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C_PointValueRemapper
C_PointWorldText
C_PortraitWorldCallbackHandler
C_PostProcessingVolume
C_Precipitation
C_PrecipitationBlocker
C_PropDoorRotating
C_RagdollProp
C_RagdollPropAttached
C_RectLight
C_RetakeGameRules
C_RopeKeyframe
C_RopeKeyframe::CPhysicsDelegate
C_SceneEntity
C_SceneEntity::QueuedEvents_t
C_ShatterGlassShardPhysics
C_SingleplayRules
C_SkyCamera
C_SmokeGrenade
C_SmokeGrenadeProjectile
C_SoundAreaEntityBase
C_SoundAreaEntityOrientedBox
C_SoundAreaEntitySphere
C_SoundEventAABBEntity
C_SoundEventConeEntity
C_SoundEventEntity
C_SoundEventEntityAlias_snd_event_point
C_SoundEventOBBEntity
C_SoundEventPathCornerEntity
C_SoundEventSphereEntity
C_SoundOpvarSetAABBEntity
C_SoundOpvarSetAutoRoomEntity
C_SoundOpvarSetOBBEntity
C_SoundOpvarSetOBBWindEntity
C_SoundOpvarSetPathCornerEntity
C_SoundOpvarSetPointBase
C_SoundOpvarSetPointEntity
C_SpotlightEnd
C_Sprite
C_StattrakModule
C_Team
C_TeamplayRules
C_TextureBasedAnimatable
C_TintController
C_TonemapController2
C_TonemapController2Alias_env_tonemap_controller2
C_TriggerBuoyancy
C_TriggerLerpObject
C_TriggerMultiple
C_TriggerPhysics
C_TriggerVolume
C_VoteController
C_WaterBullet
C_WeaponAWP
C_WeaponAug
C_WeaponBaseItem
C_WeaponBizon
C_WeaponCZ75a
C_WeaponElite
C_WeaponFamas
C_WeaponFiveSeven
C_WeaponG3SG1
C_WeaponGalilAR
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C_WeaponM249
C_WeaponM4A1
C_WeaponM4A1Silencer
C_WeaponMAC10
C_WeaponMP5SD
C_WeaponMP7
C_WeaponMP9
C_WeaponMag7
C_WeaponNOVA
C_WeaponNegev
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Counter-Strike 2
client
C_BaseCSGrenadeProjectile
C_SmokeGrenadeProjectile
C_SmokeGrenadeProjectile
MNetworkVarNames
"int m_nSmokeEffectTickBegin"
"bool m_bDidSmokeEffect"
"int m_nRandomSeed"
"Vector m_vSmokeColor"
"Vector m_vSmokeDetonationPos"
expand…
Inherits from (181 fields)
C_BaseCSGrenadeProjectile
C_BaseGrenade
C_BaseFlex
CBaseAnimGraph
C_BaseModelEntity
C_BaseEntity
CEntityInstance
expand fields
m_nSmokeEffectTickBegin
:
int32
5200 (0x1450)
MNetworkEnable
m_bDidSmokeEffect
:
bool
5204 (0x1454)
MNetworkEnable
m_nRandomSeed
:
int32
5208 (0x1458)
MNetworkEnable
m_vSmokeColor
:
Vector
5212 (0x145C)
MNetworkEnable
m_vSmokeDetonationPos
:
Vector
5224 (0x1468)
MNetworkEnable
m_VoxelFrameData
:
C_NetworkUtlVectorBase
<
uint8
>
5240 (0x1478)
MNetworkChangeCallback
: "OnSimulationChanged"
MNetworkEnable
m_nVoxelFrameDataSize
:
int32
5264 (0x1490)
MNetworkEnable
m_nVoxelUpdate
:
int32
5268 (0x1494)
MNetworkEnable
m_bSmokeVolumeDataReceived
:
bool
5272 (0x1498)
m_bSmokeEffectSpawned
:
bool
5273 (0x1499)
Also in
server.dll