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  • EventServerPostAdvanceTick_t
  • EventServerPostSimulate_t
  • EventServerProcessNetworking_t
  • EventSetTime_t
  • EventSimpleLoopFrameUpdate_t
  • EventSimulate_t
  • EventSplitScreenStateChanged_t
  • ExternalAnimGraphHandle_t
  • ExternalAnimGraphInactiveBehavior_t
  • ExternalAnimGraph_t
  • FilterDamageType
  • FilterHealth
  • FixAngleSet_t
  • Flags_t
  • ForcedCrouchState_t
  • GameAmmoTypeInfo_t
  • GameAnimEventIndex_t
  • GrenadeType_t
  • HierarchyType_t
  • HitGroup_t
  • HullFlags_t
  • Hull_t
  • IChoreoServices
  • IChoreoServices::ChoreoState_t
  • IChoreoServices::ScriptState_t
  • IClientAlphaProperty
  • IEconItemInterface
  • IHasAttributes
  • IRagdoll
  • ISkeletonAnimationController
  • InputBitMask_t
  • IntervalTimer
  • InventoryNodeType_t
  • ItemFlagTypes_t
  • LatchDirtyPermission_t
  • LifeState_t
  • MedalRank_t
  • ModelConfigHandle_t
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  • MoveCollide_t
  • MoveMountingAmount_t
  • MoveType_t
  • ObserverInterpState_t
  • ObserverMode_t
  • OnFrame
  • ParticleIndex_t
  • ParticleNode_t
  • PerformanceMode_t
  • PhysicsParticleId_t
  • PhysicsRagdollPose_t
  • PlayerConnectedState
  • PointCameraSettings_t
  • PointOrientConstraint_t
  • PointOrientGoalDirectionType_t
  • PointTemplateClientOnlyEntityBehavior_t
  • PointTemplateOwnerSpawnGroupType_t
  • PointWorldTextJustifyHorizontal_t
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  • PredictedDamageTag_t
  • PreviewCharacterMode
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  • QuestProgress::Reason
  • RagdollCreationParams_t
  • RenderFx_t
  • RenderMode_t
  • ResponseFollowup
  • ResponseParams
  • RumbleEffect_t
  • SceneEventId_t
  • ScriptedOnDeath_t
  • SellbackPurchaseEntry_t
  • SequenceFinishNotifyState_t
  • SequenceHistory_t
  • ServerAuthoritativeWeaponSlot_t
  • ShadowType_t
  • ShakeCommand_t
  • ShardSolid_t
Type / to search
  1. Counter-Strike 2
  2. client
  3. HitGroup_t

HitGroup_t

uint32_t
  • HITGROUP_INVALID = -10xFFFFFFFF
  • HITGROUP_GENERIC = 00x00
  • HITGROUP_HEAD = 10x01
  • HITGROUP_CHEST = 20x02
  • HITGROUP_STOMACH = 30x03
  • HITGROUP_LEFTARM = 40x04
  • HITGROUP_RIGHTARM = 50x05
  • HITGROUP_LEFTLEG = 60x06
  • HITGROUP_RIGHTLEG = 70x07
  • HITGROUP_NECK = 80x08
  • HITGROUP_UNUSED = 90x09
  • HITGROUP_GEAR = 100x0A
  • HITGROUP_SPECIAL = 110x0B
  • HITGROUP_COUNT = 120x0C
Referenced by (16)
CDestructiblePartm_nHitGroupCDestructiblePartm_nOtherHitgroupsToDestroyWhenFullyDestructedCDestructiblePartsSystemDatam_PartsDataByHitGroupCTakeDamageInfom_iHitGroupIdCTakeDamageResultm_nOverrideFlinchHitGroupC_BaseModelEntitym_nDestructiblePartInitialStateDestructed0C_BaseModelEntitym_nDestructiblePartInitialStateDestructed1C_BaseModelEntitym_nDestructiblePartInitialStateDestructed2
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Dota 2Deadlock
Offsets are from Windows. Source revision 10552922 built on Mar 25 2026.