClientUIHUD
Inherits from (134 fields)
C_BaseClientUIEntity
C_BaseModelEntity
C_BaseEntity
CEntityInstance
expand fields
m_bCheckCSSClasses
:
bool
4064 (0x0FE0)
MNotSaved
m_bIgnoreInput
:
bool
4440 (0x1158)
m_flWidth
:
float32
4444 (0x115C)
m_flHeight
:
float32
4448 (0x1160)
m_flDPI
:
float32
4452 (0x1164)
m_flInteractDistance
:
float32
4456 (0x1168)
m_flDepthOffset
:
float32
4460 (0x116C)
m_unOwnerContext
:
uint32
4464 (0x1170)
m_unHorizontalAlign
:
uint32
4468 (0x1174)
m_unVerticalAlign
:
uint32
4472 (0x1178)
m_unOrientation
:
uint32
4476 (0x117C)
m_bAllowInteractionFromAllSceneWorlds
:
bool
4480 (0x1180)
m_vecCSSClasses
:
C_NetworkUtlVectorBase
<
CUtlSymbolLarge
>
4488 (0x1188)
Also in
Dota 2
Deadlock