Source 2 Viewer
CSkyboxReference
CSoundEnvelope
CSoundOpvarSetBoxEntity
CSoundPatch
CSpriteOriented
CStopwatch
CStopwatchBase
CTakeDamageInfo
CTakeDamageResult
CTakeDamageResultAPI
CTakeDamageSummaryScopeGuard
CTimeline
CTriggerFan
CVectorExponentialMovingAverage
CVectorMovingAverage
CWaterSplasher
CWorldCompositionChunkReferenceElement_t
C_AK47
C_AttributeContainer
C_BarnLight
C_BaseButton
C_BaseCSGrenade
C_BaseCSGrenadeProjectile
C_BaseClientUIEntity
C_BaseCombatCharacter
C_BaseCombatCharacter::WaterWakeMode_t
C_BaseDoor
C_BaseEntity
C_BaseEntityAPI
C_BaseGrenade
C_BaseModelEntity
C_BaseModelEntity::Emphasized_Phoneme
C_BasePlayerPawn
C_BasePlayerWeapon
C_BasePropDoor
C_BaseToggle
C_BaseTrigger
C_Beam
C_Breakable
C_BreakableProp
C_BulletHitModel
C_C4
C_CS2HudModelAddon
C_CS2HudModelArms
C_CS2HudModelBase
C_CS2HudModelWeapon
C_CS2WeaponModuleBase
C_CSGO_CounterTerroristTeamIntroCamera
C_CSGO_CounterTerroristWingmanIntroCamera
C_CSGO_EndOfMatchCamera
C_CSGO_EndOfMatchCharacterPosition
C_CSGO_EndOfMatchLineupEndpoint
C_CSGO_EndOfMatchLineupStart
C_CSGO_MapPreviewCameraPath
C_CSGO_MapPreviewCameraPathNode
C_CSGO_MapPreviewCameraPathNode_API
C_CSGO_MapPreviewCameraPath_API
C_CSGO_PreviewModel
C_CSGO_PreviewModelAlias_csgo_item_previewmodel
C_CSGO_PreviewModel_API
C_CSGO_PreviewPlayer
C_CSGO_PreviewPlayerAlias_csgo_player_previewmodel
C_CSGO_PreviewPlayer_API
C_CSGO_TeamIntroCharacterPosition
C_CSGO_TeamIntroCounterTerroristPosition
C_CSGO_TeamIntroTerroristPosition
C_CSGO_TeamPreviewCamera
C_CSGO_TeamPreviewCamera_API
C_CSGO_TeamPreviewCharacterPosition
C_CSGO_TeamPreviewModel
C_CSGO_TeamSelectCamera
C_CSGO_TeamSelectCharacterPosition
C_CSGO_TeamSelectCounterTerroristPosition
C_CSGO_TeamSelectTerroristPosition
C_CSGO_TerroristTeamIntroCamera
C_CSGO_TerroristWingmanIntroCamera
C_CSGameRules
C_CSGameRulesProxy
C_CSMinimapBoundary
C_CSObserverPawn
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Counter-Strike 2
client
C_BaseModelEntity
C_BarnLight
C_BarnLight
MEntityAllowsPortraitWorldSpawn
Inherits from (129 fields)
C_BaseModelEntity
C_BaseEntity
CEntityInstance
expand fields
m_bEnabled
:
bool
4016 (0x0FB0)
m_nColorMode
:
int32
4020 (0x0FB4)
m_Color
:
Color
4024 (0x0FB8)
m_flColorTemperature
:
float32
4028 (0x0FBC)
m_flBrightness
:
float32
4032 (0x0FC0)
m_flBrightnessScale
:
float32
4036 (0x0FC4)
m_nDirectLight
:
int32
4040 (0x0FC8)
m_nBakedShadowIndex
:
int32
4044 (0x0FCC)
m_nLightPathUniqueId
:
int32
4048 (0x0FD0)
m_nLightMapUniqueId
:
int32
4052 (0x0FD4)
m_nLuminaireShape
:
int32
4056 (0x0FD8)
m_flLuminaireSize
:
float32
4060 (0x0FDC)
m_flLuminaireAnisotropy
:
float32
4064 (0x0FE0)
m_LightStyleString
:
CUtlString
4072 (0x0FE8)
m_flLightStyleStartTime
:
GameTime_t
4080 (0x0FF0)
m_QueuedLightStyleStrings
:
C_NetworkUtlVectorBase
<
CUtlString
>
4088 (0x0FF8)
m_LightStyleEvents
:
C_NetworkUtlVectorBase
<
CUtlString
>
4112 (0x1010)
m_LightStyleTargets
:
C_NetworkUtlVectorBase
<
CHandle
<
C_BaseModelEntity
>
>
4136 (0x1028)
m_StyleEvent
:
CEntityIOOutput
[4]
4160 (0x1040)
m_hLightCookie
:
CStrongHandle
<
InfoForResourceTypeCTextureBase
>
4256 (0x10A0)
m_flShape
:
float32
4264 (0x10A8)
m_flSoftX
:
float32
4268 (0x10AC)
m_flSoftY
:
float32
4272 (0x10B0)
m_flSkirt
:
float32
4276 (0x10B4)
m_flSkirtNear
:
float32
4280 (0x10B8)
m_vSizeParams
:
Vector
4284 (0x10BC)
m_flRange
:
float32
4296 (0x10C8)
m_vShear
:
Vector
4300 (0x10CC)
m_nBakeSpecularToCubemaps
:
int32
4312 (0x10D8)
m_vBakeSpecularToCubemapsSize
:
Vector
4316 (0x10DC)
m_flBakeSpecularToCubemapsScale
:
float32
4328 (0x10E8)
m_nCastShadows
:
int32
4332 (0x10EC)
m_nShadowMapSize
:
int32
4336 (0x10F0)
m_nShadowPriority
:
int32
4340 (0x10F4)
m_bContactShadow
:
bool
4344 (0x10F8)
m_bForceShadowsEnabled
:
bool
4345 (0x10F9)
m_nBounceLight
:
int32
4348 (0x10FC)
m_flBounceScale
:
float32
4352 (0x1100)
m_flMinRoughness
:
float32
4356 (0x1104)
m_vAlternateColor
:
Vector
4360 (0x1108)
m_fAlternateColorBrightness
:
float32
4372 (0x1114)
m_nFog
:
int32
4376 (0x1118)
m_flFogStrength
:
float32
4380 (0x111C)
m_nFogShadows
:
int32
4384 (0x1120)
m_flFogScale
:
float32
4388 (0x1124)
m_flFadeSizeStart
:
float32
4392 (0x1128)
m_flFadeSizeEnd
:
float32
4396 (0x112C)
m_flShadowFadeSizeStart
:
float32
4400 (0x1130)
m_flShadowFadeSizeEnd
:
float32
4404 (0x1134)
m_bPrecomputedFieldsValid
:
bool
4408 (0x1138)
m_vPrecomputedBoundsMins
:
Vector
4412 (0x113C)
m_vPrecomputedBoundsMaxs
:
Vector
4424 (0x1148)
m_vPrecomputedOBBOrigin
:
Vector
4436 (0x1154)
m_vPrecomputedOBBAngles
:
QAngle
4448 (0x1160)
m_vPrecomputedOBBExtent
:
Vector
4460 (0x116C)
m_nPrecomputedSubFrusta
:
int32
4472 (0x1178)
m_vPrecomputedOBBOrigin0
:
Vector
4476 (0x117C)
m_vPrecomputedOBBAngles0
:
QAngle
4488 (0x1188)
m_vPrecomputedOBBExtent0
:
Vector
4500 (0x1194)
m_vPrecomputedOBBOrigin1
:
Vector
4512 (0x11A0)
m_vPrecomputedOBBAngles1
:
QAngle
4524 (0x11AC)
m_vPrecomputedOBBExtent1
:
Vector
4536 (0x11B8)
m_vPrecomputedOBBOrigin2
:
Vector
4548 (0x11C4)
m_vPrecomputedOBBAngles2
:
QAngle
4560 (0x11D0)
m_vPrecomputedOBBExtent2
:
Vector
4572 (0x11DC)
m_vPrecomputedOBBOrigin3
:
Vector
4584 (0x11E8)
m_vPrecomputedOBBAngles3
:
QAngle
4596 (0x11F4)
m_vPrecomputedOBBExtent3
:
Vector
4608 (0x1200)
m_vPrecomputedOBBOrigin4
:
Vector
4620 (0x120C)
m_vPrecomputedOBBAngles4
:
QAngle
4632 (0x1218)
m_vPrecomputedOBBExtent4
:
Vector
4644 (0x1224)
m_vPrecomputedOBBOrigin5
:
Vector
4656 (0x1230)
m_vPrecomputedOBBAngles5
:
QAngle
4668 (0x123C)
m_vPrecomputedOBBExtent5
:
Vector
4680 (0x1248)
m_bInitialBoneSetup
:
bool
4760 (0x1298)
MNotSaved
m_VisClusters
:
C_NetworkUtlVectorBase
<
uint16
>
4768 (0x12A0)
Referenced by (2)
C_OmniLight
C_RectLight
Also in
server.dll
Deadlock