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CSWeaponSilencerType
CSWeaponType
CSceneEventInfo
CScriptUniformRandomStream
CServerOnlyModelEntity
CSimTimer
CSimpleSimTimer
CSimpleStopwatch
CSkeletonAnimationController
CSkeletonInstance
CSkillDamage
CSkillFloat
CSkillInt
CSkyboxReference
CSoundEnvelope
CSoundPatch
CSpriteOriented
CStopwatch
CStopwatchBase
CTakeDamageInfo
CTakeDamageInfoAPI
CTakeDamageResult
CTakeDamageSummaryScopeGuard
CTimeline
CTriggerFan
CVectorExponentialMovingAverage
CVectorMovingAverage
CWaterSplasher
CWorldCompositionChunkReferenceElement_t
C_AK47
C_AttributeContainer
C_BarnLight
C_BaseButton
C_BaseCSGrenade
C_BaseCSGrenadeProjectile
C_BaseClientUIEntity
C_BaseCombatCharacter
C_BaseCombatCharacter::WaterWakeMode_t
C_BaseDoor
C_BaseEntity
C_BaseEntityAPI
C_BaseFlex
C_BaseFlex::Emphasized_Phoneme
C_BaseGrenade
C_BaseModelEntity
C_BasePlayerPawn
C_BasePlayerWeapon
C_BasePropDoor
C_BaseToggle
C_BaseTrigger
C_Beam
C_Breakable
C_BreakableProp
C_BulletHitModel
C_C4
C_CS2HudModelAddon
C_CS2HudModelArms
C_CS2HudModelBase
C_CS2HudModelWeapon
C_CS2WeaponModuleBase
C_CSGO_CounterTerroristTeamIntroCamera
C_CSGO_CounterTerroristWingmanIntroCamera
C_CSGO_EndOfMatchCamera
C_CSGO_EndOfMatchCharacterPosition
C_CSGO_EndOfMatchLineupEnd
C_CSGO_EndOfMatchLineupEndpoint
C_CSGO_EndOfMatchLineupStart
C_CSGO_MapPreviewCameraPath
C_CSGO_MapPreviewCameraPathNode
C_CSGO_PreviewModel
C_CSGO_PreviewModelAlias_csgo_item_previewmodel
C_CSGO_PreviewPlayer
C_CSGO_PreviewPlayerAlias_csgo_player_previewmodel
C_CSGO_PreviewPlayer_GraphController
C_CSGO_TeamIntroCharacterPosition
C_CSGO_TeamIntroCounterTerroristPosition
C_CSGO_TeamIntroTerroristPosition
C_CSGO_TeamPreviewCamera
C_CSGO_TeamPreviewCharacterPosition
C_CSGO_TeamPreviewModel
Type
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Counter-Strike 2
client
CTakeDamageInfo
CTakeDamageInfo
m_vecDamageForce
:
Vector
8 (0x08)
m_vecDamagePosition
:
VectorWS
20 (0x14)
m_vecReportedPosition
:
VectorWS
32 (0x20)
m_vecDamageDirection
:
Vector
44 (0x2C)
m_hInflictor
:
CHandle
<
C_BaseEntity
>
56 (0x38)
m_hAttacker
:
CHandle
<
C_BaseEntity
>
60 (0x3C)
m_hAbility
:
CHandle
<
C_BaseEntity
>
64 (0x40)
m_flDamage
:
float32
68 (0x44)
m_flTotalledDamage
:
float32
72 (0x48)
m_bitsDamageType
:
DamageTypes_t
76 (0x4C)
m_iDamageCustom
:
int32
80 (0x50)
m_iAmmoType
:
AmmoIndex_t
84 (0x54)
m_flOriginalDamage
:
float32
96 (0x60)
m_bShouldBleed
:
bool
100 (0x64)
m_bShouldSpark
:
bool
101 (0x65)
m_nDamageFlags
:
TakeDamageFlags_t
112 (0x70)
m_iHitGroupId
:
HitGroup_t
120 (0x78)
m_nNumObjectsPenetrated
:
int32
124 (0x7C)
m_flFriendlyFireDamageReductionRatio
:
float32
128 (0x80)
m_bStoppedBullet
:
bool
132 (0x84)
m_nDestructibleHitGroupsToForceDestroy
:
CUtlVector
<
DestructibleHitGroupToDestroy_t
>
256 (0x0100)
m_bInTakeDamageFlow
:
bool
280 (0x0118)
MNotSaved
Referenced by (2)
CTakeDamageResult
m_pOriginatingInfo
SummaryTakeDamageInfo_t
info
Also in
Dota 2
Deadlock