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C_PathParticleRopeAlias_path_particle_rope_clientside
C_PhysBox
C_PhysMagnet
C_PhysPropClientside
C_PhysicsProp
C_PhysicsPropMultiplayer
C_PlantedC4
C_PlayerPing
C_PlayerSprayDecal
C_PlayerVisibility
C_PointCamera
C_PointCameraVFOV
C_PointClientUIDialog
C_PointClientUIHUD
C_PointClientUIWorldPanel
C_PointClientUIWorldTextPanel
C_PointCommentaryNode
C_PointEntity
C_PointValueRemapper
C_PointWorldText
C_PortraitWorldCallbackHandler
C_PostProcessingVolume
C_Precipitation
C_PrecipitationBlocker
C_PropDoorRotating
C_RagdollProp
C_RagdollPropAttached
C_RectLight
C_RetakeGameRules
C_RopeKeyframe
C_RopeKeyframe::CPhysicsDelegate
C_SceneEntity
C_SceneEntity::QueuedEvents_t
C_ShatterGlassShardPhysics
C_SingleplayRules
C_SkyCamera
C_SmokeGrenade
C_SmokeGrenadeProjectile
C_SoundAreaEntityBase
C_SoundAreaEntityOrientedBox
C_SoundAreaEntitySphere
C_SoundEventAABBEntity
C_SoundEventConeEntity
C_SoundEventEntity
C_SoundEventEntityAlias_snd_event_point
C_SoundEventOBBEntity
C_SoundEventPathCornerEntity
C_SoundEventSphereEntity
C_SoundOpvarSetAABBEntity
C_SoundOpvarSetAutoRoomEntity
C_SoundOpvarSetOBBEntity
C_SoundOpvarSetOBBWindEntity
C_SoundOpvarSetPathCornerEntity
C_SoundOpvarSetPointBase
C_SoundOpvarSetPointEntity
C_SpotlightEnd
C_Sprite
C_StattrakModule
C_Team
C_TeamplayRules
C_TextureBasedAnimatable
C_TintController
C_TonemapController2
C_TonemapController2Alias_env_tonemap_controller2
C_TriggerBuoyancy
C_TriggerLerpObject
C_TriggerMultiple
C_TriggerPhysics
C_TriggerVolume
C_VoteController
C_WaterBullet
C_WeaponAWP
C_WeaponAug
C_WeaponBaseItem
C_WeaponBizon
C_WeaponCZ75a
C_WeaponElite
C_WeaponFamas
C_WeaponFiveSeven
C_WeaponG3SG1
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Counter-Strike 2
client
C_ModelPointEntity
C_PointWorldText
C_PointWorldText
Inherits from (129 fields)
C_ModelPointEntity
C_BaseModelEntity
C_BaseEntity
CEntityInstance
expand fields
m_bForceRecreateNextUpdate
:
bool
4024 (0x0FB8)
MNotSaved
m_nTextWidthPx
:
int32
4048 (0x0FD0)
m_nTextHeightPx
:
int32
4052 (0x0FD4)
m_messageText
:
char
[512]
4056 (0x0FD8)
m_FontName
:
char
[64]
4568 (0x11D8)
MNotSaved
m_BackgroundMaterialName
:
char
[64]
4632 (0x1218)
MNotSaved
m_bEnabled
:
bool
4696 (0x1258)
MNotSaved
m_bFullbright
:
bool
4697 (0x1259)
MNotSaved
m_flWorldUnitsPerPx
:
float32
4700 (0x125C)
MNotSaved
m_flFontSize
:
float32
4704 (0x1260)
MNotSaved
m_flDepthOffset
:
float32
4708 (0x1264)
MNotSaved
m_bDrawBackground
:
bool
4712 (0x1268)
MNotSaved
m_flBackgroundBorderWidth
:
float32
4716 (0x126C)
MNotSaved
m_flBackgroundBorderHeight
:
float32
4720 (0x1270)
MNotSaved
m_flBackgroundWorldToUV
:
float32
4724 (0x1274)
MNotSaved
m_Color
:
Color
4728 (0x1278)
MNotSaved
m_nJustifyHorizontal
:
PointWorldTextJustifyHorizontal_t
4732 (0x127C)
MNotSaved
m_nJustifyVertical
:
PointWorldTextJustifyVertical_t
4736 (0x1280)
MNotSaved
m_nReorientMode
:
PointWorldTextReorientMode_t
4740 (0x1284)
MNotSaved
Also in
server.dll
Dota 2
Deadlock