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sndopvarlatchdata_t
soundcommands_t
soundlevel_t
thinkfunc_t
vote_create_failed_t
server (817)
ActiveModelConfig_t
ActorMapping_t
AnimGraph2SerializedPoseRecipeSlot_t
AutoRoomDoorwayPairs_t
CAI_ChangeHintGroup
CAI_Expresser
CAI_ExpresserWithFollowup
CAK47
CAmbientGeneric
CAttributeContainer
CAttributeList
CAttributeManager
CAttributeManager::cached_attribute_float_t
CBarnLight
CBarnLightAPI
CBaseAnimGraph
CBaseAnimGraphAPI
CBaseAnimGraphAlias_baseanimating
CBaseAnimGraphController
CBaseButton
CBaseCSGrenade
CBaseCSGrenadeProjectile
CBaseClientUIEntity
CBaseCombatCharacter
CBaseDMStart
CBaseDoor
CBaseEntity
CBaseEntityAPI
CBaseEntity_SharedAPI
CBaseFilter
CBaseGrenade
CBaseGrenade_API
CBaseIssue
CBaseModelEntity
CBaseModelEntity::OnDamageLevelChangedArgs_t
CBaseModelEntityAPI
CBaseMoveBehavior
CBasePlatTrain
CBasePlayerController
CBasePlayerControllerAPI
CBasePlayerPawn
CBasePlayerVData
CBasePlayerWeapon
CBasePlayerWeaponVData
CBaseProp
CBasePropDoor
CBaseToggle
CBaseTrigger
CBaseTriggerAPI
CBeam
CBlood
CBodyComponent
CBodyComponentBaseAnimGraph
CBodyComponentBaseModelEntity
CBodyComponentPoint
CBodyComponentSkeletonInstance
CBombTarget
CBot
CBreakable
CBreakableProp
CBtActionAim
CBtActionCombatPositioning
CBtActionMoveTo
CBtActionParachutePositioning
CBtNode
CBtNodeComposite
CBtNodeCondition
CBtNodeConditionInactive
CBtNodeDecorator
CBuoyancyHelper
CBuyZone
CBuyZone_API
CC4
CCS2PawnGraphController
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Counter-Strike 2
server
CBaseModelEntity
CBarnLight
CBarnLight
MEntityAllowsPortraitWorldSpawn
Inherits from (128 fields)
CBaseModelEntity
CBaseEntity
CEntityInstance
expand fields
m_bEnabled
:
bool
1904 (0x0770)
m_nColorMode
:
int32
1908 (0x0774)
m_Color
:
Color
1912 (0x0778)
m_flColorTemperature
:
float32
1916 (0x077C)
m_flBrightness
:
float32
1920 (0x0780)
m_flBrightnessScale
:
float32
1924 (0x0784)
m_nDirectLight
:
int32
1928 (0x0788)
m_nBakedShadowIndex
:
int32
1932 (0x078C)
m_nLightPathUniqueId
:
int32
1936 (0x0790)
m_nLightMapUniqueId
:
int32
1940 (0x0794)
m_nLuminaireShape
:
int32
1944 (0x0798)
m_flLuminaireSize
:
float32
1948 (0x079C)
m_flLuminaireAnisotropy
:
float32
1952 (0x07A0)
m_LightStyleString
:
CUtlString
1960 (0x07A8)
m_flLightStyleStartTime
:
GameTime_t
1968 (0x07B0)
m_QueuedLightStyleStrings
:
CNetworkUtlVectorBase
<
CUtlString
>
1976 (0x07B8)
m_LightStyleEvents
:
CNetworkUtlVectorBase
<
CUtlString
>
2000 (0x07D0)
m_LightStyleTargets
:
CNetworkUtlVectorBase
<
CHandle
<
CBaseModelEntity
>
>
2024 (0x07E8)
m_StyleEvent
:
CEntityIOOutput
[4]
2048 (0x0800)
m_hLightCookie
:
CStrongHandle
<
InfoForResourceTypeCTextureBase
>
2176 (0x0880)
m_flShape
:
float32
2184 (0x0888)
m_flSoftX
:
float32
2188 (0x088C)
m_flSoftY
:
float32
2192 (0x0890)
m_flSkirt
:
float32
2196 (0x0894)
m_flSkirtNear
:
float32
2200 (0x0898)
m_vSizeParams
:
Vector
2204 (0x089C)
m_flRange
:
float32
2216 (0x08A8)
m_vShear
:
Vector
2220 (0x08AC)
m_nBakeSpecularToCubemaps
:
int32
2232 (0x08B8)
m_vBakeSpecularToCubemapsSize
:
Vector
2236 (0x08BC)
m_flBakeSpecularToCubemapsScale
:
float32
2248 (0x08C8)
m_nCastShadows
:
int32
2252 (0x08CC)
m_nShadowMapSize
:
int32
2256 (0x08D0)
m_nShadowPriority
:
int32
2260 (0x08D4)
m_bContactShadow
:
bool
2264 (0x08D8)
m_bForceShadowsEnabled
:
bool
2265 (0x08D9)
m_nBounceLight
:
int32
2268 (0x08DC)
m_flBounceScale
:
float32
2272 (0x08E0)
m_flMinRoughness
:
float32
2276 (0x08E4)
m_vAlternateColor
:
Vector
2280 (0x08E8)
m_fAlternateColorBrightness
:
float32
2292 (0x08F4)
m_nFog
:
int32
2296 (0x08F8)
m_flFogStrength
:
float32
2300 (0x08FC)
m_nFogShadows
:
int32
2304 (0x0900)
m_flFogScale
:
float32
2308 (0x0904)
m_flFadeSizeStart
:
float32
2312 (0x0908)
m_flFadeSizeEnd
:
float32
2316 (0x090C)
m_flShadowFadeSizeStart
:
float32
2320 (0x0910)
m_flShadowFadeSizeEnd
:
float32
2324 (0x0914)
m_bPrecomputedFieldsValid
:
bool
2328 (0x0918)
m_vPrecomputedBoundsMins
:
Vector
2332 (0x091C)
m_vPrecomputedBoundsMaxs
:
Vector
2344 (0x0928)
m_vPrecomputedOBBOrigin
:
Vector
2356 (0x0934)
m_vPrecomputedOBBAngles
:
QAngle
2368 (0x0940)
m_vPrecomputedOBBExtent
:
Vector
2380 (0x094C)
m_nPrecomputedSubFrusta
:
int32
2392 (0x0958)
m_vPrecomputedOBBOrigin0
:
Vector
2396 (0x095C)
m_vPrecomputedOBBAngles0
:
QAngle
2408 (0x0968)
m_vPrecomputedOBBExtent0
:
Vector
2420 (0x0974)
m_vPrecomputedOBBOrigin1
:
Vector
2432 (0x0980)
m_vPrecomputedOBBAngles1
:
QAngle
2444 (0x098C)
m_vPrecomputedOBBExtent1
:
Vector
2456 (0x0998)
m_vPrecomputedOBBOrigin2
:
Vector
2468 (0x09A4)
m_vPrecomputedOBBAngles2
:
QAngle
2480 (0x09B0)
m_vPrecomputedOBBExtent2
:
Vector
2492 (0x09BC)
m_vPrecomputedOBBOrigin3
:
Vector
2504 (0x09C8)
m_vPrecomputedOBBAngles3
:
QAngle
2516 (0x09D4)
m_vPrecomputedOBBExtent3
:
Vector
2528 (0x09E0)
m_vPrecomputedOBBOrigin4
:
Vector
2540 (0x09EC)
m_vPrecomputedOBBAngles4
:
QAngle
2552 (0x09F8)
m_vPrecomputedOBBExtent4
:
Vector
2564 (0x0A04)
m_vPrecomputedOBBOrigin5
:
Vector
2576 (0x0A10)
m_vPrecomputedOBBAngles5
:
QAngle
2588 (0x0A1C)
m_vPrecomputedOBBExtent5
:
Vector
2600 (0x0A28)
m_bPvsModifyEntity
:
bool
2612 (0x0A34)
m_bTransmitAlways
:
bool
2613 (0x0A35)
m_VisClusters
:
CNetworkUtlVectorBase
<
uint16
>
2616 (0x0A38)
Referenced by (2)
COmniLight
CRectLight
Also in
client.dll
Deadlock