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Counter-Strike 2
client
CBaseAnimGraph
C_RagdollProp
C_RagdollProp
MNetworkVarNames
"bool m_ragEnabled"
"Vector m_ragPos"
"QAngle m_ragAngles"
"float32 m_flBlendWeight"
"EHANDLE m_hRagdollSource"
Inherits from (141 fields)
CBaseAnimGraph
C_BaseModelEntity
C_BaseEntity
CEntityInstance
expand fields
m_ragEnabled
:
C_NetworkUtlVectorBase
<
bool
>
4464 (0x1170)
MNetworkChangeCallback
: "ragEnabledChanged"
MNetworkEnable
MNotSaved
m_ragPos
:
C_NetworkUtlVectorBase
<
Vector
>
4488 (0x1188)
MNetworkEnable
MNetworkEncoder
: "coord"
MNotSaved
m_ragAngles
:
C_NetworkUtlVectorBase
<
QAngle
>
4512 (0x11A0)
MNetworkBitCount
: 13
MNetworkEnable
MNetworkEncoder
: "qangle"
MNotSaved
m_flBlendWeight
:
float32
4536 (0x11B8)
MNetworkBitCount
: 8
MNetworkEnable
MNetworkEncodeFlags
: 1
MNetworkMaxValue
: 1.000000
MNetworkMinValue
: 0.000000
MNotSaved
m_hRagdollSource
:
CHandle
<
C_BaseEntity
>
4540 (0x11BC)
MNetworkEnable
MNotSaved
m_iEyeAttachment
:
AttachmentHandle_t
4544 (0x11C0)
MNotSaved
m_flBlendWeightCurrent
:
float32
4548 (0x11C4)
MNotSaved
m_parentPhysicsBoneIndices
:
CUtlVector
<
int32
>
4552 (0x11C8)
MNotSaved
m_worldSpaceBoneComputationOrder
:
CUtlVector
<
int32
>
4576 (0x11E0)
MNotSaved
Referenced by (1)
C_RagdollPropAttached
Also in
server.dll
Dota 2
Deadlock