Source 2 Viewer
sky3dparams_t
sndopvarlatchdata_t
soundcommands_t
soundlevel_t
thinkfunc_t
vote_create_failed_t
server (778)
ActiveModelConfig_t
AnimGraph2SerializedPoseRecipeSlot_t
AutoRoomDoorwayPairs_t
CAI_ChangeHintGroup
CAI_Expresser
CAI_ExpresserWithFollowup
CAK47
CAmbientGeneric
CAttributeContainer
CAttributeList
CAttributeManager
CAttributeManager::cached_attribute_float_t
CBarnLight
CBaseAnimGraph
CBaseAnimGraphController
CBaseButton
CBaseCSGrenade
CBaseCSGrenadeProjectile
CBaseClientUIEntity
CBaseCombatCharacter
CBaseDMStart
CBaseDoor
CBaseEntity
CBaseEntityAPI
CBaseFilter
CBaseGrenade
CBaseIssue
CBaseModelEntity
CBaseModelEntity::OnDamageLevelChangedArgs_t
CBaseModelEntityAPI
CBaseMoveBehavior
CBasePlatTrain
CBasePlayerController
CBasePlayerControllerAPI
CBasePlayerPawn
CBasePlayerVData
CBasePlayerWeapon
CBasePlayerWeaponVData
CBaseProp
CBasePropDoor
CBaseToggle
CBaseTrigger
CBaseTriggerAPI
CBeam
CBlood
CBodyComponent
CBodyComponentBaseAnimGraph
CBodyComponentBaseModelEntity
CBodyComponentPoint
CBodyComponentSkeletonInstance
CBombTarget
CBot
CBreakable
CBreakableProp
CBtActionAim
CBtActionCombatPositioning
CBtActionMoveTo
CBtActionParachutePositioning
CBtNode
CBtNodeComposite
CBtNodeCondition
CBtNodeConditionInactive
CBtNodeDecorator
CBuoyancyHelper
CBuyZone
CC4
CCS2PawnGraphController
CCS2WeaponGraphController
CCSBot
CCSGO_EndOfMatchLineupEnd
CCSGO_EndOfMatchLineupEndpoint
CCSGO_EndOfMatchLineupStart
CCSGO_TeamIntroCharacterPosition
Type
/
to search
Counter-Strike 2
server
CBaseModelEntity
CBarnLight
CBarnLight
MEntityAllowsPortraitWorldSpawn
Inherits from (129 fields)
CBaseModelEntity
CBaseEntity
CEntityInstance
expand fields
m_bEnabled
:
bool
1896 (0x0768)
m_nColorMode
:
int32
1900 (0x076C)
m_Color
:
Color
1904 (0x0770)
m_flColorTemperature
:
float32
1908 (0x0774)
m_flBrightness
:
float32
1912 (0x0778)
m_flBrightnessScale
:
float32
1916 (0x077C)
m_nDirectLight
:
int32
1920 (0x0780)
m_nBakedShadowIndex
:
int32
1924 (0x0784)
m_nLightPathUniqueId
:
int32
1928 (0x0788)
m_nLightMapUniqueId
:
int32
1932 (0x078C)
m_nLuminaireShape
:
int32
1936 (0x0790)
m_flLuminaireSize
:
float32
1940 (0x0794)
m_flLuminaireAnisotropy
:
float32
1944 (0x0798)
m_LightStyleString
:
CUtlString
1952 (0x07A0)
m_flLightStyleStartTime
:
GameTime_t
1960 (0x07A8)
m_QueuedLightStyleStrings
:
CNetworkUtlVectorBase
<
CUtlString
>
1968 (0x07B0)
m_LightStyleEvents
:
CNetworkUtlVectorBase
<
CUtlString
>
1992 (0x07C8)
m_LightStyleTargets
:
CNetworkUtlVectorBase
<
CHandle
<
CBaseModelEntity
>
>
2016 (0x07E0)
m_StyleEvent
:
CEntityIOOutput
[4]
2040 (0x07F8)
m_hLightCookie
:
CStrongHandle
<
InfoForResourceTypeCTextureBase
>
2168 (0x0878)
m_flShape
:
float32
2176 (0x0880)
m_flSoftX
:
float32
2180 (0x0884)
m_flSoftY
:
float32
2184 (0x0888)
m_flSkirt
:
float32
2188 (0x088C)
m_flSkirtNear
:
float32
2192 (0x0890)
m_vSizeParams
:
Vector
2196 (0x0894)
m_flRange
:
float32
2208 (0x08A0)
m_vShear
:
Vector
2212 (0x08A4)
m_nBakeSpecularToCubemaps
:
int32
2224 (0x08B0)
m_vBakeSpecularToCubemapsSize
:
Vector
2228 (0x08B4)
m_flBakeSpecularToCubemapsScale
:
float32
2240 (0x08C0)
m_nCastShadows
:
int32
2244 (0x08C4)
m_nShadowMapSize
:
int32
2248 (0x08C8)
m_nShadowPriority
:
int32
2252 (0x08CC)
m_bContactShadow
:
bool
2256 (0x08D0)
m_bForceShadowsEnabled
:
bool
2257 (0x08D1)
m_nBounceLight
:
int32
2260 (0x08D4)
m_flBounceScale
:
float32
2264 (0x08D8)
m_flMinRoughness
:
float32
2268 (0x08DC)
m_vAlternateColor
:
Vector
2272 (0x08E0)
m_fAlternateColorBrightness
:
float32
2284 (0x08EC)
m_nFog
:
int32
2288 (0x08F0)
m_flFogStrength
:
float32
2292 (0x08F4)
m_nFogShadows
:
int32
2296 (0x08F8)
m_flFogScale
:
float32
2300 (0x08FC)
m_flFadeSizeStart
:
float32
2304 (0x0900)
m_flFadeSizeEnd
:
float32
2308 (0x0904)
m_flShadowFadeSizeStart
:
float32
2312 (0x0908)
m_flShadowFadeSizeEnd
:
float32
2316 (0x090C)
m_bPrecomputedFieldsValid
:
bool
2320 (0x0910)
m_vPrecomputedBoundsMins
:
Vector
2324 (0x0914)
m_vPrecomputedBoundsMaxs
:
Vector
2336 (0x0920)
m_vPrecomputedOBBOrigin
:
Vector
2348 (0x092C)
m_vPrecomputedOBBAngles
:
QAngle
2360 (0x0938)
m_vPrecomputedOBBExtent
:
Vector
2372 (0x0944)
m_nPrecomputedSubFrusta
:
int32
2384 (0x0950)
m_vPrecomputedOBBOrigin0
:
Vector
2388 (0x0954)
m_vPrecomputedOBBAngles0
:
QAngle
2400 (0x0960)
m_vPrecomputedOBBExtent0
:
Vector
2412 (0x096C)
m_vPrecomputedOBBOrigin1
:
Vector
2424 (0x0978)
m_vPrecomputedOBBAngles1
:
QAngle
2436 (0x0984)
m_vPrecomputedOBBExtent1
:
Vector
2448 (0x0990)
m_vPrecomputedOBBOrigin2
:
Vector
2460 (0x099C)
m_vPrecomputedOBBAngles2
:
QAngle
2472 (0x09A8)
m_vPrecomputedOBBExtent2
:
Vector
2484 (0x09B4)
m_vPrecomputedOBBOrigin3
:
Vector
2496 (0x09C0)
m_vPrecomputedOBBAngles3
:
QAngle
2508 (0x09CC)
m_vPrecomputedOBBExtent3
:
Vector
2520 (0x09D8)
m_vPrecomputedOBBOrigin4
:
Vector
2532 (0x09E4)
m_vPrecomputedOBBAngles4
:
QAngle
2544 (0x09F0)
m_vPrecomputedOBBExtent4
:
Vector
2556 (0x09FC)
m_vPrecomputedOBBOrigin5
:
Vector
2568 (0x0A08)
m_vPrecomputedOBBAngles5
:
QAngle
2580 (0x0A14)
m_vPrecomputedOBBExtent5
:
Vector
2592 (0x0A20)
m_bPvsModifyEntity
:
bool
2604 (0x0A2C)
m_bTransmitAlways
:
bool
2605 (0x0A2D)
m_VisClusters
:
CNetworkUtlVectorBase
<
uint16
>
2608 (0x0A30)
Referenced by (2)
COmniLight
CRectLight
Also in
client.dll
Deadlock