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  • C_PointValueRemapper
  • C_PointWorldText
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  • C_PostProcessingVolume
  • C_Precipitation
  • C_PrecipitationBlocker
  • C_PropDoorRotating
  • C_RagdollProp
  • C_RagdollPropAttached
  • C_RectLight
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  • C_RopeKeyframe
  • C_RopeKeyframe::CPhysicsDelegate
  • C_SceneEntity
  • C_SceneEntity::QueuedEvents_t
  • C_ShatterGlassShardPhysics
  • C_SingleplayRules
  • C_SkyCamera
  • C_SmokeGrenade
  • C_SmokeGrenadeProjectile
  • C_SoundAreaEntityBase
  • C_SoundAreaEntityOrientedBox
  • C_SoundAreaEntitySphere
  • C_SoundEventAABBEntity
  • C_SoundEventConeEntity
  • C_SoundEventEntity
  • C_SoundEventEntityAlias_snd_event_point
  • C_SoundEventOBBEntity
  • C_SoundEventPathCornerEntity
  • C_SoundEventSphereEntity
  • C_SoundOpvarSetAABBEntity
  • C_SoundOpvarSetAutoRoomEntity
  • C_SoundOpvarSetOBBEntity
  • C_SoundOpvarSetOBBWindEntity
  • C_SoundOpvarSetPathCornerEntity
  • C_SoundOpvarSetPointBase
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  • C_SpotlightEnd
  • C_Sprite
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  • C_Team
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  • C_TextureBasedAnimatable
  • C_TintController
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  • C_TonemapController2Alias_env_tonemap_controller2
  • C_TriggerBuoyancy
  • C_TriggerLerpObject
  • C_TriggerMultiple
  • C_TriggerPhysics
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  • C_VoteController
  • C_WaterBullet
  • C_WeaponAWP
  • C_WeaponAug
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  • C_WeaponBizon
  • C_WeaponCZ75a
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  • C_WeaponG3SG1
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  • C_WeaponGlock
  • C_WeaponHKP2000
  • C_WeaponM249
  • C_WeaponM4A1
  • C_WeaponM4A1Silencer
  • C_WeaponMAC10
  • C_WeaponMP5SD
  • C_WeaponMP7
  • C_WeaponMP9
  • C_WeaponMag7
  • C_WeaponNOVA
  • C_WeaponNegev
  • C_WeaponP250
  • C_WeaponP90
  • C_WeaponRevolver
  • C_WeaponSCAR20
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Type / to search
  1. Counter-Strike 2
  2. client
  3. C_BaseCSGrenadeProjectile
  4. C_SmokeGrenadeProjectile

C_SmokeGrenadeProjectile

MNetworkVarNames
"int m_nSmokeEffectTickBegin""bool m_bDidSmokeEffect""int m_nRandomSeed""Vector m_vSmokeColor""Vector m_vSmokeDetonationPos"
Inherits from (181 fields)
C_BaseCSGrenadeProjectileC_BaseGrenadeC_BaseFlexCBaseAnimGraphC_BaseModelEntityC_BaseEntityCEntityInstance
  • m_nSmokeEffectTickBegin: int325200 (0x1450)
    MNetworkEnable
  • m_bDidSmokeEffect: bool5204 (0x1454)
    MNetworkEnable
  • m_nRandomSeed: int325208 (0x1458)
    MNetworkEnable
  • m_vSmokeColor: Vector5212 (0x145C)
    MNetworkEnable
  • m_vSmokeDetonationPos: Vector5224 (0x1468)
    MNetworkEnable
  • m_VoxelFrameData: C_NetworkUtlVectorBase< uint8 >5240 (0x1478)
    MNetworkChangeCallback: "OnSimulationChanged"
    MNetworkEnable
  • m_nVoxelFrameDataSize: int325264 (0x1490)
    MNetworkEnable
  • m_nVoxelUpdate: int325268 (0x1494)
    MNetworkEnable
  • m_bSmokeVolumeDataReceived: bool5272 (0x1498)
  • m_bSmokeEffectSpawned: bool5273 (0x1499)
Also in
server.dll
Offsets are from Windows. Source revision 10552922 built on Mar 25 2026.