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CVectorMovingAverage
CWaterSplasher
CWorldCompositionChunkReferenceElement_t
C_AK47
C_AttributeContainer
C_BarnLight
C_BaseButton
C_BaseCSGrenade
C_BaseCSGrenadeProjectile
C_BaseClientUIEntity
C_BaseCombatCharacter
C_BaseCombatCharacter::WaterWakeMode_t
C_BaseDoor
C_BaseEntity
C_BaseEntityAPI
C_BaseGrenade
C_BaseModelEntity
C_BaseModelEntity::Emphasized_Phoneme
C_BasePlayerPawn
C_BasePlayerWeapon
C_BasePropDoor
C_BaseToggle
C_BaseTrigger
C_Beam
C_Breakable
C_BreakableProp
C_BulletHitModel
C_C4
C_CS2HudModelAddon
C_CS2HudModelArms
C_CS2HudModelBase
C_CS2HudModelWeapon
C_CS2WeaponModuleBase
C_CSGO_CounterTerroristTeamIntroCamera
C_CSGO_CounterTerroristWingmanIntroCamera
C_CSGO_EndOfMatchCamera
C_CSGO_EndOfMatchCharacterPosition
C_CSGO_EndOfMatchLineupEndpoint
C_CSGO_EndOfMatchLineupStart
C_CSGO_MapPreviewCameraPath
C_CSGO_MapPreviewCameraPathNode
C_CSGO_PreviewModel
C_CSGO_PreviewModelAlias_csgo_item_previewmodel
C_CSGO_PreviewPlayer
C_CSGO_PreviewPlayerAlias_csgo_player_previewmodel
C_CSGO_TeamIntroCharacterPosition
C_CSGO_TeamIntroCounterTerroristPosition
C_CSGO_TeamIntroTerroristPosition
C_CSGO_TeamPreviewCamera
C_CSGO_TeamPreviewCharacterPosition
C_CSGO_TeamPreviewModel
C_CSGO_TeamSelectCamera
C_CSGO_TeamSelectCharacterPosition
C_CSGO_TeamSelectCounterTerroristPosition
C_CSGO_TeamSelectTerroristPosition
C_CSGO_TerroristTeamIntroCamera
C_CSGO_TerroristWingmanIntroCamera
C_CSGameRules
C_CSGameRulesProxy
C_CSMinimapBoundary
C_CSObserverPawn
C_CSPetPlacement
C_CSPlayerPawn
C_CSPlayerPawnBase
C_CSPlayerResource
C_CSTeam
C_CSWeaponBase
C_CSWeaponBaseGun
C_CSWeaponBaseShotgun
C_Chicken
C_ClientRagdoll
C_ColorCorrection
C_ColorCorrectionVolume
C_CommandContext
C_CsmFovOverride
C_DEagle
C_DecoyGrenade
C_DecoyProjectile
C_DynamicLight
C_DynamicProp
Type
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Counter-Strike 2
client
C_EconEntity
C_BasePlayerWeapon
C_BasePlayerWeapon
Inherits from (165 fields)
C_EconEntity
IHasAttributes
CBaseAnimGraph
C_BaseModelEntity
C_BaseEntity
CEntityInstance
expand fields
m_nNextPrimaryAttackTick
:
GameTick_t
5832 (0x16C8)
m_flNextPrimaryAttackTickRatio
:
float32
5836 (0x16CC)
m_nNextSecondaryAttackTick
:
GameTick_t
5840 (0x16D0)
m_flNextSecondaryAttackTickRatio
:
float32
5844 (0x16D4)
m_iClip1
:
int32
5848 (0x16D8)
m_iClip2
:
int32
5852 (0x16DC)
m_pReserveAmmo
:
int32
[2]
5856 (0x16E0)
Referenced by (5)
CCSPlayer_ActionTrackingServices
m_hLastWeaponBeforeC4AutoSwitch
CPlayer_WeaponServices
m_hMyWeapons
CPlayer_WeaponServices
m_hActiveWeapon
CPlayer_WeaponServices
m_hLastWeapon
C_CSWeaponBase
Also in
server.dll
Dota 2
Deadlock