Source 2 Viewer
CTimeline
CTriggerFan
CVectorExponentialMovingAverage
CVectorMovingAverage
CWaterSplasher
CWorldCompositionChunkReferenceElement_t
C_AK47
C_AttributeContainer
C_BarnLight
C_BaseButton
C_BaseCSGrenade
C_BaseCSGrenadeProjectile
C_BaseClientUIEntity
C_BaseCombatCharacter
C_BaseCombatCharacter::WaterWakeMode_t
C_BaseDoor
C_BaseEntity
C_BaseEntityAPI
C_BaseGrenade
C_BaseModelEntity
C_BaseModelEntity::Emphasized_Phoneme
C_BasePlayerPawn
C_BasePlayerWeapon
C_BasePropDoor
C_BaseToggle
C_BaseTrigger
C_Beam
C_Breakable
C_BreakableProp
C_BulletHitModel
C_C4
C_CS2HudModelAddon
C_CS2HudModelArms
C_CS2HudModelBase
C_CS2HudModelWeapon
C_CS2WeaponModuleBase
C_CSGO_CounterTerroristTeamIntroCamera
C_CSGO_CounterTerroristWingmanIntroCamera
C_CSGO_EndOfMatchCamera
C_CSGO_EndOfMatchCharacterPosition
C_CSGO_EndOfMatchLineupEndpoint
C_CSGO_EndOfMatchLineupStart
C_CSGO_MapPreviewCameraPath
C_CSGO_MapPreviewCameraPathNode
C_CSGO_PreviewModel
C_CSGO_PreviewModelAlias_csgo_item_previewmodel
C_CSGO_PreviewPlayer
C_CSGO_PreviewPlayerAlias_csgo_player_previewmodel
C_CSGO_TeamIntroCharacterPosition
C_CSGO_TeamIntroCounterTerroristPosition
C_CSGO_TeamIntroTerroristPosition
C_CSGO_TeamPreviewCamera
C_CSGO_TeamPreviewCharacterPosition
C_CSGO_TeamPreviewModel
C_CSGO_TeamSelectCamera
C_CSGO_TeamSelectCharacterPosition
C_CSGO_TeamSelectCounterTerroristPosition
C_CSGO_TeamSelectTerroristPosition
C_CSGO_TerroristTeamIntroCamera
C_CSGO_TerroristWingmanIntroCamera
C_CSGameRules
C_CSGameRulesProxy
C_CSMinimapBoundary
C_CSObserverPawn
C_CSPetPlacement
C_CSPlayerPawn
C_CSPlayerPawnBase
C_CSPlayerResource
C_CSTeam
C_CSWeaponBase
C_CSWeaponBaseGun
C_CSWeaponBaseShotgun
C_Chicken
C_ClientRagdoll
C_ColorCorrection
C_ColorCorrectionVolume
C_CommandContext
C_CsmFovOverride
C_DEagle
C_DecoyGrenade
Type
/
to search
Counter-Strike 2
client
C_BaseEntity
C_BaseModelEntity
C_BaseModelEntity
Inherits from (86 fields)
C_BaseEntity
CEntityInstance
expand fields
m_CRenderComponent
:
CRenderComponent
*
2800 (0x0AF0)
MNotSaved
m_CHitboxComponent
:
CHitboxComponent
2808 (0x0AF8)
m_pChoreoComponent
:
CChoreoComponent
*
2832 (0x0B10)
MPtrAutoallocate
m_nDestructiblePartInitialStateDestructed0
:
HitGroup_t
2840 (0x0B18)
m_nDestructiblePartInitialStateDestructed1
:
HitGroup_t
2844 (0x0B1C)
m_nDestructiblePartInitialStateDestructed2
:
HitGroup_t
2848 (0x0B20)
m_nDestructiblePartInitialStateDestructed3
:
HitGroup_t
2852 (0x0B24)
m_nDestructiblePartInitialStateDestructed4
:
HitGroup_t
2856 (0x0B28)
m_nDestructiblePartInitialStateDestructed0_PartIndex
:
int32
2860 (0x0B2C)
m_nDestructiblePartInitialStateDestructed1_PartIndex
:
int32
2864 (0x0B30)
m_nDestructiblePartInitialStateDestructed2_PartIndex
:
int32
2868 (0x0B34)
m_nDestructiblePartInitialStateDestructed3_PartIndex
:
int32
2872 (0x0B38)
m_nDestructiblePartInitialStateDestructed4_PartIndex
:
int32
2876 (0x0B3C)
m_bDestructiblePartInitialStateDestructed0_GenerateBreakpieces
:
bool
2880 (0x0B40)
m_bDestructiblePartInitialStateDestructed1_GenerateBreakpieces
:
bool
2881 (0x0B41)
m_bDestructiblePartInitialStateDestructed2_GenerateBreakpieces
:
bool
2882 (0x0B42)
m_bDestructiblePartInitialStateDestructed3_GenerateBreakpieces
:
bool
2883 (0x0B43)
m_bDestructiblePartInitialStateDestructed4_GenerateBreakpieces
:
bool
2884 (0x0B44)
m_pDestructiblePartsSystemComponent
:
CDestructiblePartsComponent
*
2888 (0x0B48)
MPtrAutoallocate
m_bInitModelEffects
:
bool
3184 (0x0C70)
MNotSaved
m_bDoingModelEffects
:
bool
3185 (0x0C71)
MNotSaved
m_iOldHealth
:
int32
3188 (0x0C74)
MNotSaved
m_nRenderMode
:
RenderMode_t
3192 (0x0C78)
m_nRenderFX
:
RenderFx_t
3193 (0x0C79)
m_bAllowFadeInView
:
bool
3194 (0x0C7A)
m_clrRender
:
Color
3224 (0x0C98)
m_vecRenderAttributes
:
C_UtlVectorEmbeddedNetworkVar
<
EntityRenderAttribute_t
>
3232 (0x0CA0)
m_bRenderToCubemaps
:
bool
3360 (0x0D20)
m_bNoInterpolate
:
bool
3361 (0x0D21)
m_Collision
:
CCollisionProperty
3368 (0x0D28)
m_Glow
:
CGlowProperty
3544 (0x0DD8)
m_flGlowBackfaceMult
:
float32
3632 (0x0E30)
m_fadeMinDist
:
float32
3636 (0x0E34)
m_fadeMaxDist
:
float32
3640 (0x0E38)
m_flFadeScale
:
float32
3644 (0x0E3C)
m_flShadowStrength
:
float32
3648 (0x0E40)
m_nObjectCulling
:
uint8
3652 (0x0E44)
m_nRequiredDecalRtEncoding
:
DecalRtEncoding_t
3653 (0x0E45)
m_bodyGroupChoices
:
CUtlOrderedMap
<
CGlobalSymbol
,
int32
>
3656 (0x0E48)
m_vecViewOffset
:
CNetworkViewOffsetVector
3696 (0x0E70)
m_pClientAlphaProperty
:
CClientAlphaProperty
*
3920 (0x0F50)
MNotSaved
m_ClientOverrideTint
:
Color
3928 (0x0F58)
MNotSaved
m_bUseClientOverrideTint
:
bool
3932 (0x0F5C)
MNotSaved
m_bvDisabledHitGroups
:
uint32
[1]
3992 (0x0F98)
MSaveOpsForField
: "GetHitgroupDisableListSaveRestoreOps"
Referenced by (40)
ActiveModelConfig_t
m_AssociatedEntities
CBaseAnimGraph
CCashStack
CChoreoComponent
m_hOwner
CDestructiblePartsComponent
m_hOwner
CFuncWater
CGrenadeTracer
CInfoOffscreenPanoramaTexture
m_TargetEntities
+32 moreā¦
Also in
server.dll
Dota 2
Deadlock