Source 2 Viewer
CSkillInt
CSkyboxReference
CSoundEnvelope
CSoundPatch
CSpriteOriented
CStopwatch
CStopwatchBase
CTakeDamageInfo
CTakeDamageResult
CTakeDamageResultAPI
CTakeDamageSummaryScopeGuard
CTimeline
CTriggerFan
CVectorExponentialMovingAverage
CVectorMovingAverage
CWaterSplasher
CWorldCompositionChunkReferenceElement_t
C_AK47
C_AttributeContainer
C_BarnLight
C_BaseButton
C_BaseCSGrenade
C_BaseCSGrenadeProjectile
C_BaseClientUIEntity
C_BaseCombatCharacter
C_BaseCombatCharacter::WaterWakeMode_t
C_BaseDoor
C_BaseEntity
C_BaseEntityAPI
C_BaseGrenade
C_BaseModelEntity
C_BaseModelEntity::Emphasized_Phoneme
C_BasePlayerPawn
C_BasePlayerWeapon
C_BasePropDoor
C_BaseToggle
C_BaseTrigger
C_Beam
C_Breakable
C_BreakableProp
C_BulletHitModel
C_C4
C_CS2HudModelAddon
C_CS2HudModelArms
C_CS2HudModelBase
C_CS2HudModelWeapon
C_CS2WeaponModuleBase
C_CSGO_CounterTerroristTeamIntroCamera
C_CSGO_CounterTerroristWingmanIntroCamera
C_CSGO_EndOfMatchCamera
C_CSGO_EndOfMatchCharacterPosition
C_CSGO_EndOfMatchLineupEndpoint
C_CSGO_EndOfMatchLineupStart
C_CSGO_MapPreviewCameraPath
C_CSGO_MapPreviewCameraPathNode
C_CSGO_PreviewModel
C_CSGO_PreviewModelAlias_csgo_item_previewmodel
C_CSGO_PreviewPlayer
C_CSGO_PreviewPlayerAlias_csgo_player_previewmodel
C_CSGO_TeamIntroCharacterPosition
C_CSGO_TeamIntroCounterTerroristPosition
C_CSGO_TeamIntroTerroristPosition
C_CSGO_TeamPreviewCamera
C_CSGO_TeamPreviewCharacterPosition
C_CSGO_TeamPreviewModel
C_CSGO_TeamSelectCamera
C_CSGO_TeamSelectCharacterPosition
C_CSGO_TeamSelectCounterTerroristPosition
C_CSGO_TeamSelectTerroristPosition
C_CSGO_TerroristTeamIntroCamera
C_CSGO_TerroristWingmanIntroCamera
C_CSGameRules
C_CSGameRulesProxy
C_CSMinimapBoundary
C_CSObserverPawn
C_CSPetPlacement
C_CSPlayerPawn
C_CSPlayerPawnBase
C_CSPlayerResource
C_CSTeam
Type
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Counter-Strike 2
client
C_BaseModelEntity
C_BarnLight
C_BarnLight
MEntityAllowsPortraitWorldSpawn
Inherits from (130 fields)
C_BaseModelEntity
C_BaseEntity
CEntityInstance
expand fields
m_bEnabled
:
bool
4008 (0x0FA8)
m_nColorMode
:
int32
4012 (0x0FAC)
m_Color
:
Color
4016 (0x0FB0)
m_flColorTemperature
:
float32
4020 (0x0FB4)
m_flBrightness
:
float32
4024 (0x0FB8)
m_flBrightnessScale
:
float32
4028 (0x0FBC)
m_nDirectLight
:
int32
4032 (0x0FC0)
m_nBakedShadowIndex
:
int32
4036 (0x0FC4)
m_nLightPathUniqueId
:
int32
4040 (0x0FC8)
m_nLightMapUniqueId
:
int32
4044 (0x0FCC)
m_nLuminaireShape
:
int32
4048 (0x0FD0)
m_flLuminaireSize
:
float32
4052 (0x0FD4)
m_flLuminaireAnisotropy
:
float32
4056 (0x0FD8)
m_LightStyleString
:
CUtlString
4064 (0x0FE0)
m_flLightStyleStartTime
:
GameTime_t
4072 (0x0FE8)
m_QueuedLightStyleStrings
:
C_NetworkUtlVectorBase
<
CUtlString
>
4080 (0x0FF0)
m_LightStyleEvents
:
C_NetworkUtlVectorBase
<
CUtlString
>
4104 (0x1008)
m_LightStyleTargets
:
C_NetworkUtlVectorBase
<
CHandle
<
C_BaseModelEntity
>
>
4128 (0x1020)
m_StyleEvent
:
CEntityIOOutput
[4]
4152 (0x1038)
m_hLightCookie
:
CStrongHandle
<
InfoForResourceTypeCTextureBase
>
4248 (0x1098)
m_flShape
:
float32
4256 (0x10A0)
m_flSoftX
:
float32
4260 (0x10A4)
m_flSoftY
:
float32
4264 (0x10A8)
m_flSkirt
:
float32
4268 (0x10AC)
m_flSkirtNear
:
float32
4272 (0x10B0)
m_vSizeParams
:
Vector
4276 (0x10B4)
m_flRange
:
float32
4288 (0x10C0)
m_vShear
:
Vector
4292 (0x10C4)
m_nBakeSpecularToCubemaps
:
int32
4304 (0x10D0)
m_vBakeSpecularToCubemapsSize
:
Vector
4308 (0x10D4)
m_flBakeSpecularToCubemapsScale
:
float32
4320 (0x10E0)
m_nCastShadows
:
int32
4324 (0x10E4)
m_nShadowMapSize
:
int32
4328 (0x10E8)
m_nShadowPriority
:
int32
4332 (0x10EC)
m_bContactShadow
:
bool
4336 (0x10F0)
m_bForceShadowsEnabled
:
bool
4337 (0x10F1)
m_nBounceLight
:
int32
4340 (0x10F4)
m_flBounceScale
:
float32
4344 (0x10F8)
m_flMinRoughness
:
float32
4348 (0x10FC)
m_vAlternateColor
:
Vector
4352 (0x1100)
m_fAlternateColorBrightness
:
float32
4364 (0x110C)
m_nFog
:
int32
4368 (0x1110)
m_flFogStrength
:
float32
4372 (0x1114)
m_nFogShadows
:
int32
4376 (0x1118)
m_flFogScale
:
float32
4380 (0x111C)
m_flFadeSizeStart
:
float32
4384 (0x1120)
m_flFadeSizeEnd
:
float32
4388 (0x1124)
m_flShadowFadeSizeStart
:
float32
4392 (0x1128)
m_flShadowFadeSizeEnd
:
float32
4396 (0x112C)
m_bPrecomputedFieldsValid
:
bool
4400 (0x1130)
m_vPrecomputedBoundsMins
:
Vector
4404 (0x1134)
m_vPrecomputedBoundsMaxs
:
Vector
4416 (0x1140)
m_vPrecomputedOBBOrigin
:
Vector
4428 (0x114C)
m_vPrecomputedOBBAngles
:
QAngle
4440 (0x1158)
m_vPrecomputedOBBExtent
:
Vector
4452 (0x1164)
m_nPrecomputedSubFrusta
:
int32
4464 (0x1170)
m_vPrecomputedOBBOrigin0
:
Vector
4468 (0x1174)
m_vPrecomputedOBBAngles0
:
QAngle
4480 (0x1180)
m_vPrecomputedOBBExtent0
:
Vector
4492 (0x118C)
m_vPrecomputedOBBOrigin1
:
Vector
4504 (0x1198)
m_vPrecomputedOBBAngles1
:
QAngle
4516 (0x11A4)
m_vPrecomputedOBBExtent1
:
Vector
4528 (0x11B0)
m_vPrecomputedOBBOrigin2
:
Vector
4540 (0x11BC)
m_vPrecomputedOBBAngles2
:
QAngle
4552 (0x11C8)
m_vPrecomputedOBBExtent2
:
Vector
4564 (0x11D4)
m_vPrecomputedOBBOrigin3
:
Vector
4576 (0x11E0)
m_vPrecomputedOBBAngles3
:
QAngle
4588 (0x11EC)
m_vPrecomputedOBBExtent3
:
Vector
4600 (0x11F8)
m_vPrecomputedOBBOrigin4
:
Vector
4612 (0x1204)
m_vPrecomputedOBBAngles4
:
QAngle
4624 (0x1210)
m_vPrecomputedOBBExtent4
:
Vector
4636 (0x121C)
m_vPrecomputedOBBOrigin5
:
Vector
4648 (0x1228)
m_vPrecomputedOBBAngles5
:
QAngle
4660 (0x1234)
m_vPrecomputedOBBExtent5
:
Vector
4672 (0x1240)
m_bInitialBoneSetup
:
bool
4752 (0x1290)
MNotSaved
m_VisClusters
:
C_NetworkUtlVectorBase
<
uint16
>
4760 (0x1298)
Referenced by (2)
C_OmniLight
C_RectLight
Also in
server.dll
Deadlock