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  • CSWeaponSilencerType
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  • C_CSGO_PreviewModel
  • C_CSGO_PreviewModelAlias_csgo_item_previewmodel
  • C_CSGO_PreviewPlayer
  • C_CSGO_PreviewPlayerAlias_csgo_player_previewmodel
  • C_CSGO_PreviewPlayer_GraphController
  • C_CSGO_TeamIntroCharacterPosition
  • C_CSGO_TeamIntroCounterTerroristPosition
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  • C_CSGO_TeamPreviewCamera
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Type / to search
  1. Counter-Strike 2
  2. client
  3. CTakeDamageInfo

CTakeDamageInfo

  • m_vecDamageForce: Vector8 (0x08)
  • m_vecDamagePosition: VectorWS20 (0x14)
  • m_vecReportedPosition: VectorWS32 (0x20)
  • m_vecDamageDirection: Vector44 (0x2C)
  • m_hInflictor: CHandle< C_BaseEntity >56 (0x38)
  • m_hAttacker: CHandle< C_BaseEntity >60 (0x3C)
  • m_hAbility: CHandle< C_BaseEntity >64 (0x40)
  • m_flDamage: float3268 (0x44)
  • m_flTotalledDamage: float3272 (0x48)
  • m_bitsDamageType: DamageTypes_t76 (0x4C)
  • m_iDamageCustom: int3280 (0x50)
  • m_iAmmoType: AmmoIndex_t84 (0x54)
  • m_flOriginalDamage: float3296 (0x60)
  • m_bShouldBleed: bool100 (0x64)
  • m_bShouldSpark: bool101 (0x65)
  • m_nDamageFlags: TakeDamageFlags_t112 (0x70)
  • m_iHitGroupId: HitGroup_t120 (0x78)
  • m_nNumObjectsPenetrated: int32124 (0x7C)
  • m_flFriendlyFireDamageReductionRatio: float32128 (0x80)
  • m_bStoppedBullet: bool132 (0x84)
  • m_nDestructibleHitGroupsToForceDestroy: CUtlVector< DestructibleHitGroupToDestroy_t >256 (0x0100)
  • m_bInTakeDamageFlow: bool280 (0x0118)
    MNotSaved
Referenced by (2)
CTakeDamageResultm_pOriginatingInfoSummaryTakeDamageInfo_tinfo
Also in
Dota 2Deadlock
Offsets are from Windows. Source revision 10552922 built on Mar 25 2026.